Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AntiCristo_6_66
Janus
Level 53
God Stats
28W - 40L
1,444 SR
Queue Stats
129W - 171L
1,447 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ItzOnikisu
Kumbhakarna
Level 127
God Stats
2W - 4L
1,616 SR
Queue Stats
172W - 222L
1,391 Elo+
Party 1
Ao Kuang
Ao Kuang
ianmtz09
Ao Kuang
Level 108
God Stats
2W - 3L
1,184 SR
Queue Stats
234W - 241L
1,501 Elo+
Party 1
Chernobog
Chernobog
zLiann-
Chernobog
Level 124
God Stats
0W - 2L
1,299 SR
Queue Stats
133W - 179L
1,421 Elo+
Party 1
Team Averages
Level 107
1,409 SR
1,452 Elo+

VS

Team Averages
Level 125
1,655 SR
1,491 Elo+
Fafnir
Fafnir
ClipBurner1998
Fafnir
Level 112
God Stats
2W - 1L
1,703 SR
Queue Stats
144W - 168L
1,367 Elo+
Party 2
Agni
Agni
Locococo678
Agni
Level 124
God Stats
13W - 11L
1,747 SR
Queue Stats
212W - 266L
1,347 Elo+
Party 2
Serqet
Serqet
ScubaDaSurfa
Serqet
Level 156
God Stats
6W - 0L
1,956 SR
Queue Stats
17W - 7L
1,684 Elo+
Solo
Surtr
Surtr
Swamp turtle791
Surtr
Level 126
God Stats
14W - 24L
1,367 SR
Queue Stats
217W - 262L
1,374 Elo+
Party 2
Ishtar
Ishtar
V1GAlmond
Ishtar
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
108W - 129L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 2 / 0
6,389
581
6,442
9,631
8,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 5 / 0
6,974
634
4,449
7,435
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
ItzOnikisu
Kumbhakarna
9
0 / 2 / 0
5,532
503
2,163
11,118
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
ianmtz09
Ao Kuang
11
4 / 5 / 1
7,238
658
6,834
13,045
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
zLiann-
Chernobog
9
0 / 4 / 1
5,199
473
4,537
7,448
2,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
6,370
579
5,057
9,974
9,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 3 / 3
6,326
575
2,807
7,085
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
13
9 / 2 / 2
7,529
684
10,424
8,622
3,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 1
5,688
517
4,895
11,092
8,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
V1GAlmond
Ishtar
10
4 / 1 / 3
6,246
568
6,673
6,696
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
7
Kills
17
18
Deaths
7
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
2
5
0
0.4
W
1
0
4
3
L
Kumbhakarna
ItzOnikisu
Kumbhakarna
0
2
0
0
W
2
3
3
1.17
W
Serqet
9
2
2
5
W
1
1
1
1.5
W
Ishtar
V1GAlmond
Ishtar
4
1
3
5.5
L
Ao Kuang
ianmtz09
Ao Kuang
4
5
1
0.9
L
Chernobog
zLiann-
Chernobog
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,425
Damage
29,856
48,677
Taken
43,469
23,410
Mitigated
26,526
10,369
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,442
998
0
2,070
9,631
8,682
0
151
9,318
0
45,982
L
4,449
78
0
1,144
7,435
1,902
570
1,799
5,269
52,196
0
W
5,057
1,915
0
3,108
9,974
9,641
96
2,008
7,966
20,653
0
L
Kumbhakarna
ItzOnikisu
Kumbhakarna
2,163
267
96
3,033
11,118
6,559
0
2,028
9,090
24,324
0
W
2,807
120
0
1,548
7,085
2,110
0
5,298
1,787
37,326
0
W
Serqet
10,424
2,515
0
0
8,622
3,571
0
1,503
7,119
0
52,512
W
4,895
1,263
0
2,437
11,092
8,883
99
1,756
9,336
497
35,280
W
Ishtar
V1GAlmond
Ishtar
6,673
4,413
0
3,115
6,696
2,321
1,008
2,881
3,815
0
39,771
L
Ao Kuang
ianmtz09
Ao Kuang
6,834
1,580
0
2,720
13,045
4,261
0
2,034
10,575
37,114
0
L
Chernobog
zLiann-
Chernobog
4,537
2,561
0
1,306
7,448
2,006
0
1,742
5,706
0
32,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,332
Gold Earned
32,159
290
Minions Killed
309
0
Camps Cleared
0
1,072,888
Distance Traveled
1,070,141
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,389
581
61
6
0
202,472
0
L
Janus
6,974
634
93
8
0
224,273
0
W
Fafnir
6,370
579
33
3
0
199,641
4
L
Kumbhakarna
5,532
503
24
2
0
216,397
0
W
Agni
6,326
575
71
6
0
212,794
2
W
Serqet
7,529
684
80
7
0
254,965
0
W
Surtr
5,688
517
54
5
0
217,141
0
W
Ishtar
6,246
568
71
6
0
185,600
0
L
Ao Kuang
7,238
658
48
4
0
247,732
0
L
Chernobog
5,199
473
64
6
0
182,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role