Player Matchup

Sun Wukong
Sun Wukong
Tuskin5010
Sun Wukong
Level 67
God Stats
295W - 233L
1,585 SR
Queue Stats
1,215W - 1,263L
1,489 Elo+
Solo
Cernunnos
Cernunnos
Warbird770
Cernunnos
Level 158
God Stats
18W - 15L
1,518 SR
Queue Stats
303W - 313L
1,508 Elo+
Solo
Zeus
Zeus
YMIR IS H3R3
Zeus
Level 124
God Stats
3W - 1L
1,922 SR
Queue Stats
41W - 53L
1,386 Elo+
Solo
Jormungandr
Jormungandr
akariXM
Jormungandr
Level 48
God Stats
6W - 3L
1,719 SR
Queue Stats
50W - 66L
1,365 Elo+
Solo
Janus
Janus
ll Sen ll
Janus
Level 38
God Stats
19W - 25L
1,575 SR
Queue Stats
66W - 68L
1,438 Elo+
Solo
Team Averages
Level 87
1,664 SR
1,437 Elo+

VS

Team Averages
Level 36
1,528 SR
1,531 Elo+
King Arthur
King Arthur
DraconicMancer
King Arthur
Level 47
God Stats
1W - 1L
1,528 SR
Queue Stats
13W - 12L
1,302 Elo+
Party 1
Hades
Hades
GyratingTurtle
Hades
Level 36
God Stats
13W - 21L
1,246 SR
Queue Stats
264W - 268L
1,436 Elo+
Solo
Ganesha
Ganesha
Neeblar
Ganesha
Level 46
God Stats
8W - 5L
1,865 SR
Queue Stats
13W - 6L
1,824 Elo+
Solo
Izanami
Izanami
TheGhostMan_78
Izanami
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
48W - 59L
1,590 Elo+
Solo
Ratatoskr
Ratatoskr
vodou_emu
Ratatoskr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Tuskin5010
Sun Wukong
16
3 / 1 / 12
10,293
1,144
10,815
13,979
18,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Warbird770
Cernunnos
16
4 / 0 / 12
10,433
1,159
13,838
5,000
3,003
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 0 / 7
10,152
1,128
15,512
2,788
1,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
akariXM
Jormungandr
16
3 / 0 / 14
10,471
1,163
12,539
14,935
21,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Janus
ll Sen ll
Janus
16
4 / 2 / 7
10,015
1,113
9,816
4,246
1,947
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

293

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DraconicMancer
King Arthur
14
1 / 6 / 2
9,487
1,054
12,430
21,921
21,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 1 / 0
9,491
1,055
7,193
15,112
7,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Neeblar
Ganesha
14
0 / 1 / 0
8,270
919
97
1,590
814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 2 / 2
9,568
1,063
9,328
13,896
5,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
vodou_emu
Ratatoskr
14
0 / 10 / 1
8,509
945
7,420
16,666
6,847
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
20
Kills
3
3
Deaths
20
52
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DraconicMancer
King Arthur
1
6
2
0.33
L
2
1
0
2
L
Ganesha
Neeblar
Ganesha
0
1
0
0
L
0
2
2
0.5
W
Sun Wukong
Tuskin5010
Sun Wukong
3
1
12
9
W
Cernunnos
Warbird770
Cernunnos
4
0
12
10
W
6
0
7
9.5
W
Jormungandr
akariXM
Jormungandr
3
0
14
10
W
Janus
ll Sen ll
Janus
4
2
7
3.75
L
Ratatoskr
vodou_emu
Ratatoskr
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,520
Damage
36,468
40,948
Taken
69,185
46,076
Mitigated
42,962
3,058
Healing
5,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DraconicMancer
King Arthur
12,430
701
57
856
21,921
21,834
0
11,516
10,226
0
37,302
L
7,193
824
977
1,028
15,112
7,525
0
8,807
6,019
19,914
0
L
Ganesha
Neeblar
Ganesha
97
33
0
84
1,590
814
0
1,103
449
2,238
0
L
9,328
7,049
0
1,871
13,896
5,942
0
7,588
5,848
0
46,178
W
Sun Wukong
Tuskin5010
Sun Wukong
10,815
1,050
0
1,312
13,979
18,123
0
3,587
10,392
6,674
22,812
W
Cernunnos
Warbird770
Cernunnos
13,838
7,487
0
465
5,000
3,003
0
373
4,627
0
35,291
W
15,512
234
0
69
2,788
1,283
0
187
2,601
28,285
0
W
Jormungandr
akariXM
Jormungandr
12,539
2,605
0
747
14,935
21,720
0
2,441
12,494
27,055
0
W
Janus
ll Sen ll
Janus
9,816
1,094
0
465
4,246
1,947
0
702
3,544
20,019
0
L
Ratatoskr
vodou_emu
Ratatoskr
7,420
3,281
0
592
16,666
6,847
0
10,400
5,852
0
14,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,364
Gold Earned
45,325
201
Minions Killed
189
6
Camps Cleared
5
971,744
Distance Traveled
685,695
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,487
1,054
57
6
2
184,644
0
L
Hades
9,491
1,055
27
3
1
183,659
0
L
Ganesha
8,270
919
0
0
0
22,889
0
L
Izanami
9,568
1,063
85
9
2
150,357
0
W
Sun Wukong
10,293
1,144
38
4
0
208,572
5
W
Cernunnos
10,433
1,159
58
6
4
181,352
3
W
Zeus
10,152
1,128
38
4
1
178,419
0
W
Jormungandr
10,471
1,163
38
4
0
230,157
0
W
Janus
10,015
1,113
29
3
1
173,244
0
L
Ratatoskr
8,509
945
20
2
0
144,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role