Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Lipostracos
Serqet
Level 56
God Stats
3W - 0L
1,301 SR
Queue Stats
15W - 16L
1,385 Elo+
Solo
Anubis
Anubis
McGregor21
Anubis
Level 127
God Stats
37W - 25L
1,737 SR
Queue Stats
265W - 251L
1,490 Elo+
Solo
Jing Wei
Jing Wei
T0yko
Jing Wei
Level 5
God Stats
1W - 0L
1,279 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
daandesouza288
Ullr
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
342W - 352L
1,517 Elo+
Solo
Team Averages
Level 74
1,463 SR
1,478 Elo+

VS

Team Averages
Level 109
1,497 SR
1,430 Elo+
Persephone
Persephone
 
Persephone
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SPKTER
King Arthur
Level 140
God Stats
18W - 14L
1,450 SR
Queue Stats
540W - 545L
1,483 Elo+
Solo
Vulcan
Vulcan
brunoxsombrio
Vulcan
Level 114
God Stats
12W - 19L
1,307 SR
Queue Stats
14W - 24L
1,303 Elo+
Party 2
Chiron
Chiron
jpzikka865
Chiron
Level 57
God Stats
2W - 3L
1,834 SR
Queue Stats
15W - 27L
1,321 Elo+
Party 2
Tyr
Tyr
tarcio0147
Tyr
Level 109
God Stats
1W - 1L
1,396 SR
Queue Stats
84W - 61L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
2 / 0 / 3
6,168
561
6,901
6,145
3,195
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
11
2 / 1 / 4
6,484
589
3,819
8,019
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
McGregor21
Anubis
13
3 / 1 / 0
7,453
678
3,835
7,217
3,242
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
T0yko
Jing Wei
9
3 / 1 / 2
5,759
524
4,870
6,040
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 2
6,246
568
1,759
7,720
2,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
1 / 3 / 0
6,063
551
4,547
5,603
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SPKTER
King Arthur
8
0 / 4 / 1
5,222
475
4,166
9,770
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 1
4,895
445
2,869
2,103
458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
jpzikka865
Chiron
10
1 / 0 / 1
5,343
486
4,204
5,243
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 2 / 2
5,390
490
3,267
8,406
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
3
3.5
L
Persephone
 
Persephone
1
3
0
0.33
W
Serqet
2
1
4
4
W
Anubis
McGregor21
Anubis
3
1
0
3
L
King Arthur
SPKTER
King Arthur
0
4
1
0.13
W
Jing Wei
T0yko
Jing Wei
3
1
2
4
L
0
2
1
0.25
W
1
1
2
2
L
Chiron
jpzikka865
Chiron
1
0
1
1.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,184
Damage
19,053
35,141
Taken
31,125
13,936
Mitigated
13,715
11,484
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,901
1,529
924
2,269
6,145
3,195
62
0
6,145
21,382
0
L
Persephone
 
Persephone
4,547
0
0
792
5,603
1,449
0
0
5,292
41,567
0
W
Serqet
3,819
1,343
0
710
8,019
2,885
0
1,125
6,894
0
42,650
W
Anubis
McGregor21
Anubis
3,835
305
0
4,952
7,217
3,242
473
2,462
4,755
65,999
0
L
King Arthur
SPKTER
King Arthur
4,166
734
0
2,877
9,770
6,654
0
3,830
5,857
0
17,489
W
Jing Wei
T0yko
Jing Wei
4,870
4,460
0
1,149
6,040
1,846
0
0
6,040
0
25,717
L
2,869
1,579
0
71
2,103
458
0
1,819
284
23,158
0
W
1,759
168
0
1,480
7,720
2,768
0
3,829
3,891
0
32,358
L
Chiron
jpzikka865
Chiron
4,204
1,734
539
2,199
5,243
2,316
0
2,563
2,680
0
36,057
L
3,267
551
0
2,399
8,406
2,838
0
2,524
5,882
0
29,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
26,913
310
Minions Killed
260
0
Camps Cleared
0
1,066,783
Distance Traveled
1,015,782
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,168
561
10
1
0
214,818
0
L
Persephone
6,063
551
76
7
0
196,572
0
W
Serqet
6,484
589
68
6
0
276,495
0
W
Anubis
7,453
678
115
10
0
170,082
5
L
King Arthur
5,222
475
16
1
0
224,285
2
W
Jing Wei
5,759
524
57
5
0
197,832
0
L
Vulcan
4,895
445
46
4
0
200,905
0
W
Ullr
6,246
568
60
5
0
207,556
2
L
Chiron
5,343
486
74
7
0
216,544
0
L
Tyr
5,390
490
48
4
0
177,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role