Player Matchup

Ao Kuang
Ao Kuang
Eurekaor
Ao Kuang
Level 164
God Stats
17W - 8L
1,770 SR
Queue Stats
313W - 295L
1,479 Elo+
Party 1
Maui
Maui
KappaFrostTurtle
Maui
Level 158
God Stats
1W - 3L
1,470 SR
Queue Stats
70W - 108L
1,399 Elo+
Party 2
Ishtar
Ishtar
Neophiss
Ishtar
Level 159
God Stats
8W - 3L
1,867 SR
Queue Stats
261W - 243L
1,473 Elo+
Party 1
Pele
Pele
RukaGER
Pele
Level 215
God Stats
2W - 1L
1,520 SR
Queue Stats
287W - 300L
1,427 Elo+
Party 2
Hachiman
Hachiman
Vitos22
Hachiman
Level 100
God Stats
3W - 6L
1,199 SR
Queue Stats
271W - 271L
1,544 Elo+
Solo
Team Averages
Level 159
1,565 SR
1,464 Elo+

VS

Team Averages
Level 128
1,517 SR
1,541 Elo+
Cerberus
Cerberus
Dekivasius
Cerberus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,669 Elo+
Party 3
Rama
Rama
Frittatensuppe
Rama
Level 42
God Stats
1W - 0L
1,795 SR
Queue Stats
10W - 5L
1,628 Elo+
Party 3
Amaterasu
Amaterasu
Iiyoki
Amaterasu
Level 157
God Stats
2W - 0L
1,291 SR
Queue Stats
123W - 105L
1,544 Elo+
Solo
Discordia
Discordia
VOYTKIV
Discordia
Level 159
God Stats
6W - 5L
1,500 SR
Queue Stats
799W - 782L
1,560 Elo+
Solo
Sol
Sol
ZATZKING
Sol
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
246W - 247L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eurekaor
Ao Kuang
13
3 / 9 / 9
8,969
747
7,912
20,610
26,930
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 6 / 6
10,271
856
8,228
22,121
25,273
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Neophiss
Ishtar
16
1 / 5 / 10
9,528
794
11,289
13,891
7,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
RukaGER
Pele
16
6 / 6 / 8
10,107
842
18,213
17,911
10,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Vitos22
Hachiman
14
2 / 5 / 11
8,603
717
16,921
17,283
16,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dekivasius
Cerberus
16
0 / 4 / 23
9,101
758
8,529
16,517
17,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
18 / 4 / 11
12,454
1,038
35,224
14,268
6,554
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
Iiyoki
Amaterasu
16
2 / 4 / 25
10,084
840
8,852
20,339
26,085
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
VOYTKIV
Discordia
17
4 / 2 / 19
10,097
841
16,705
9,322
3,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 4 / 16
10,635
886
9,022
11,819
4,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
125
17
Kills
31
31
Deaths
18
44
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dekivasius
Cerberus
0
4
23
2.88
L
Ao Kuang
Eurekaor
Ao Kuang
3
9
9
0.83
W
18
4
11
5.88
W
Amaterasu
Iiyoki
Amaterasu
2
4
25
3.63
L
5
6
6
1.33
L
Ishtar
Neophiss
Ishtar
1
5
10
1.2
L
Pele
RukaGER
Pele
6
6
8
1.67
W
Discordia
VOYTKIV
Discordia
4
2
19
6.75
L
Hachiman
Vitos22
Hachiman
2
5
11
1.5
W
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,563
Damage
78,332
91,816
Taken
72,265
87,557
Mitigated
58,579
21,368
Healing
32,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dekivasius
Cerberus
8,529
0
0
3,940
16,517
17,693
0
2,819
13,178
14,002
0
L
Ao Kuang
Eurekaor
Ao Kuang
7,912
1,096
301
3,052
20,610
26,930
0
6,640
13,595
10,620
227
W
35,224
28,518
1,037
5,354
14,268
6,554
2,992
2,670
11,281
0
56,245
W
Amaterasu
Iiyoki
Amaterasu
8,852
1,990
2,774
9,558
20,339
26,085
838
4,820
15,200
954
11,557
L
8,228
950
2,423
3,438
22,121
25,273
78
4,282
17,536
15,657
0
L
Ishtar
Neophiss
Ishtar
11,289
6,204
316
3,590
13,891
7,825
832
6,078
7,675
0
24,913
L
Pele
RukaGER
Pele
18,213
2,241
1,573
3,965
17,911
10,992
0
7,609
9,941
0
35,690
W
Discordia
VOYTKIV
Discordia
16,705
319
2,863
2,815
9,322
3,804
981
2,917
6,278
34,138
0
L
Hachiman
Vitos22
Hachiman
16,921
5,151
979
1,731
17,283
16,537
336
9,293
7,812
0
23,558
W
9,022
782
922
3,319
11,819
4,443
2,576
2,687
8,900
21,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,478
Gold Earned
52,371
103
Minions Killed
122
0
Camps Cleared
0
1,075,972
Distance Traveled
1,187,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,101
758
17
1
0
249,214
0
L
Ao Kuang
8,969
747
2
0
0
213,839
0
W
Rama
12,454
1,038
40
3
0
212,382
0
W
Amaterasu
10,084
840
9
1
0
261,911
0
L
Maui
10,271
856
9
1
0
230,378
0
L
Ishtar
9,528
794
35
3
0
205,541
0
L
Pele
10,107
842
46
4
0
208,907
0
W
Discordia
10,097
841
36
3
0
241,378
0
L
Hachiman
8,603
717
11
1
0
217,307
0
W
Sol
10,635
886
20
2
0
222,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role