Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AckaImatej
Hercules
Level 38
God Stats
6W - 4L
1,564 SR
Queue Stats
16W - 21L
1,480 Elo+
Solo
Cernunnos
Cernunnos
GraphiqLx
Cernunnos
Level 146
God Stats
1W - 2L
1,206 SR
Queue Stats
92W - 84L
1,426 Elo+
Party 3
Hades
Hades
Taehtie
Hades
Level 156
God Stats
8W - 4L
1,350 SR
Queue Stats
674W - 666L
1,545 Elo+
Solo
Kali
Kali
uwrokia28
Kali
Level 101
God Stats
10W - 9L
1,527 SR
Queue Stats
56W - 68L
1,412 Elo+
Party 3
Team Averages
Level 120
1,429 SR
1,473 Elo+

VS

Team Averages
Level 50
1,335 SR
1,470 Elo+
Thor
Thor
BigBlackGasper
Thor
Level 116
God Stats
0W - 3L
1,075 SR
Queue Stats
254W - 227L
1,544 Elo+
Party 1
Anubis
Anubis
Coolam
Anubis
Level 39
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
DemonSamurai2
Fenrir
Level 42
God Stats
4W - 7L
1,485 SR
Queue Stats
116W - 108L
1,431 Elo+
Solo
Nox
Nox
Plazilc
Nox
Level 27
God Stats
30W - 43L
1,441 SR
Queue Stats
41W - 61L
1,376 Elo+
Party 1
Anhur
Anhur
curtisse
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 2 / 8
6,828
525
7,322
7,968
6,618
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
AckaImatej
Hercules
13
2 / 3 / 0
7,648
588
9,052
11,427
9,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
GraphiqLx
Cernunnos
12
10 / 2 / 1
7,958
612
13,133
9,239
2,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
Taehtie
Hades
12
0 / 2 / 2
7,168
551
4,154
9,152
3,232
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Kali
12
6 / 3 / 3
7,812
601
6,863
10,870
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,645
588
6,514
13,294
10,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Coolam
Anubis
10
1 / 6 / 4
6,339
488
7,342
9,323
4,195
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
7 / 1 / 1
7,466
574
6,962
11,472
4,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nox
10
2 / 4 / 4
6,264
482
2,302
12,562
9,774
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
curtisse
Anhur
9
0 / 6 / 3
5,268
405
5,735
9,589
3,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
19
Kills
11
12
Deaths
19
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
2
8
2.5
W
Hercules
AckaImatej
Hercules
2
3
0
0.67
L
1
2
3
1.25
L
Anubis
Coolam
Anubis
1
6
4
0.5
L
7
1
1
7.5
W
Cernunnos
GraphiqLx
Cernunnos
10
2
1
5.25
L
Nox
2
4
4
1
W
Hades
Taehtie
Hades
0
2
2
0.5
L
Anhur
curtisse
Anhur
0
6
3
0.25
W
Kali
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,524
Damage
28,855
48,656
Taken
56,240
26,444
Mitigated
32,196
16,813
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,322
727
0
1,173
7,968
6,618
0
2,125
5,843
25,156
0
W
Hercules
AckaImatej
Hercules
9,052
3,523
0
2,463
11,427
9,032
478
505
10,922
0
63,354
L
6,514
1,449
0
5,715
13,294
10,350
0
1,008
11,669
0
61,890
L
Anubis
Coolam
Anubis
7,342
399
0
1,594
9,323
4,195
0
4,013
5,310
41,346
0
L
6,962
2,623
0
3,110
11,472
4,701
0
1,722
9,671
0
26,797
W
Cernunnos
GraphiqLx
Cernunnos
13,133
7,830
0
4,041
9,239
2,928
0
1,569
7,670
0
49,520
L
Nox
2,302
387
0
3,034
12,562
9,774
0
3,135
9,427
22,531
0
W
Hades
Taehtie
Hades
4,154
98
134
4,673
9,152
3,232
301
3,606
5,546
47,327
0
L
Anhur
curtisse
Anhur
5,735
3,149
0
875
9,589
3,176
0
1,598
7,942
0
18,452
W
Kali
6,863
3,770
0
4,329
10,870
4,634
0
1,839
9,031
0
39,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,414
Gold Earned
32,982
341
Minions Killed
260
0
Camps Cleared
0
1,305,402
Distance Traveled
1,255,272
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,828
525
17
1
0
270,682
8
W
Hercules
7,648
588
115
9
0
284,231
0
L
Thor
7,645
588
105
8
0
222,675
7
L
Anubis
6,339
488
68
5
0
212,910
0
L
Fenrir
7,466
574
34
3
0
312,402
0
W
Cernunnos
7,958
612
74
6
0
248,468
1
L
Nox
6,264
482
16
1
0
254,890
3
W
Hades
7,168
551
81
6
0
236,002
0
L
Anhur
5,268
405
37
3
0
252,395
0
W
Kali
7,812
601
54
4
0
266,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role