Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Legend24Killer
Thoth
Level 127
God Stats
2W - 5L
1,154 SR
Queue Stats
109W - 110L
1,520 Elo+
Party 3
Charybdis
Charybdis
LilleOlympique
Charybdis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,487 Elo+
Party 1
Izanami
Izanami
Loick xb1
Izanami
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 99L
1,509 Elo+
Party 1
Ah Puch
Ah Puch
sava_flavour
Ah Puch
Level 126
God Stats
5W - 4L
1,382 SR
Queue Stats
117W - 118L
1,531 Elo+
Party 3
Team Averages
Level 134
1,407 SR
1,509 Elo+

VS

Team Averages
Level 106
1,433 SR
1,527 Elo+
King Arthur
King Arthur
FrenchMontana
King Arthur
Level 37
God Stats
4W - 4L
1,734 SR
Queue Stats
184W - 164L
1,546 Elo+
Solo
Nox
Nox
Ivorie
Nox
Level 125
God Stats
12W - 9L
1,446 SR
Queue Stats
486W - 466L
1,512 Elo+
Party 2
Chaac
Chaac
MonkeyDiOssi
Chaac
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 74L
1,578 Elo+
Party 4
Danzaburou
Danzaburou
TristanSu
Danzaburou
Level 83
God Stats
2W - 5L
1,273 SR
Queue Stats
523W - 507L
1,490 Elo+
Party 2
Discordia
Discordia
cαℓιcσ
Discordia
Level 128
God Stats
1W - 0L
1,210 SR
Queue Stats
91W - 66L
1,510 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
3 / 4 / 5
9,010
819
5,443
17,411
28,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 3 / 2
8,384
762
6,608
6,512
2,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
LilleOlympique
Charybdis
10
0 / 5 / 3
6,592
599
3,788
8,567
3,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Loick xb1
Izanami
15
1 / 5 / 5
8,288
753
3,150
9,358
4,650
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
sava_flavour
Ah Puch
13
1 / 2 / 4
7,854
714
9,834
10,235
4,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrenchMontana
King Arthur
16
3 / 3 / 12
8,948
813
6,922
9,046
9,952
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
Ivorie
Nox
13
3 / 3 / 8
8,210
746
4,285
6,543
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 2 / 8
9,464
860
18,258
9,698
7,704
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TristanSu
Danzaburou
16
1 / 1 / 11
8,937
812
5,921
5,679
2,918
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
cαℓιcσ
Discordia
15
6 / 1 / 10
8,855
805
14,776
5,754
2,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
9
Kills
19
19
Deaths
10
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
5
1.38
W
King Arthur
FrenchMontana
King Arthur
3
3
12
3
W
Nox
Ivorie
Nox
3
3
8
2.33
L
4
3
2
1.67
L
Charybdis
LilleOlympique
Charybdis
0
5
3
0.3
L
Izanami
Loick xb1
Izanami
1
5
5
0.7
W
6
2
8
5
W
Danzaburou
TristanSu
Danzaburou
1
1
11
6.5
W
Discordia
cαℓιcσ
Discordia
6
1
10
11
L
Ah Puch
sava_flavour
Ah Puch
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
50,162
52,083
Taken
36,720
44,233
Mitigated
26,554
17,042
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,443
299
1,618
6,378
17,411
28,060
0
5,541
11,870
7,597
0
W
King Arthur
FrenchMontana
King Arthur
6,922
496
1,350
1,544
9,046
9,952
78
4,457
4,589
0
16,882
W
Nox
Ivorie
Nox
4,285
145
693
716
6,543
3,294
630
5,396
1,147
9,975
0
L
6,608
2
0
1,120
6,512
2,975
0
2,270
4,242
20,138
0
L
Charybdis
LilleOlympique
Charybdis
3,788
1,241
818
1,105
8,567
3,644
0
4,435
4,132
0
5,977
L
Izanami
Loick xb1
Izanami
3,150
1,465
0
584
9,358
4,650
0
2,351
7,007
0
21,020
W
18,258
1,625
664
2,926
9,698
7,704
0
4,049
5,649
0
27,938
W
Danzaburou
TristanSu
Danzaburou
5,921
2,823
1,349
1,271
5,679
2,918
0
4,285
1,394
0
24,582
W
Discordia
cαℓιcσ
Discordia
14,776
353
54
974
5,754
2,686
1,347
3,698
2,056
26,249
0
L
Ah Puch
sava_flavour
Ah Puch
9,834
62
0
5,419
10,235
4,904
0
4,464
5,771
22,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,128
Gold Earned
44,414
117
Minions Killed
138
0
Camps Cleared
0
1,014,280
Distance Traveled
1,047,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,010
819
7
1
0
214,719
0
W
King Arthur
8,948
813
29
3
0
205,525
0
W
Nox
8,210
746
15
1
0
203,354
0
L
Thoth
8,384
762
38
3
0
209,417
0
L
Charybdis
6,592
599
9
1
0
207,656
0
L
Izanami
8,288
753
34
3
0
180,569
0
W
Chaac
9,464
860
29
3
0
238,896
0
W
Danzaburou
8,937
812
38
3
0
214,235
0
W
Discordia
8,855
805
27
2
0
185,443
0
L
Ah Puch
7,854
714
29
3
0
201,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role