Player Matchup

Neith
Neith
Aleksandra_2020
Neith
Level 44
God Stats
7W - 7L
1,436 SR
Queue Stats
37W - 38L
1,410 Elo+
Solo
Anubis
Anubis
WolfbornXVII
Anubis
Level 150
God Stats
8W - 2L
1,804 SR
Queue Stats
412W - 451L
1,354 Elo+
Party 1
Da Ji
Da Ji
X-_Bryan_21_-X
Da Ji
Level 149
God Stats
2W - 2L
1,692 SR
Queue Stats
106W - 120L
1,448 Elo+
Solo
Hel
Hel
f1y10w
Hel
Level 29
God Stats
2W - 9L
1,105 SR
Queue Stats
340W - 399L
1,352 Elo+
Party 1
Danzaburou
Danzaburou
fatboiity
Danzaburou
Level 54
God Stats
57W - 60L
1,505 SR
Queue Stats
108W - 118L
1,463 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,405 Elo+

VS

Team Averages
Level 88
1,549 SR
1,443 Elo+
Skadi
Skadi
 
Skadi
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
EvnGodCntSavU
Ao Kuang
Level 63
God Stats
39W - 39L
1,460 SR
Queue Stats
80W - 105L
1,365 Elo+
Party 2
Aphrodite
Aphrodite
RpgGawd001
Aphrodite
Level 122
God Stats
183W - 207L
1,485 SR
Queue Stats
883W - 902L
1,453 Elo+
Solo
Bacchus
Bacchus
SmiteCheeks
Bacchus
Level 121
God Stats
3W - 2L
1,813 SR
Queue Stats
69W - 72L
1,442 Elo+
Party 2
Heimdallr
Heimdallr
m_k23166
Heimdallr
Level 86
God Stats
1W - 2L
1,487 SR
Queue Stats
27W - 30L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 18
12,816
1,068
9,467
11,874
5,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
20
9 / 3 / 23
14,610
1,218
26,670
12,013
8,429
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
20 / 3 / 7
15,549
1,296
25,553
13,038
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hel
f1y10w
Hel
19
3 / 4 / 19
12,386
1,032
10,436
7,893
3,840
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
fatboiity
Danzaburou
15
0 / 0 / 0
9,557
796
0
0
0
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

236

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
2 / 13 / 5
12,779
1,065
12,344
26,623
8,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
EvnGodCntSavU
Ao Kuang
18
4 / 14 / 4
12,894
1,075
17,225
30,480
12,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
RpgGawd001
Aphrodite
15
0 / 0 / 0
9,784
815
0
0
0
Bacchus
SmiteCheeks
Bacchus
19
5 / 6 / 6
13,404
1,117
10,864
25,229
32,425
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
m_k23166
Heimdallr
15
0 / 0 / 0
9,754
813
0
0
0

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
26
33
Kills
11
12
Deaths
33
67
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
13
5
0.35
W
1
2
18
5
L
Ao Kuang
EvnGodCntSavU
Ao Kuang
4
14
4
0.43
L
Aphrodite
RpgGawd001
Aphrodite
0
0
0
0
L
Bacchus
SmiteCheeks
Bacchus
5
6
6
1.33
W
Anubis
9
3
23
6.83
W
20
3
7
7.83
W
Hel
f1y10w
Hel
3
4
19
3.13
W
Danzaburou
fatboiity
Danzaburou
0
0
0
0
L
Heimdallr
m_k23166
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,126
Damage
40,433
44,818
Taken
82,332
25,382
Mitigated
52,663
7,614
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
12,344
9,706
0
2,523
26,623
8,237
0
8,059
18,564
0
49,696
W
9,467
7,305
0
1,372
11,874
5,652
0
9,962
1,912
0
44,434
L
Ao Kuang
EvnGodCntSavU
Ao Kuang
17,225
6,995
0
4,143
30,480
12,001
0
14,757
15,723
35,456
0
L
Aphrodite
RpgGawd001
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
SmiteCheeks
Bacchus
10,864
1,388
46
1,473
25,229
32,425
0
14,290
10,939
28,765
651
W
Anubis
26,670
1,197
0
3,584
12,013
8,429
0
6,435
5,578
49,944
0
W
25,553
7,611
0
1,675
13,038
7,461
0
5,136
7,902
0
42,848
W
Hel
f1y10w
Hel
10,436
1,693
315
668
7,893
3,840
0
5,905
1,988
20,859
0
W
Danzaburou
fatboiity
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
m_k23166
Heimdallr
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,918
Gold Earned
58,615
204
Minions Killed
165
6
Camps Cleared
1
681,241
Distance Traveled
547,300
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,779
1,065
76
6
0
170,162
0
W
Neith
12,816
1,068
80
7
0
180,814
1
L
Ao Kuang
12,894
1,075
47
4
0
166,747
0
L
Aphrodite
9,784
815
0
0
0
2,384
0
L
Bacchus
13,404
1,117
42
4
1
208,007
0
W
Anubis
14,610
1,218
66
6
4
163,576
0
W
Da Ji
15,549
1,296
35
3
2
195,009
0
W
Hel
12,386
1,032
23
2
0
137,935
0
W
Danzaburou
9,557
796
0
0
0
3,907
0
L
Heimdallr
9,754
813
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role