Player Matchup

Rama
Rama
DashingComic92
Rama
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
126W - 243L
1,125 Elo+
Party 1
Sol
Sol
KELEVRA_C022
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,437 Elo+
Solo
Danzaburou
Danzaburou
King_Vento
Danzaburou
Level 49
God Stats
1W - 1L
1,743 SR
Queue Stats
6W - 6L
1,472 Elo+
Solo
Chang'e
Chang'e
N8RT8R256
Chang'e
Level 128
God Stats
1W - 5L
1,442 SR
Queue Stats
131W - 252L
1,152 Elo+
Party 1
Athena
Athena
xpAqua
Athena
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,142 Elo+
Solo
Team Averages
Level 65
1,537 SR
1,265 Elo+

VS

Team Averages
Level 57
1,504 SR
1,415 Elo+
Artemis
Artemis
FakeG
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,473 Elo+
Solo
Merlin
Merlin
LordSheepBoi
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,461 Elo+
Solo
Chang'e
Chang'e
QueenOfHell146
Chang'e
Level 117
God Stats
5W - 6L
1,599 SR
Queue Stats
346W - 354L
1,403 Elo+
Solo
Khepri
Khepri
Segura-nieblas
Khepri
Level 107
God Stats
2W - 1L
1,523 SR
Queue Stats
92W - 99L
1,355 Elo+
Solo
Cerberus
Cerberus
killer4955
Cerberus
Level 26
God Stats
2W - 1L
1,400 SR
Queue Stats
57W - 71L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 6
11,063
691
11,793
20,248
11,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 4 / 9
10,682
668
20,281
19,816
11,778
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
King_Vento
Danzaburou
17
2 / 6 / 12
10,660
666
15,165
17,249
10,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
N8RT8R256
Chang'e
20
7 / 5 / 12
12,392
775
19,107
23,792
13,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Athena
xpAqua
Athena
19
3 / 5 / 14
11,791
737
17,691
26,447
31,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FakeG
Artemis
20
13 / 4 / 10
13,189
824
36,471
17,552
9,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
19
5 / 4 / 9
11,902
744
20,616
15,377
7,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 2 / 19
11,515
720
14,273
18,615
15,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
2 / 5 / 16
11,452
716
8,488
20,407
17,454
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
killer4955
Cerberus
19
6 / 6 / 17
12,281
768
19,256
28,825
17,327
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
99
21
Kills
28
28
Deaths
21
53
Assists
71
Player
Kills
Deaths
Assists
KDA
L
5
8
6
1
W
Artemis
FakeG
Artemis
13
4
10
4.5
L
4
4
9
2.13
L
Danzaburou
King_Vento
Danzaburou
2
6
12
1.33
W
Merlin
5
4
9
2.38
L
Chang'e
N8RT8R256
Chang'e
7
5
12
2.6
W
2
2
19
5.75
W
2
5
16
2
W
Cerberus
killer4955
Cerberus
6
6
17
2.42
L
Athena
xpAqua
Athena
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,037
Damage
99,104
107,552
Taken
100,776
77,834
Mitigated
66,996
48,269
Healing
50,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,793
9,820
473
3,439
20,248
11,367
1,302
11,360
8,486
0
21,385
W
Artemis
FakeG
Artemis
36,471
22,863
0
3,384
17,552
9,654
4,542
11,574
5,744
0
60,733
L
20,281
2,258
1,623
7,816
19,816
11,778
1,636
9,604
9,721
34,763
0
L
Danzaburou
King_Vento
Danzaburou
15,165
6,785
272
3,184
17,249
10,049
567
11,255
5,360
0
32,059
W
Merlin
20,616
1,596
0
2,038
15,377
7,535
729
11,309
3,980
36,228
0
L
Chang'e
N8RT8R256
Chang'e
19,107
993
9,514
10,476
23,792
13,602
850
13,631
9,447
38,170
0
W
14,273
1,450
16,462
11,554
18,615
15,026
737
8,127
10,166
32,334
0
W
8,488
501
1,276
3,780
20,407
17,454
283
9,706
10,182
18,469
0
W
Cerberus
killer4955
Cerberus
19,256
559
1,792
9,722
28,825
17,327
1,208
14,848
13,625
35,150
0
L
Athena
xpAqua
Athena
17,691
4,872
4,556
6,916
26,447
31,038
398
13,530
11,905
24,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,588
Gold Earned
60,339
152
Minions Killed
200
0
Camps Cleared
0
1,364,120
Distance Traveled
1,372,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,063
691
17
1
0
228,600
0
W
Artemis
13,189
824
51
3
0
257,154
0
L
Sol
10,682
668
25
2
0
283,042
0
L
Danzaburou
10,660
666
30
2
0
242,050
0
W
Merlin
11,902
744
34
2
0
266,035
0
L
Chang'e
12,392
775
66
4
0
284,706
0
W
Chang'e
11,515
720
47
3
0
318,587
0
W
Khepri
11,452
716
16
1
0
262,940
0
W
Cerberus
12,281
768
52
3
0
267,933
0
L
Athena
11,791
737
14
1
0
325,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role