Player Matchup

Hades
Hades
Brevannia
Hades
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,515 Elo+
Party 1
Scylla
Scylla
FitPolecat
Scylla
Level 120
God Stats
3W - 2L
1,720 SR
Queue Stats
108W - 107L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
Fitpolecat
Danzaburou
Level 101
God Stats
3W - 1L
1,717 SR
Queue Stats
142W - 120L
1,534 Elo+
Party 2
Gilgamesh
Gilgamesh
HRBlumpkins
Gilgamesh
Level 27
God Stats
18W - 14L
2,000 SR
Queue Stats
829W - 810L
1,634 Elo+
Solo
Yemoja
Yemoja
NICOOOOO0O
Yemoja
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 128L
1,552 Elo+
Party 1
Team Averages
Level 92
1,688 SR
1,546 Elo+

VS

Team Averages
Level 82
1,526 SR
1,453 Elo+
Tiamat
Tiamat
FalllenAngellss
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,279 Elo+
Solo
Ah Puch
Ah Puch
Jezzs
Ah Puch
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,496 Elo+
Solo
Hel
Hel
MassMutt
Hel
Level 122
God Stats
5W - 6L
1,489 SR
Queue Stats
1,170W - 1,185L
1,520 Elo+
Solo
He Bo
He Bo
SpasticSlinky
He Bo
Level 99
God Stats
2W - 6L
1,643 SR
Queue Stats
423W - 401L
1,517 Elo+
Solo
Surtr
Surtr
pipecoco12
Surtr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Brevannia
Hades
17
6 / 3 / 12
10,381
799
9,110
12,455
8,961
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
FitPolecat
Scylla
18
5 / 3 / 16
10,846
834
12,629
12,859
8,777
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Fitpolecat
Danzaburou
18
8 / 2 / 15
10,520
809
20,670
12,239
6,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
HRBlumpkins
Gilgamesh
16
3 / 1 / 21
9,585
737
16,245
17,995
18,165
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
NICOOOOO0O
Yemoja
16
2 / 1 / 18
10,078
775
4,837
15,488
14,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
8,964
690
10,543
12,977
9,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Jezzs
Ah Puch
18
2 / 4 / 4
10,212
786
24,316
13,694
6,945
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 2
7,637
587
3,765
13,201
9,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
4 / 6 / 0
9,174
706
6,779
12,527
5,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
11
2 / 6 / 3
8,448
650
6,115
14,965
20,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
18
24
Kills
8
10
Deaths
24
82
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
Brevannia
Hades
6
3
12
4
L
0
4
1
0.13
W
Scylla
FitPolecat
Scylla
5
3
16
4.33
W
Danzaburou
Fitpolecat
Danzaburou
8
2
15
7.75
W
Gilgamesh
HRBlumpkins
Gilgamesh
3
1
21
13.5
L
Ah Puch
Jezzs
Ah Puch
2
4
4
1
L
0
4
2
0.25
W
Yemoja
NICOOOOO0O
Yemoja
2
1
18
11
L
4
6
0
0.67
L
Surtr
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,491
Damage
51,518
71,036
Taken
67,364
56,815
Mitigated
51,637
39,911
Healing
23,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Brevannia
Hades
9,110
913
670
2,772
12,455
8,961
689
9,387
3,068
25,499
0
L
10,543
850
80
2,158
12,977
9,232
0
6,782
6,083
26,415
0
W
Scylla
FitPolecat
Scylla
12,629
773
1,750
1,517
12,859
8,777
725
10,250
2,609
33,100
0
W
Danzaburou
Fitpolecat
Danzaburou
20,670
9,245
2,373
3,338
12,239
6,624
1,965
7,472
4,767
0
42,092
W
Gilgamesh
HRBlumpkins
Gilgamesh
16,245
3,528
2,227
3,339
17,995
18,165
481
10,479
7,516
0
20,495
L
Ah Puch
Jezzs
Ah Puch
24,316
372
1,530
3,032
13,694
6,945
0
3,944
9,526
41,525
0
L
3,765
112
8,695
4,621
13,201
9,959
0
5,893
7,121
11,471
0
W
Yemoja
NICOOOOO0O
Yemoja
4,837
1,623
16,085
5,840
15,488
14,288
700
7,949
7,539
11,897
0
L
6,779
73
514
1,004
12,527
5,403
0
4,576
7,582
19,578
0
L
Surtr
6,115
2,316
0
1,711
14,965
20,098
0
5,381
9,160
217
9,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,410
Gold Earned
44,435
235
Minions Killed
139
0
Camps Cleared
0
1,316,244
Distance Traveled
1,173,712
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,381
799
58
4
0
261,328
0
L
Tiamat
8,964
690
45
3
0
273,848
0
W
Scylla
10,846
834
53
4
0
244,186
0
W
Danzaburou
10,520
809
74
6
0
262,374
0
W
Gilgamesh
9,585
737
22
2
0
306,296
0
L
Ah Puch
10,212
786
41
3
0
250,213
0
L
Hel
7,637
587
15
1
0
223,364
0
W
Yemoja
10,078
775
28
2
0
242,060
0
L
He Bo
9,174
706
31
2
0
213,632
0
L
Surtr
8,448
650
7
1
0
212,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role