Player Matchup

Sol
Sol
Bartez11000
Sol
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 86L
1,631 Elo+
Solo
Tyr
Tyr
Gwynlbleidd
Tyr
Level 156
God Stats
1W - 4L
1,636 SR
Queue Stats
192W - 184L
1,508 Elo+
Solo
Tiamat
Tiamat
Jammerz92
Tiamat
Level 89
God Stats
0W - 1L
1,708 SR
Queue Stats
46W - 41L
1,590 Elo+
Party 2
Ullr
Ullr
Leeroyyh
Ullr
Level 123
God Stats
0W - 3L
1,359 SR
Queue Stats
78W - 66L
1,585 Elo+
Party 2
Charybdis
Charybdis
ScottyHawkins93
Charybdis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,548 Elo+
Party 2
Team Averages
Level 115
1,541 SR
1,572 Elo+

VS

Team Averages
Level 111
1,503 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Daksinamurti
Persephone
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
412W - 426L
1,524 Elo+
Solo
Khepri
Khepri
EPICGAMER CAVEO
Khepri
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,409 Elo+
Solo
Bellona
Bellona
corran123
Bellona
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 44L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
temp-117395
Jing Wei
Level 125
God Stats
3W - 3L
1,514 SR
Queue Stats
43W - 44L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
7,072
707
9,079
10,501
4,998
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
3 / 3 / 2
7,659
766
9,475
13,767
14,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Jammerz92
Tiamat
15
4 / 3 / 2
7,885
789
10,483
7,538
5,642
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
9
1 / 0 / 1
6,378
638
1,111
2,251
926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
ScottyHawkins93
Charybdis
12
0 / 3 / 5
6,757
676
3,142
6,290
3,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 2 / 4
8,316
832
10,113
7,184
3,418
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Daksinamurti
Persephone
14
2 / 1 / 6
8,388
839
8,834
8,178
3,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 2 / 8
8,389
839
3,482
11,514
8,833
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
corran123
Bellona
13
1 / 2 / 9
7,725
773
7,549
9,955
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
temp-117395
Jing Wei
17
5 / 0 / 5
9,055
906
7,482
5,058
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
8
Kills
12
12
Deaths
7
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
4
3
L
0
3
3
0.5
W
Persephone
Daksinamurti
Persephone
2
1
6
5
W
0
2
8
2
L
3
3
2
1.33
L
Tiamat
Jammerz92
Tiamat
4
3
2
1.67
L
Ullr
1
0
1
1.5
L
Charybdis
ScottyHawkins93
Charybdis
0
3
5
0.83
W
Bellona
corran123
Bellona
1
2
9
2.75
W
Jing Wei
temp-117395
Jing Wei
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,290
Damage
37,460
40,347
Taken
41,889
29,383
Mitigated
31,120
15,324
Healing
17,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,113
189
722
1,904
7,184
3,418
814
4,593
2,591
18,715
0
L
9,079
1,835
536
4,564
10,501
4,998
0
6,489
3,779
21,731
0
W
Persephone
Daksinamurti
Persephone
8,834
382
808
3,485
8,178
3,762
184
3,119
5,050
26,821
0
W
3,482
312
3,110
3,735
11,514
8,833
0
5,726
5,788
10,057
0
L
9,475
508
1,005
4,481
13,767
14,493
0
5,455
7,975
0
16,144
L
Tiamat
Jammerz92
Tiamat
10,483
466
661
1,626
7,538
5,642
0
4,934
2,442
24,468
0
L
Ullr
1,111
437
0
750
2,251
926
0
1,183
983
0
4,328
L
Charybdis
ScottyHawkins93
Charybdis
3,142
1,713
906
795
6,290
3,324
0
4,368
1,747
0
7,676
W
Bellona
corran123
Bellona
7,549
1,289
810
1,705
9,955
11,956
129
3,260
6,695
0
9,099
W
Jing Wei
temp-117395
Jing Wei
7,482
6,079
232
1,088
5,058
3,151
1,420
2,855
2,203
0
21,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,751
Gold Earned
41,873
92
Minions Killed
125
0
Camps Cleared
0
882,109
Distance Traveled
1,013,478
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,316
832
19
2
0
208,766
0
L
Sol
7,072
707
34
3
0
172,624
0
W
Persephone
8,388
839
36
4
0
212,353
0
W
Khepri
8,389
839
11
1
0
205,686
0
L
Tyr
7,659
766
8
1
0
216,647
0
L
Tiamat
7,885
789
28
3
0
207,227
0
L
Ullr
6,378
638
8
1
0
85,864
0
L
Charybdis
6,757
676
14
1
0
199,747
0
W
Bellona
7,725
773
8
1
0
203,818
1
W
Jing Wei
9,055
906
51
5
0
182,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role