Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LOLDontBlink
Serqet
Level 42
God Stats
3W - 7L
1,328 SR
Queue Stats
54W - 91L
1,244 Elo+
Solo
Bacchus
Bacchus
Scottish_Gamer14
Bacchus
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 105L
1,476 Elo+
Solo
Ix Chel
Ix Chel
TheKingzRaid
Ix Chel
Level 69
God Stats
0W - 3L
1,236 SR
Queue Stats
12W - 21L
1,329 Elo+
Solo
Surtr
Surtr
laughingecho
Surtr
Level 127
God Stats
14W - 5L
1,724 SR
Queue Stats
147W - 161L
1,396 Elo+
Solo
Team Averages
Level 98
1,458 SR
1,389 Elo+

VS

Team Averages
Level 107
1,432 SR
1,442 Elo+
Bakasura
Bakasura
GoldenKame98
Bakasura
Level 83
God Stats
5W - 8L
1,325 SR
Queue Stats
112W - 111L
1,418 Elo+
Solo
Zhong Kui
Zhong Kui
Killer__Clown31
Zhong Kui
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 164L
1,413 Elo+
Solo
Izanami
Izanami
MrBawkDaGawk
Izanami
Level 145
God Stats
3W - 5L
1,230 SR
Queue Stats
68W - 69L
1,445 Elo+
Party 1
Fenrir
Fenrir
ThirdEYEgree
Fenrir
Level 103
God Stats
25W - 17L
1,602 SR
Queue Stats
573W - 563L
1,467 Elo+
Solo
Artemis
Artemis
Vamprow1r
Artemis
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 118L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 4 / 0
5,205
400
2,986
9,906
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
9
2 / 5 / 0
5,606
431
5,234
11,884
4,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 1
5,183
399
4,008
8,369
7,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
TheKingzRaid
Ix Chel
7
0 / 3 / 0
4,877
375
1,869
5,268
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 1 / 1
6,965
536
7,125
9,924
6,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GoldenKame98
Bakasura
11
3 / 1 / 3
6,830
525
6,517
10,015
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
Killer__Clown31
Zhong Kui
13
6 / 0 / 2
7,875
606
9,478
6,792
4,708
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
MrBawkDaGawk
Izanami
11
3 / 1 / 0
6,757
520
5,499
5,472
1,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
9
1 / 0 / 2
6,358
489
4,346
10,888
7,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Vamprow1r
Artemis
10
0 / 2 / 1
5,964
459
3,874
8,672
7,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
13
13
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
0
0
W
Bakasura
GoldenKame98
Bakasura
3
1
3
4.5
W
Zhong Kui
Killer__Clown31
Zhong Kui
6
0
2
7
L
Serqet
2
5
0
0.4
W
Izanami
MrBawkDaGawk
Izanami
3
1
0
3
L
0
0
1
0.5
L
Ix Chel
TheKingzRaid
Ix Chel
0
3
0
0
W
Fenrir
1
0
2
2
W
Artemis
Vamprow1r
Artemis
0
2
1
0.25
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,222
Damage
29,714
45,351
Taken
41,839
23,286
Mitigated
25,679
9,612
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,986
2,480
96
1,076
9,906
2,910
36
969
8,937
0
29,039
W
Bakasura
GoldenKame98
Bakasura
6,517
4,464
0
3,082
10,015
4,035
0
879
8,674
0
36,919
W
Zhong Kui
Killer__Clown31
Zhong Kui
9,478
894
0
3,687
6,792
4,708
1,993
2,032
4,760
55,954
0
L
Serqet
5,234
1,063
0
1,885
11,884
4,542
0
3,519
8,215
0
27,712
W
Izanami
MrBawkDaGawk
Izanami
5,499
3,579
0
1,705
5,472
1,759
1,439
1,216
4,243
0
51,528
L
4,008
834
0
2,906
8,369
7,435
0
1,461
6,839
16,422
0
L
Ix Chel
TheKingzRaid
Ix Chel
1,869
149
0
250
5,268
1,878
0
3,169
2,099
21,533
0
W
Fenrir
4,346
592
0
1,242
10,888
7,795
285
1,837
9,051
0
20,044
W
Artemis
Vamprow1r
Artemis
3,874
1,135
0
1,199
8,672
7,382
0
172
8,328
0
29,274
L
7,125
3,978
0
3,399
9,924
6,521
0
360
8,712
591
50,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,836
Gold Earned
33,784
216
Minions Killed
308
0
Camps Cleared
0
1,080,755
Distance Traveled
1,161,499
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,205
400
48
4
0
235,274
0
W
Bakasura
6,830
525
77
6
0
257,776
1
W
Zhong Kui
7,875
606
71
5
0
243,207
0
L
Serqet
5,606
431
45
3
0
242,634
0
W
Izanami
6,757
520
96
7
0
252,454
6
L
Bacchus
5,183
399
10
1
0
225,988
5
L
Ix Chel
4,877
375
38
3
0
121,386
0
W
Fenrir
6,358
489
16
1
0
226,533
3
W
Artemis
5,964
459
48
4
0
181,529
2
L
Surtr
6,965
536
75
6
0
255,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role