Player Matchup

Surtr
Surtr
Apollyon2552
Surtr
Level 116
God Stats
18W - 24L
1,458 SR
Queue Stats
69W - 87L
1,456 Elo+
Solo
Athena
Athena
Vxnuma
Athena
Level 11
God Stats
0W - 1L
1,796 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
YOUR2KMESSIAH
Arachne
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,448 Elo+
Solo
Medusa
Medusa
iAm_-Th3LegEnds
Medusa
Level 108
God Stats
0W - 1L
1,771 SR
Queue Stats
8W - 11L
1,491 Elo+
Party 1
Ra
Ra
iDjinnBoo
Ra
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 39L
1,614 Elo+
Solo
Team Averages
Level 97
1,605 SR
1,502 Elo+

VS

Team Averages
Level 121
1,405 SR
1,465 Elo+
Sol
Sol
Bruder Massa
Sol
Level 139
God Stats
1W - 1L
1,158 SR
Queue Stats
109W - 106L
1,498 Elo+
Solo
Janus
Janus
EclipsedMoonX
Janus
Level 105
God Stats
7W - 9L
1,624 SR
Queue Stats
228W - 208L
1,483 Elo+
Party 2
Nemesis
Nemesis
OSG Hawkeye
Nemesis
Level 104
God Stats
17W - 10L
1,283 SR
Queue Stats
255W - 222L
1,464 Elo+
Party 2
Atlas
Atlas
TheBiggestBoom
Atlas
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 173L
1,417 Elo+
Party 3
Baron Samedi
Baron Samedi
sora415
Baron Samedi
Level 104
God Stats
8W - 9L
1,462 SR
Queue Stats
170W - 163L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,235
520
6,502
13,213
6,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
Vxnuma
Athena
7
2 / 4 / 0
5,127
427
2,474
8,446
7,472
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Arachne
10
3 / 6 / 2
6,624
552
5,606
10,992
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 4 / 1
6,201
517
6,491
7,551
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 2
7,287
607
3,233
5,559
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 4
6,785
565
7,165
7,947
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 2 / 3
7,469
622
5,916
6,617
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
OSG Hawkeye
Nemesis
13
7 / 1 / 5
8,009
667
7,925
7,962
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 2 / 8
6,269
522
2,893
10,208
7,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
sora415
Baron Samedi
11
1 / 3 / 2
6,340
528
7,583
9,091
5,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
10
Kills
18
18
Deaths
10
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
5
2
4
3.5
W
3
2
3
2.25
W
Nemesis
OSG Hawkeye
Nemesis
7
1
5
9.5
W
2
2
8
3
L
Athena
Vxnuma
Athena
2
4
0
0.5
L
Arachne
3
6
2
0.67
L
2
4
1
0.63
L
1
1
2
2
W
Baron Samedi
sora415
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,306
Damage
31,482
45,761
Taken
41,825
24,307
Mitigated
21,333
8,413
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,502
2,376
0
3,819
13,213
6,950
0
5,949
6,737
911
41,391
W
7,165
3,565
0
3,405
7,947
2,839
403
1,204
6,743
50,385
0
W
5,916
573
0
403
6,617
2,792
0
2,092
4,525
63,856
0
W
Nemesis
OSG Hawkeye
Nemesis
7,925
5,117
0
1,971
7,962
3,084
0
595
7,367
0
58,293
W
2,893
1,288
0
2,998
10,208
7,614
93
1,460
8,654
14,913
0
L
Athena
Vxnuma
Athena
2,474
468
0
0
8,446
7,472
0
5,111
3,335
8,589
0
L
Arachne
5,606
4,675
0
868
10,992
4,049
0
5,182
5,748
0
39,458
L
6,491
2,581
0
1,284
7,551
2,828
0
3,371
4,180
0
37,026
L
3,233
454
324
2,118
5,559
3,008
0
3,333
2,204
65,113
0
W
Baron Samedi
sora415
Baron Samedi
7,583
948
148
2,642
9,091
5,004
0
639
8,452
40,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
34,872
310
Minions Killed
369
0
Camps Cleared
0
1,222,655
Distance Traveled
1,195,502
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,235
520
59
5
0
236,465
0
W
Sol
6,785
565
72
6
0
231,767
0
W
Janus
7,469
622
110
9
0
251,552
0
W
Nemesis
8,009
667
99
8
0
277,166
1
W
Atlas
6,269
522
12
1
0
238,319
5
L
Athena
5,127
427
11
1
0
238,962
0
L
Arachne
6,624
552
58
5
0
255,197
0
L
Medusa
6,201
517
60
5
0
223,311
0
L
Ra
7,287
607
122
10
0
268,720
3
W
Baron Samedi
6,340
528
76
6
0
196,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role