Player Matchup

Cthulhu
Cthulhu
NilochTheDefiled
Cthulhu
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,405 Elo+
Party 1
Apollo
Apollo
StMichael2000
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Party 1
Sol
Sol
XenomorphXxXxXxX
Sol
Level 69
God Stats
1W - 2L
1,527 SR
Queue Stats
17W - 21L
1,459 Elo+
Party 1
Team Averages
Level 46
1,509 SR
1,379 Elo+

VS

Team Averages
Level 120
1,553 SR
1,562 Elo+
Kuzenbo
Kuzenbo
EMPEDOCL3S
Kuzenbo
Level 102
God Stats
3W - 1L
1,630 SR
Queue Stats
32W - 9L
1,672 Elo+
Solo
Persephone
Persephone
Xi Wond3r iX
Persephone
Level 157
God Stats
7W - 1L
1,448 SR
Queue Stats
50W - 49L
1,449 Elo+
Party 2
Cernunnos
Cernunnos
g1ggawatz
Cernunnos
Level 102
God Stats
1W - 1L
1,580 SR
Queue Stats
30W - 20L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
8,009
667
8,087
12,897
13,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 3 / 2
8,011
668
1,288
6,877
3,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 2
8,476
706
8,380
8,355
3,542
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EMPEDOCL3S
Kuzenbo
12
3 / 0 / 5
9,242
770
5,339
10,106
14,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
Xi Wond3r iX
Persephone
13
4 / 1 / 4
10,341
862
6,103
6,112
2,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
g1ggawatz
Cernunnos
12
1 / 1 / 7
9,023
752
12,280
7,490
2,974
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
1
Kills
8
8
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
EMPEDOCL3S
Kuzenbo
3
0
5
5.5
L
1
2
0
0.5
L
0
3
2
0.33
L
0
3
2
0.33
W
Persephone
Xi Wond3r iX
Persephone
4
1
4
6
W
Cernunnos
g1ggawatz
Cernunnos
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,755
Damage
23,722
28,129
Taken
23,708
20,201
Mitigated
20,289
2,727
Healing
2,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
EMPEDOCL3S
Kuzenbo
5,339
1,861
0
0
10,106
14,937
235
6,905
3,201
10,972
0
L
8,087
275
38
250
12,897
13,577
0
5,312
7,585
24,077
0
L
1,288
982
0
491
6,877
3,082
100
2,457
4,420
0
20,962
L
8,380
2,488
0
1,948
8,355
3,542
438
4,033
4,322
47,552
0
W
Persephone
Xi Wond3r iX
Persephone
6,103
490
554
747
6,112
2,378
74
4,363
1,743
48,590
0
W
Cernunnos
g1ggawatz
Cernunnos
12,280
6,990
0
1,664
7,490
2,974
1,059
5,520
1,970
0
38,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,496
Gold Earned
28,606
148
Minions Killed
131
0
Camps Cleared
0
687,113
Distance Traveled
707,126
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,242
770
12
1
0
245,726
0
L
Cthulhu
8,009
667
23
2
0
241,222
3
L
Apollo
8,011
668
39
3
0
204,165
0
L
Sol
8,476
706
86
7
0
241,726
0
W
Persephone
10,341
862
80
7
0
240,488
4
W
Cernunnos
9,023
752
39
3
0
220,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role