Player Matchup

The Morrigan
The Morrigan
DelmoTroesma
The Morrigan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,440 Elo+
Party 2
Geb
Geb
J4eden
Geb
Level 66
God Stats
3W - 2L
1,342 SR
Queue Stats
54W - 43L
1,532 Elo+
Party 2
Ix Chel
Ix Chel
Lisarba
Ix Chel
Level 154
God Stats
2W - 0L
1,730 SR
Queue Stats
53W - 65L
1,511 Elo+
Solo
Medusa
Medusa
puchiiiii
Medusa
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,440 Elo+
Party 2
Tyr
Tyr
xiclet
Tyr
Level 208
God Stats
1W - 0L
1,584 SR
Queue Stats
2W - 1L
1,265 Elo+
Party 2
Team Averages
Level 119
1,531 SR
1,438 Elo+

VS

Team Averages
Level 180
1,544 SR
1,515 Elo+
Osiris
Osiris
 
Osiris
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Sebastian_7541
Thanatos
Level 97
God Stats
5W - 3L
1,500 SR
Queue Stats
186W - 176L
1,514 Elo+
Solo
Hera
Hera
tenshipepi
Hera
Level 184
God Stats
2W - 2L
1,576 SR
Queue Stats
6W - 4L
1,620 Elo+
Solo
Cupid
Cupid
vi3ja
Cupid
Level 178
God Stats
4W - 5L
1,642 SR
Queue Stats
334W - 352L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DelmoTroesma
The Morrigan
15
6 / 1 / 8
10,313
607
9,628
8,081
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
J4eden
Geb
15
5 / 2 / 9
9,871
581
8,853
13,075
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Lisarba
Ix Chel
16
3 / 2 / 3
9,829
578
6,482
12,622
7,253
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
puchiiiii
Medusa
19
6 / 0 / 3
11,510
677
15,402
9,499
4,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
xiclet
Tyr
13
2 / 1 / 5
9,052
532
4,561
14,766
10,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 4 / 1
8,943
526
10,087
18,245
14,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
 
Ares
12
1 / 2 / 3
7,784
458
3,707
11,274
14,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
11
2 / 6 / 1
7,157
421
3,857
13,473
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 1
7,992
470
5,919
9,490
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
vi3ja
Cupid
13
0 / 5 / 0
7,877
463
5,311
14,870
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
22
Kills
6
6
Deaths
22
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
1
0.63
L
Ares
 
Ares
1
2
3
1.25
W
The Morrigan
DelmoTroesma
The Morrigan
6
1
8
10
W
Geb
J4eden
Geb
5
2
9
4.75
W
Ix Chel
Lisarba
Ix Chel
3
2
3
2.25
L
Thanatos
2
6
1
0.42
W
Medusa
puchiiiii
Medusa
6
0
3
7.5
L
1
5
1
0.3
L
Cupid
vi3ja
Cupid
0
5
0
0
W
Tyr
xiclet
Tyr
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,926
Damage
28,881
58,043
Taken
67,352
32,664
Mitigated
46,884
25,440
Healing
19,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,087
2,668
0
4,728
18,245
14,924
0
9,569
8,676
0
79,319
L
Ares
 
Ares
3,707
203
0
1,033
11,274
14,463
0
3,838
7,436
23,405
0
W
The Morrigan
DelmoTroesma
The Morrigan
9,628
1,364
0
2,108
8,081
3,472
0
3,646
4,393
72,112
3,123
W
Geb
J4eden
Geb
8,853
1,276
0
5,754
13,075
6,722
0
1,712
11,363
59,826
136
W
Ix Chel
Lisarba
Ix Chel
6,482
547
324
5,327
12,622
7,253
163
1,576
10,914
69,883
0
L
Thanatos
3,857
738
0
6,249
13,473
5,763
0
4,151
9,322
0
44,842
W
Medusa
puchiiiii
Medusa
15,402
9,116
0
5,185
9,499
4,535
1,110
925
8,574
0
115,018
L
5,919
826
0
2,409
9,490
4,905
0
6,681
2,809
70,852
0
L
Cupid
vi3ja
Cupid
5,311
2,768
204
5,237
14,870
6,829
0
724
14,146
0
64,341
W
Tyr
xiclet
Tyr
4,561
231
1,743
4,999
14,766
10,682
0
4,943
9,823
0
34,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,575
Gold Earned
39,753
533
Minions Killed
412
0
Camps Cleared
0
1,791,641
Distance Traveled
1,574,465
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,943
526
106
6
0
331,332
0
L
Ares
7,784
458
14
1
0
368,430
3
W
The Morrigan
10,313
607
111
7
0
330,936
6
W
Geb
9,871
581
85
5
0
384,607
0
W
Ix Chel
9,829
578
112
7
0
325,841
2
L
Thanatos
7,157
421
66
4
0
283,119
0
W
Medusa
11,510
677
184
11
0
364,301
3
L
Hera
7,992
470
115
7
0
301,501
6
L
Cupid
7,877
463
111
7
0
290,083
2
W
Tyr
9,052
532
41
2
0
385,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role