Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SebaTheKid
Sun Wukong
Level 128
God Stats
17W - 10L
1,465 SR
Queue Stats
233W - 258L
1,398 Elo+
Solo
Atlas
Atlas
Silver Fox4165
Atlas
Level 89
God Stats
17W - 6L
1,733 SR
Queue Stats
126W - 112L
1,474 Elo+
Solo
Awilix
Awilix
assassin_arrow5
Awilix
Level 57
God Stats
2W - 0L
1,754 SR
Queue Stats
47W - 35L
1,515 Elo+
Solo
Team Averages
Level 110
1,590 SR
1,477 Elo+

VS

Team Averages
Level 58
1,506 SR
1,456 Elo+
Set
Set
Lipostracos
Set
Level 56
God Stats
4W - 6L
1,480 SR
Queue Stats
15W - 16L
1,375 Elo+
Solo
Scylla
Scylla
NastyFred
Scylla
Level 8
God Stats
0W - 2L
1,244 SR
Queue Stats
6W - 8L
1,455 Elo+
Party 1
Geb
Geb
Pandeku
Geb
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,429 Elo+
Party 1
Chernobog
Chernobog
Slofitow
Chernobog
Level 41
God Stats
16W - 14L
1,500 SR
Queue Stats
170W - 178L
1,538 Elo+
Solo
Surtr
Surtr
VortexOdpadlik
Surtr
Level 126
God Stats
17W - 4L
1,803 SR
Queue Stats
286W - 273L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 1 / 1
6,437
644
4,561
3,593
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
9
8 / 1 / 0
6,238
624
7,555
5,444
2,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
SebaTheKid
Sun Wukong
11
3 / 1 / 1
6,797
680
4,893
7,026
3,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 8
6,117
612
2,879
6,721
4,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 1
6,508
651
3,027
5,705
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,108
611
2,652
6,952
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
NastyFred
Scylla
8
0 / 3 / 0
4,897
490
1,203
6,432
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
7
0 / 3 / 1
4,600
460
2,539
6,305
3,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
Slofitow
Chernobog
6
0 / 6 / 1
4,506
451
2,220
6,457
1,734
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 4 / 1
5,258
526
3,495
7,057
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
18
Kills
3
3
Deaths
18
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
1
2.5
W
Izanami
 
Izanami
8
1
0
8
L
3
2
0
1.5
L
Scylla
NastyFred
Scylla
0
3
0
0
L
Geb
0
3
1
0.17
W
Sun Wukong
SebaTheKid
Sun Wukong
3
1
1
3.5
W
1
0
8
5
L
Chernobog
Slofitow
Chernobog
0
6
1
0.08
L
0
4
1
0.13
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
12,109
28,489
Taken
33,203
13,569
Mitigated
13,331
6,825
Healing
4,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,561
255
0
600
3,593
1,087
0
458
3,135
37,124
0
W
Izanami
 
Izanami
7,555
5,466
0
1,496
5,444
2,103
563
1,074
4,370
0
47,662
L
2,652
1,444
0
751
6,952
2,905
0
1,205
5,747
0
36,250
L
Scylla
NastyFred
Scylla
1,203
260
0
636
6,432
2,084
0
4,129
2,303
24,740
0
L
Geb
2,539
214
99
1,444
6,305
3,552
0
1,408
4,897
12,510
0
W
Sun Wukong
SebaTheKid
Sun Wukong
4,893
1,793
0
3,112
7,026
3,497
7
128
6,898
0
55,332
W
2,879
823
0
1,106
6,721
4,828
0
1,353
5,368
10,412
0
L
Chernobog
Slofitow
Chernobog
2,220
1,698
0
542
6,457
1,734
0
698
5,759
0
15,405
L
3,495
1,931
0
1,021
7,057
3,056
0
0
7,057
553
32,733
W
3,027
1,116
0
511
5,705
2,054
0
857
4,848
0
45,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,097
Gold Earned
25,369
353
Minions Killed
226
0
Camps Cleared
0
1,012,156
Distance Traveled
940,135
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,437
644
67
7
0
186,226
4
W
Izanami
6,238
624
85
9
0
168,657
1
L
Set
6,108
611
79
8
0
229,900
0
L
Scylla
4,897
490
51
5
0
196,397
0
L
Geb
4,600
460
7
1
0
195,381
1
W
Sun Wukong
6,797
680
111
11
0
197,342
0
W
Atlas
6,117
612
11
1
0
209,007
0
L
Chernobog
4,506
451
29
3
0
160,066
0
L
Surtr
5,258
526
60
6
0
158,391
2
W
Awilix
6,508
651
79
8
0
250,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role