Player Matchup

Tiamat
Tiamat
Chitown1
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,520 Elo+
Party 1
Charybdis
Charybdis
Jeremy0
Charybdis
Level 50
God Stats
3W - 4L
1,401 SR
Queue Stats
202W - 172L
1,426 Elo+
Solo
Guan Yu
Guan Yu
UCheekyKount
Guan Yu
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 63L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
bobstacos
Danzaburou
Level 62
God Stats
1W - 5L
1,335 SR
Queue Stats
64W - 67L
1,430 Elo+
Party 1
Merlin
Merlin
xCannabiz_
Merlin
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,559 Elo+
Solo
Team Averages
Level 56
1,447 SR
1,482 Elo+

VS

Team Averages
Level 130
1,487 SR
1,482 Elo+
Tiamat
Tiamat
 
Tiamat
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Detity
Chronos
Level 129
God Stats
2W - 0L
1,299 SR
Queue Stats
99W - 93L
1,483 Elo+
Party 2
Gilgamesh
Gilgamesh
InsaneStriker44
Gilgamesh
Level 145
God Stats
29W - 17L
1,663 SR
Queue Stats
717W - 766L
1,523 Elo+
Solo
Terra
Terra
Skyrider321
Terra
Level 85
God Stats
2W - 0L
1,719 SR
Queue Stats
24W - 17L
1,404 Elo+
Solo
Freya
Freya
Xioloa
Freya
Level 122
God Stats
1W - 0L
1,253 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chitown1
Tiamat
13
0 / 5 / 6
7,684
640
6,273
11,123
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Jeremy0
Charybdis
14
3 / 5 / 4
8,715
726
11,409
10,548
4,648
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
UCheekyKount
Guan Yu
15
2 / 2 / 5
8,333
694
3,824
12,343
13,976
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
bobstacos
Danzaburou
15
3 / 3 / 4
8,925
744
11,914
10,900
5,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
xCannabiz_
Merlin
16
0 / 4 / 5
8,783
732
8,640
10,181
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 0 / 11
8,825
735
6,744
6,384
4,087
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
Detity
Chronos
19
4 / 1 / 10
10,773
898
13,751
8,453
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
InsaneStriker44
Gilgamesh
17
8 / 3 / 11
10,269
856
14,675
14,927
14,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 12
8,767
731
3,197
9,317
8,957
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Xioloa
Freya
17
4 / 3 / 14
9,914
826
14,723
14,035
6,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
8
Kills
19
19
Deaths
8
24
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
11
6.5
L
Tiamat
Chitown1
Tiamat
0
5
6
0.6
W
Chronos
Detity
Chronos
4
1
10
9
W
Gilgamesh
InsaneStriker44
Gilgamesh
8
3
11
4.5
L
Charybdis
Jeremy0
Charybdis
3
5
4
1
W
2
1
12
8
L
Guan Yu
UCheekyKount
Guan Yu
2
2
5
2.25
W
Freya
Xioloa
Freya
4
3
14
3.67
L
Danzaburou
bobstacos
Danzaburou
3
3
4
1.67
L
Merlin
xCannabiz_
Merlin
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,060
Damage
53,090
55,095
Taken
53,116
34,336
Mitigated
38,614
21,070
Healing
29,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,744
524
1,591
2,649
6,384
4,087
349
1,966
4,418
11,080
0
L
Tiamat
Chitown1
Tiamat
6,273
1,253
582
1,864
11,123
5,843
0
8,091
2,889
13,011
0
W
Chronos
Detity
Chronos
13,751
2,960
451
683
8,453
4,298
827
3,452
5,001
38,713
0
W
Gilgamesh
InsaneStriker44
Gilgamesh
14,675
1,189
3,052
3,724
14,927
14,606
94
4,291
10,636
416
24,104
L
Charybdis
Jeremy0
Charybdis
11,409
5,230
528
818
10,548
4,648
0
8,164
2,153
0
16,845
W
3,197
313
9,114
3,211
9,317
8,957
509
2,030
7,287
7,701
0
L
Guan Yu
UCheekyKount
Guan Yu
3,824
591
6,964
5,007
12,343
13,976
0
8,110
3,944
0
5,496
W
Freya
Xioloa
Freya
14,723
3,007
956
4,278
14,035
6,666
1,390
3,174
10,861
31,446
0
L
Danzaburou
bobstacos
Danzaburou
11,914
5,849
710
2,665
10,900
5,210
0
7,474
3,426
0
26,593
L
Merlin
xCannabiz_
Merlin
8,640
669
677
1,255
10,181
4,659
0
6,973
3,118
33,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,440
Gold Earned
48,548
134
Minions Killed
159
0
Camps Cleared
0
1,056,650
Distance Traveled
1,132,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,825
735
18
2
0
167,703
0
L
Tiamat
7,684
640
19
2
0
206,487
0
W
Chronos
10,773
898
62
5
0
245,328
0
W
Gilgamesh
10,269
856
29
2
0
255,751
0
L
Charybdis
8,715
726
16
1
0
180,012
0
W
Terra
8,767
731
11
1
0
215,826
0
L
Guan Yu
8,333
694
6
1
0
275,474
0
W
Freya
9,914
826
39
3
0
247,426
0
L
Danzaburou
8,925
744
37
3
0
218,223
0
L
Merlin
8,783
732
56
5
0
176,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role