Player Matchup

Baron Samedi
Baron Samedi
Daminet
Baron Samedi
Level 127
God Stats
3W - 0L
1,481 SR
Queue Stats
35W - 30L
1,486 Elo+
Solo
Chang'e
Chang'e
IKinGSebas
Chang'e
Level 102
God Stats
9W - 10L
1,364 SR
Queue Stats
114W - 130L
1,419 Elo+
Solo
Merlin
Merlin
Oxi Ginn
Merlin
Level 128
God Stats
8W - 7L
1,646 SR
Queue Stats
187W - 191L
1,506 Elo+
Solo
Nu Wa
Nu Wa
Swaby_03
Nu Wa
Level 65
God Stats
87W - 72L
1,542 SR
Queue Stats
174W - 193L
1,415 Elo+
Solo
Chaac
Chaac
yami-chan22
Chaac
Level 113
God Stats
3W - 1L
1,629 SR
Queue Stats
79W - 56L
1,589 Elo+
Solo
Team Averages
Level 107
1,532 SR
1,483 Elo+

VS

Team Averages
Level 83
1,496 SR
1,448 Elo+
Skadi
Skadi
GrassySeagull
Skadi
Level 75
God Stats
42W - 45L
1,484 SR
Queue Stats
43W - 46L
1,424 Elo+
Party 2
Sol
Sol
ObnoxiousGoomba
Sol
Level 126
God Stats
23W - 19L
1,621 SR
Queue Stats
45W - 51L
1,490 Elo+
Party 1
Discordia
Discordia
TheZardGod
Discordia
Level 84
God Stats
35W - 41L
1,465 SR
Queue Stats
41W - 46L
1,424 Elo+
Party 2
Nemesis
Nemesis
Thousand_Sen
Nemesis
Level 21
God Stats
0W - 3L
1,296 SR
Queue Stats
60W - 52L
1,485 Elo+
Solo
Arachne
Arachne
YaBoyNinjaWEB
Arachne
Level 111
God Stats
1W - 5L
1,617 SR
Queue Stats
24W - 51L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daminet
Baron Samedi
17
4 / 4 / 14
10,108
778
14,423
17,157
9,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
IKinGSebas
Chang'e
17
6 / 0 / 15
10,416
801
15,673
10,594
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
Oxi Ginn
Merlin
18
7 / 1 / 11
10,827
833
18,047
11,053
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Swaby_03
Nu Wa
18
9 / 0 / 13
10,925
840
15,365
9,172
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 1 / 10
9,896
761
8,032
16,512
15,709
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 3
8,620
663
10,432
16,592
6,549
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 4 / 2
9,118
701
12,534
13,793
6,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
TheZardGod
Discordia
15
0 / 8 / 5
8,478
652
12,565
14,567
6,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Thousand_Sen
Nemesis
15
1 / 2 / 2
8,428
648
11,162
21,705
24,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
15
2 / 6 / 1
8,762
674
5,746
14,607
9,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
29
Kills
6
6
Deaths
29
63
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Daminet
Baron Samedi
4
4
14
2.75
L
1
9
3
0.28
W
Chang'e
IKinGSebas
Chang'e
6
0
15
13.5
L
2
4
2
0.75
W
Merlin
Oxi Ginn
Merlin
7
1
11
12.5
W
Nu Wa
Swaby_03
Nu Wa
9
0
13
15.5
L
Discordia
TheZardGod
Discordia
0
8
5
0.31
L
Nemesis
Thousand_Sen
Nemesis
1
2
2
1
L
Arachne
2
6
1
0.42
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,540
Damage
52,439
64,488
Taken
81,264
38,814
Mitigated
52,932
24,915
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Daminet
Baron Samedi
14,423
996
4,005
4,313
17,157
9,023
1,555
6,994
10,163
36,463
0
L
10,432
6,405
0
373
16,592
6,549
1,745
13,472
3,120
0
38,669
W
Chang'e
IKinGSebas
Chang'e
15,673
1,225
5,318
6,180
10,594
4,762
1,885
4,238
6,356
31,768
0
L
12,534
1,802
0
3,064
13,793
6,930
0
11,913
1,880
48,811
0
W
Merlin
Oxi Ginn
Merlin
18,047
1,147
0
1,053
11,053
5,079
774
3,541
7,512
38,777
0
W
Nu Wa
Swaby_03
Nu Wa
15,365
5,660
0
0
9,172
4,241
2,633
3,307
5,865
38,656
0
L
Discordia
TheZardGod
Discordia
12,565
816
115
1,597
14,567
6,306
0
10,730
3,837
30,918
0
L
Nemesis
Thousand_Sen
Nemesis
11,162
1,731
0
5,010
21,705
24,094
0
15,926
5,779
0
28,449
L
Arachne
5,746
3,578
48
1,387
14,607
9,053
0
11,467
3,140
0
22,331
W
8,032
301
472
3,574
16,512
15,709
994
7,019
9,493
0
33,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,172
Gold Earned
43,406
260
Minions Killed
251
0
Camps Cleared
0
1,402,324
Distance Traveled
1,129,643
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,108
778
67
5
0
277,192
0
L
Skadi
8,620
663
53
4
0
197,395
0
W
Chang'e
10,416
801
54
4
0
306,063
0
L
Sol
9,118
701
75
6
0
231,405
0
W
Merlin
10,827
833
49
4
0
275,037
0
W
Nu Wa
10,925
840
30
2
0
262,599
0
L
Discordia
8,478
652
40
3
0
216,558
0
L
Nemesis
8,428
648
40
3
0
265,716
0
L
Arachne
8,762
674
43
3
0
218,569
0
W
Chaac
9,896
761
60
5
0
281,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role