Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
MasterRoquie72
Jing Wei
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,262 Elo+
Party 1
Hachiman
Hachiman
hornedfrogs
Hachiman
Level 120
God Stats
2W - 1L
1,690 SR
Queue Stats
67W - 74L
1,550 Elo+
Solo
Team Averages
Level 78
1,538 SR
1,462 Elo+

VS

Team Averages
Level 132
1,415 SR
1,487 Elo+
Tyr
Tyr
Crepusculei
Tyr
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,727 Elo+
Party 2
Agni
Agni
MaddenTom23
Agni
Level 158
God Stats
7W - 10L
1,401 SR
Queue Stats
874W - 903L
1,485 Elo+
Solo
Xing Tian
Xing Tian
P3T4R
Xing Tian
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 116L
1,513 Elo+
Solo
Fenrir
Fenrir
Specter324
Fenrir
Level 123
God Stats
1W - 0L
1,173 SR
Queue Stats
4W - 11L
1,311 Elo+
Party 2
Aphrodite
Aphrodite
Witchunter2012
Aphrodite
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 63L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 5 / 3
6,313
789
2,244
12,293
11,425
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
 
Hera
11
1 / 1 / 1
6,286
786
3,877
2,006
861
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
12
0 / 6 / 2
6,110
764
6,867
10,083
7,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
11
0 / 7 / 2
6,114
764
5,146
9,943
4,001
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hachiman
hornedfrogs
Hachiman
14
2 / 4 / 0
6,876
860
9,495
8,589
3,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 12
7,943
993
7,298
8,249
11,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 1 / 12
9,151
1,144
14,204
8,174
5,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
P3T4R
Xing Tian
14
3 / 1 / 17
8,146
1,018
7,017
13,237
14,020
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Specter324
Fenrir
12
2 / 1 / 13
7,203
900
6,464
8,334
7,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Witchunter2012
Aphrodite
13
1 / 0 / 18
7,385
923
3,511
5,148
3,184
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
95
3
Kills
23
23
Deaths
4
8
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
5
3
0.3
L
Hera
 
Hera
1
1
1
1.5
L
Bellona
 
Bellona
0
6
2
0.17
W
7
1
12
13
W
10
1
12
16
L
Jing Wei
0
7
2
0.14
W
Xing Tian
P3T4R
Xing Tian
3
1
17
11.5
W
Fenrir
Specter324
Fenrir
2
1
13
8.5
W
Aphrodite
Witchunter2012
Aphrodite
1
0
18
10
L
Hachiman
hornedfrogs
Hachiman
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,629
Damage
38,494
42,914
Taken
43,142
27,868
Mitigated
41,629
5,111
Healing
23,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,244
775
606
745
12,293
11,425
0
6,970
5,179
4,981
0
L
Hera
 
Hera
3,877
727
0
424
2,006
861
0
977
1,029
8,729
0
L
Bellona
 
Bellona
6,867
1,353
159
596
10,083
7,849
0
5,819
3,990
0
11,278
W
7,298
1,118
699
2,543
8,249
11,129
358
1,650
6,297
0
11,697
W
14,204
1,672
788
1,025
8,174
5,459
1,600
1,027
7,064
32,507
0
L
Jing Wei
5,146
3,790
81
279
9,943
4,001
0
5,626
4,088
0
14,095
W
Xing Tian
P3T4R
Xing Tian
7,017
332
830
2,303
13,237
14,020
0
1,150
12,005
11,291
0
W
Fenrir
Specter324
Fenrir
6,464
1,669
1,015
2,066
8,334
7,837
0
1,236
6,928
0
10,237
W
Aphrodite
Witchunter2012
Aphrodite
3,511
101
8,856
3,651
5,148
3,184
108
1,058
4,005
13,690
0
L
Hachiman
hornedfrogs
Hachiman
9,495
5,658
298
1,923
8,589
3,732
0
5,340
3,160
0
19,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
39,828
68
Minions Killed
90
0
Camps Cleared
0
645,682
Distance Traveled
923,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,313
789
5
1
0
129,269
0
L
Hera
6,286
786
10
1
0
83,310
0
L
Bellona
6,110
764
5
1
0
137,279
0
W
Tyr
7,943
993
5
1
0
179,478
0
W
Agni
9,151
1,144
44
6
0
177,473
0
L
Jing Wei
6,114
764
19
2
0
137,075
0
W
Xing Tian
8,146
1,018
8
1
0
177,723
0
W
Fenrir
7,203
900
4
1
0
198,521
0
W
Aphrodite
7,385
923
29
4
0
190,643
0
L
Hachiman
6,876
860
29
4
0
158,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role