Player Matchup

Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
 
Janus
Masters
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
Baby Metts1246
Ratatoskr
Diamond III
Level 84
God Stats
14W - 11L
1,724 SR
Queue Stats
163W - 126L
2,336 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
DEÂD
Baron Samedi
Diamond II
Level 124
God Stats
24W - 26L
1,604 SR
Queue Stats
273W - 244L
2,315 MMR
Solo
He Bo
He Bo
Masters
Martin2DaMoney
He Bo
Masters
Level 108
God Stats
20W - 6L
1,808 SR
Queue Stats
298W - 262L
2,939 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,627 SR
2,118 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,611 SR
2,451 MMR
Rama
Rama
Diamond V
GhostKnightNEO
Rama
Diamond V
Level 123
God Stats
4W - 3L
1,696 SR
Queue Stats
96W - 84L
2,140 MMR
Solo
Tyr
Tyr
Diamond IV
Jormmungand
Tyr
Diamond IV
Level 181
God Stats
2W - 8L
1,399 SR
Queue Stats
531W - 525L
2,216 MMR
Solo
Fenrir
Fenrir
Masters
Kénzeiys
Fenrir
Masters
Level 143
God Stats
7W - 7L
1,551 SR
Queue Stats
774W - 770L
2,590 MMR
Solo
Nox
Nox
Diamond IV
LatinoTwink305
Nox
Diamond IV
Level 129
God Stats
15W - 17L
1,767 SR
Queue Stats
341W - 323L
2,216 MMR
Solo
Ra
Ra
Masters
SuponjuBobu
Ra
Masters
Level 105
God Stats
8W - 9L
1,644 SR
Queue Stats
148W - 105L
3,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 0 / 3
6,184
618
7,017
4,573
1,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
 
Janus
11
0 / 0 / 1
6,107
611
1,249
3,408
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Baby Metts1246
Ratatoskr
12
2 / 1 / 4
6,706
671
5,783
6,749
3,084
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
DEÂD
Baron Samedi
9
2 / 1 / 1
5,278
528
2,575
5,819
3,133
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
7 / 0 / 1
7,032
703
5,242
2,821
799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HachimanSerqetHelSusano

VS

Bans
AphroditeVamanaThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,329
533
2,160
8,636
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 5 / 0
5,238
524
2,791
10,625
5,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

Fenrir
Kénzeiys
Fenrir
8
0 / 1 / 1
5,071
507
1,276
5,015
1,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 1
5,040
504
2,259
5,238
3,890
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,767
577
1,617
2,783
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
2
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
3
2.5
W
Janus
 
Janus
0
0
1
0.5
W
Ratatoskr
Baby Metts1246
Ratatoskr
2
1
4
4
W
Baron Samedi
DEÂD
Baron Samedi
2
1
1
2.5
L
1
4
0
0.25
L
1
5
0
0.2
L
Fenrir
Kénzeiys
Fenrir
0
1
1
0.5
L
0
1
1
0.5
W
7
0
1
7.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,866
Damage
10,103
23,370
Taken
32,297
10,043
Mitigated
14,784
10,279
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,017
3,646
0
2,421
4,573
1,767
0
430
4,143
0
48,891
W
Janus
 
Janus
1,249
185
0
1,579
3,408
1,260
0
1,670
1,738
53,380
0
W
Ratatoskr
Baby Metts1246
Ratatoskr
5,783
1,493
0
1,908
6,749
3,084
0
0
6,749
0
54,248
W
Baron Samedi
DEÂD
Baron Samedi
2,575
543
252
2,067
5,819
3,133
34
1,232
4,587
17,091
0
L
2,160
1,892
0
2,073
8,636
2,592
0
1,312
7,324
0
37,670
L
2,791
371
0
1,764
10,625
5,385
0
2,281
8,344
0
36,103
L
Fenrir
Kénzeiys
Fenrir
1,276
251
0
995
5,015
1,825
0
544
4,471
0
27,425
L
2,259
677
0
1,651
5,238
3,890
0
2,923
2,278
10,624
0
W
5,242
639
0
2,052
2,821
799
0
544
2,277
49,518
0
L
1,617
308
187
1,103
2,783
1,092
0
1,935
814
57,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,307
Gold Earned
26,445
424
Minions Killed
313
0
Camps Cleared
0
1,027,647
Distance Traveled
1,028,515
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,184
618
97
10
0
187,254
1
W
Janus
6,107
611
114
11
0
218,715
2
W
Ratatoskr
6,706
671
92
9
0
199,888
3
W
Baron Samedi
5,278
528
25
3
0
200,848
3
L
Rama
5,329
533
68
7
0
192,864
0
L
Tyr
5,238
524
67
7
0
193,096
0
L
Fenrir
5,071
507
51
5
0
219,366
0
L
Nox
5,040
504
16
2
0
194,362
2
W
He Bo
7,032
703
96
10
0
220,942
3
L
Ra
5,767
577
111
11
0
228,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role