Player Matchup

Surtr
Surtr
ButtsaggingLord
Surtr
Level 57
God Stats
2W - 2L
1,174 SR
Queue Stats
77W - 68L
1,494 Elo+
Solo
Ix Chel
Ix Chel
CrazyChazW
Ix Chel
Level 156
God Stats
6W - 11L
1,388 SR
Queue Stats
74W - 73L
1,451 Elo+
Solo
Medusa
Medusa
Minazuki57
Medusa
Level 127
God Stats
4W - 4L
1,501 SR
Queue Stats
636W - 593L
1,475 Elo+
Solo
Thanatos
Thanatos
SNS-Superman
Thanatos
Level 89
God Stats
2W - 4L
1,358 SR
Queue Stats
70W - 91L
1,388 Elo+
Solo
Bacchus
Bacchus
bigguyren96
Bacchus
Level 108
God Stats
4W - 1L
1,735 SR
Queue Stats
50W - 42L
1,584 Elo+
Solo
Team Averages
Level 107
1,431 SR
1,479 Elo+

VS

Team Averages
Level 87
1,569 SR
1,484 Elo+
Da Ji
Da Ji
 
Da Ji
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
NirtyDiggers666
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
ShieldWalllTaunt
Ix Chel
Level 193
God Stats
0W - 1L
1,863 SR
Queue Stats
161W - 203L
1,468 Elo+
Solo
Jormungandr
Jormungandr
Shonen132
Jormungandr
Level 69
God Stats
4W - 5L
1,525 SR
Queue Stats
13W - 19L
1,463 Elo+
Party 1
Ne Zha
Ne Zha
ttvtrouble302
Ne Zha
Level 99
God Stats
9W - 8L
1,458 SR
Queue Stats
34W - 28L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
8,205
547
8,103
12,719
10,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mace

Mace

+10
Physical Power

Ix Chel
CrazyChazW
Ix Chel
13
3 / 3 / 1
8,144
543
4,512
8,154
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Minazuki57
Medusa
14
6 / 2 / 1
8,461
564
7,694
8,460
3,263
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
SNS-Superman
Thanatos
13
4 / 3 / 3
8,043
536
3,713
12,535
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
bigguyren96
Bacchus
12
2 / 1 / 6
7,985
532
4,582
11,426
12,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 5 / 0
6,433
429
7,154
9,938
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 7 / 0
5,643
376
2,344
10,252
7,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 3 / 2
7,036
469
7,399
6,736
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
Shonen132
Jormungandr
12
0 / 0 / 3
7,586
506
8,726
11,968
14,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 3 / 1
7,134
476
7,830
9,866
3,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
17
Kills
8
9
Deaths
18
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
5
0
0.8
W
2
0
1
2.5
W
Ix Chel
CrazyChazW
Ix Chel
3
3
1
1.17
W
Medusa
Minazuki57
Medusa
6
2
1
3.25
L
0
7
0
0
W
Thanatos
SNS-Superman
Thanatos
4
3
3
1.83
L
2
3
2
1
L
Jormungandr
Shonen132
Jormungandr
0
0
3
1.5
W
Bacchus
bigguyren96
Bacchus
2
1
6
5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,604
Damage
33,453
53,294
Taken
48,760
32,988
Mitigated
31,666
18,696
Healing
6,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,154
1,805
0
410
9,938
3,747
0
2,348
7,590
0
32,141
W
8,103
3,688
0
2,692
12,719
10,077
6
8,219
4,500
1,163
58,079
W
Ix Chel
CrazyChazW
Ix Chel
4,512
760
1,052
2,012
8,154
2,364
408
1,452
6,702
62,325
0
W
Medusa
Minazuki57
Medusa
7,694
5,033
0
2,914
8,460
3,263
534
2,421
6,039
0
63,070
L
2,344
586
0
160
10,252
7,752
0
1,795
8,457
996
15,624
W
Thanatos
SNS-Superman
Thanatos
3,713
1,005
0
7,037
12,535
4,757
0
1,632
10,903
0
51,301
L
7,399
1,210
99
860
6,736
2,265
224
1,577
5,159
48,695
0
L
Jormungandr
Shonen132
Jormungandr
8,726
2,982
150
2,755
11,968
14,051
0
854
11,114
49,345
199
W
Bacchus
bigguyren96
Bacchus
4,582
729
0
2,989
11,426
12,527
0
2,625
8,801
18,993
0
L
7,830
1,770
0
1,655
9,866
3,851
0
2,934
6,932
0
54,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,838
Gold Earned
33,832
431
Minions Killed
316
0
Camps Cleared
0
1,463,237
Distance Traveled
1,404,268
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,433
429
53
4
0
267,510
0
W
Surtr
8,205
547
103
7
0
233,315
0
W
Ix Chel
8,144
543
109
7
0
295,446
3
W
Medusa
8,461
564
125
8
0
301,736
2
L
Odin
5,643
376
23
2
0
265,586
0
W
Thanatos
8,043
536
76
5
0
320,555
2
L
Ix Chel
7,036
469
79
5
0
305,088
1
L
Jormungandr
7,586
506
79
5
0
275,969
2
W
Bacchus
7,985
532
18
1
0
312,185
3
L
Ne Zha
7,134
476
82
5
0
290,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role