Player Matchup

Olorun
Olorun
 
Olorun
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
HotBadussie
Zhong Kui
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 34L
1,307 Elo+
Party 1
Hun Batz
Hun Batz
JollyPrankst3r
Hun Batz
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 121L
1,447 Elo+
Solo
Team Averages
Level 85
1,500 SR
1,451 Elo+

VS

Team Averages
Level 97
1,526 SR
1,414 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Costlyaphid0
Agni
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 86L
1,388 Elo+
Solo
Ymir
Ymir
L0RD0fMADNESS
Ymir
Level 69
God Stats
3W - 0L
1,862 SR
Queue Stats
143W - 201L
1,380 Elo+
Solo
Kuzenbo
Kuzenbo
SoloBob14
Kuzenbo
Level 140
God Stats
1W - 2L
1,268 SR
Queue Stats
18W - 20L
1,399 Elo+
Party 2
Hades
Hades
XxMochaxX7533
Hades
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
4 / 3 / 7
9,485
790
15,375
10,027
4,892
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
 
Da Ji
15
7 / 6 / 4
8,957
746
12,055
11,753
5,571
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
 
Apollo
13
0 / 8 / 9
7,540
628
8,560
12,733
5,632
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
HotBadussie
Zhong Kui
15
1 / 6 / 7
8,097
675
10,440
13,702
11,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hun Batz
16
3 / 4 / 6
8,314
693
12,271
11,272
5,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
11 / 2 / 9
10,962
914
14,282
18,930
12,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 10
8,735
728
11,429
11,435
4,690
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 16
9,569
797
3,516
12,220
10,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
SoloBob14
Kuzenbo
17
3 / 3 / 18
10,239
853
7,926
21,459
33,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
10 / 3 / 9
10,588
882
14,717
13,715
9,333
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
89
15
Kills
27
27
Deaths
15
33
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
3
7
2.5
L
Da Ji
 
Da Ji
7
6
4
1.5
L
Apollo
 
Apollo
0
8
9
0.56
W
Cthulhu
 
Cthulhu
11
2
9
7.75
W
2
5
10
1.4
L
Zhong Kui
HotBadussie
Zhong Kui
1
6
7
0.75
L
Hun Batz
3
4
6
1.5
W
1
2
16
4.5
W
Kuzenbo
SoloBob14
Kuzenbo
3
3
18
4
W
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,701
Damage
51,870
59,487
Taken
77,759
32,643
Mitigated
70,992
13,173
Healing
31,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
15,375
7,408
2,642
3,145
10,027
4,892
0
9,202
825
32,082
0
L
Da Ji
 
Da Ji
12,055
1,006
519
1,147
11,753
5,571
0
9,366
2,387
0
15,903
L
Apollo
 
Apollo
8,560
5,444
56
539
12,733
5,632
0
11,605
1,128
0
18,258
W
Cthulhu
 
Cthulhu
14,282
1,265
1,134
6,923
18,930
12,681
1,013
6,910
12,020
31,099
0
W
11,429
1,113
1,617
1,798
11,435
4,690
825
2,094
9,341
24,817
0
L
Zhong Kui
HotBadussie
Zhong Kui
10,440
1,299
536
2,366
13,702
11,331
0
11,974
1,728
20,382
0
L
Hun Batz
12,271
1,718
823
1,400
11,272
5,217
0
9,723
1,549
0
21,577
W
3,516
426
2,211
2,733
12,220
10,916
363
4,080
8,140
10,288
0
W
Kuzenbo
SoloBob14
Kuzenbo
7,926
2,233
2,864
6,701
21,459
33,372
670
7,269
14,190
13,065
0
W
14,717
1,784
1,549
4,324
13,715
9,333
843
5,462
8,253
29,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,393
Gold Earned
50,093
107
Minions Killed
136
0
Camps Cleared
0
955,287
Distance Traveled
1,069,529
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,485
790
43
4
0
202,320
0
L
Da Ji
8,957
746
4
0
0
192,745
0
L
Apollo
7,540
628
15
1
0
173,333
0
W
Cthulhu
10,962
914
43
4
0
240,239
0
W
Agni
8,735
728
31
3
0
224,647
0
L
Zhong Kui
8,097
675
16
1
0
162,813
0
L
Hun Batz
8,314
693
29
2
0
224,076
0
W
Ymir
9,569
797
25
2
0
186,510
0
W
Kuzenbo
10,239
853
4
0
0
207,764
0
W
Hades
10,588
882
33
3
0
210,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role