Player Matchup

Merlin
Merlin
AccursedGull
Merlin
Level 122
God Stats
2W - 1L
1,513 SR
Queue Stats
50W - 44L
1,511 Elo+
Party 2
Ix Chel
Ix Chel
Dimondus
Ix Chel
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 41L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Gholrak
Sun Wukong
Level 235
God Stats
3W - 7L
1,500 SR
Queue Stats
1,142W - 1,141L
1,435 Elo+
Solo
Khepri
Khepri
Pandakidcoco
Khepri
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
SkywalkerNielsen
Xing Tian
Level 65
God Stats
7W - 2L
1,620 SR
Queue Stats
75W - 81L
1,463 Elo+
Solo
Team Averages
Level 128
1,527 SR
1,483 Elo+

VS

Team Averages
Level 107
1,427 SR
1,481 Elo+
Poseidon
Poseidon
Aldoldray
Poseidon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,505 Elo+
Party 1
Apollo
Apollo
Zorkin23
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,432 Elo+
Party 1
Tiamat
Tiamat
bidakle
Tiamat
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
194W - 197L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
kirinator
Cthulhu
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 142L
1,477 Elo+
Solo
Thoth
Thoth
НикитаМихалков
Thoth
Level 106
God Stats
2W - 7L
1,136 SR
Queue Stats
378W - 387L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 2 / 14
12,306
820
18,633
10,307
7,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
Dimondus
Ix Chel
18
4 / 1 / 19
11,340
756
16,366
8,616
6,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Gholrak
Sun Wukong
20
10 / 2 / 15
12,141
809
19,313
20,449
25,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Khepri
16
1 / 1 / 16
10,516
701
1,331
8,539
10,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
18
5 / 3 / 22
11,330
755
8,926
16,771
20,726
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aldoldray
Poseidon
16
1 / 6 / 5
9,761
651
5,084
11,734
6,110
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Zorkin23
Apollo
16
3 / 6 / 3
10,150
677
5,741
15,493
9,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tiamat
bidakle
Tiamat
16
2 / 6 / 4
9,694
646
11,156
12,599
11,573
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
kirinator
Cthulhu
17
1 / 6 / 5
9,450
630
15,400
18,646
29,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 7 / 2
9,601
640
8,474
12,272
6,406
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
27
30
Kills
8
9
Deaths
31
86
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
2
14
8.5
L
Poseidon
Aldoldray
Poseidon
1
6
5
0.58
W
Ix Chel
Dimondus
Ix Chel
4
1
19
13.5
W
Sun Wukong
Gholrak
Sun Wukong
10
2
15
8.75
W
Khepri
1
1
16
9
W
Xing Tian
5
3
22
5.33
L
Apollo
Zorkin23
Apollo
3
6
3
0.75
L
Tiamat
bidakle
Tiamat
2
6
4
0.67
L
Cthulhu
kirinator
Cthulhu
1
6
5
0.58
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,569
Damage
45,855
64,682
Taken
70,744
69,469
Mitigated
62,639
30,082
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
18,633
1,728
4,721
3,154
10,307
7,048
2,199
7,641
2,378
52,295
0
L
Poseidon
Aldoldray
Poseidon
5,084
970
960
1,575
11,734
6,110
221
7,192
4,526
23,176
0
W
Ix Chel
Dimondus
Ix Chel
16,366
2,764
4,036
2,233
8,616
6,069
3,071
6,501
2,029
40,991
0
W
Sun Wukong
Gholrak
Sun Wukong
19,313
2,324
2,709
5,901
20,449
25,496
617
10,679
9,447
123
28,841
W
Khepri
1,331
130
947
862
8,539
10,130
1,033
5,634
2,662
4,919
0
W
Xing Tian
8,926
241
1,854
3,665
16,771
20,726
943
8,061
8,052
17,994
0
L
Apollo
Zorkin23
Apollo
5,741
2,410
1,029
3,799
15,493
9,535
1,000
10,183
5,268
0
14,762
L
Tiamat
bidakle
Tiamat
11,156
803
656
1,286
12,599
11,573
230
8,054
4,545
26,804
0
L
Cthulhu
kirinator
Cthulhu
15,400
631
1,885
2,030
18,646
29,015
0
13,245
5,367
22,225
0
L
8,474
92
423
251
12,272
6,406
185
6,597
5,659
26,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,633
Gold Earned
48,656
172
Minions Killed
144
0
Camps Cleared
0
1,390,183
Distance Traveled
1,321,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,306
820
72
5
0
284,351
0
L
Poseidon
9,761
651
36
2
0
247,818
0
W
Ix Chel
11,340
756
62
4
0
256,535
0
W
Sun Wukong
12,141
809
20
1
0
284,651
0
W
Khepri
10,516
701
6
0
0
292,200
0
W
Xing Tian
11,330
755
12
1
0
272,446
0
L
Apollo
10,150
677
24
2
0
267,555
0
L
Tiamat
9,694
646
23
2
0
265,486
0
L
Cthulhu
9,450
630
15
1
0
281,480
0
L
Thoth
9,601
640
46
3
0
259,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role