Player Matchup

Sol
Sol
Anak1nS
Sol
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
116W - 86L
1,612 Elo+
Solo
Ne Zha
Ne Zha
Bmostation
Ne Zha
Level 108
God Stats
9W - 3L
1,730 SR
Queue Stats
123W - 121L
1,531 Elo+
Solo
Osiris
Osiris
FeederPro92
Osiris
Level 115
God Stats
1W - 1L
1,294 SR
Queue Stats
90W - 90L
1,478 Elo+
Party 1
Yemoja
Yemoja
Phxntasmz
Yemoja
Level 125
God Stats
9W - 4L
1,950 SR
Queue Stats
328W - 283L
1,599 Elo+
Solo
Nemesis
Nemesis
SirWiggles87
Nemesis
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 121L
1,480 Elo+
Party 1
Team Averages
Level 99
1,595 SR
1,540 Elo+

VS

Team Averages
Level 104
1,299 SR
1,490 Elo+
Hera
Hera
 
Hera
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GaijinHoloCh
Yemoja
Level 128
God Stats
0W - 2L
1,269 SR
Queue Stats
10W - 17L
1,414 Elo+
Solo
Susano
Susano
ImNotJayDubb
Susano
Level 33
God Stats
0W - 3L
1,238 SR
Queue Stats
51W - 74L
1,438 Elo+
Solo
Ah Puch
Ah Puch
Shanaynay1111
Ah Puch
Level 106
God Stats
2W - 4L
1,400 SR
Queue Stats
134W - 106L
1,567 Elo+
Solo
Zeus
Zeus
TheKingMegion
Zeus
Level 124
God Stats
1W - 2L
1,089 SR
Queue Stats
274W - 293L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
8 / 0 / 9
10,766
897
16,774
16,142
8,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
Bmostation
Ne Zha
16
6 / 2 / 7
9,886
824
19,188
11,334
7,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
15
2 / 0 / 14
8,836
736
8,161
13,273
17,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
Phxntasmz
Yemoja
15
1 / 0 / 16
9,409
784
3,023
9,089
8,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
SirWiggles87
Nemesis
15
1 / 2 / 12
8,439
703
6,598
14,783
8,824
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
0 / 2 / 2
8,351
696
11,079
7,926
3,040
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
15
1 / 1 / 3
8,023
669
2,685
9,154
4,759
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
13
2 / 6 / 1
7,810
651
9,320
15,005
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
15
0 / 3 / 4
8,245
687
21,905
12,624
4,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
8,161
680
10,556
10,340
3,760
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
18
Kills
4
4
Deaths
18
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
2
0.5
W
Sol
8
0
9
12.5
W
Ne Zha
Bmostation
Ne Zha
6
2
7
4.75
W
Osiris
2
0
14
9
L
Yemoja
1
1
3
2.5
L
Susano
2
6
1
0.42
W
Yemoja
Phxntasmz
Yemoja
1
0
16
9
L
Ah Puch
0
3
4
0.67
W
Nemesis
SirWiggles87
Nemesis
1
2
12
3.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,744
Damage
55,545
64,621
Taken
55,049
51,045
Mitigated
21,891
43,353
Healing
22,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
11,079
2,198
470
450
7,926
3,040
0
2,946
4,980
32,068
0
W
Sol
16,774
3,813
2,149
7,907
16,142
8,463
875
12,311
3,831
43,486
0
W
Ne Zha
Bmostation
Ne Zha
19,188
1,534
657
731
11,334
7,044
105
7,389
3,945
0
40,264
W
Osiris
8,161
952
754
1,658
13,273
17,974
260
10,069
3,204
0
16,197
L
Yemoja
2,685
327
10,244
3,615
9,154
4,759
0
2,856
6,298
4,956
0
L
Susano
9,320
877
2,041
2,394
15,005
5,476
0
3,369
11,636
0
16,378
W
Yemoja
Phxntasmz
Yemoja
3,023
360
21,348
3,974
9,089
8,740
214
6,480
2,609
5,699
0
L
Ah Puch
21,905
324
935
1,965
12,624
4,856
0
5,323
7,301
34,115
0
W
Nemesis
SirWiggles87
Nemesis
6,598
1,264
1,539
2,636
14,783
8,824
0
9,976
4,807
0
12,842
L
10,556
1,681
606
230
10,340
3,760
0
5,303
5,037
23,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,336
Gold Earned
40,590
162
Minions Killed
129
0
Camps Cleared
0
1,257,623
Distance Traveled
1,110,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,351
696
47
4
0
225,024
0
W
Sol
10,766
897
85
7
0
238,320
0
W
Ne Zha
9,886
824
32
3
0
272,385
0
W
Osiris
8,836
736
19
2
0
297,879
0
L
Yemoja
8,023
669
10
1
0
227,165
0
L
Susano
7,810
651
14
1
0
229,407
0
W
Yemoja
9,409
784
10
1
0
209,318
0
L
Ah Puch
8,245
687
25
2
0
252,560
0
W
Nemesis
8,439
703
16
1
0
239,721
0
L
Zeus
8,161
680
33
3
0
176,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role