Player Matchup

Camazotz
Camazotz
Masters
 
Camazotz
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
FinesseSensei
Hachiman
Masters
Level 145
God Stats
4W - 1L
1,257 SR
Queue Stats
88W - 41L
3,027 MMR
Solo
Ix Chel
Ix Chel
Diamond I
Hykuo
Ix Chel
Diamond I
Level 251
God Stats
2W - 3L
1,428 SR
Queue Stats
377W - 375L
2,447 MMR
Solo
Merlin
Merlin
Masters
Oettingerr
Merlin
Masters
Level 129
God Stats
27W - 24L
1,693 SR
Queue Stats
128W - 123L
2,730 MMR
Solo
Horus
Horus
Diamond III
xNarakuu
Horus
Diamond III
Level 196
God Stats
13W - 12L
1,718 SR
Queue Stats
331W - 318L
2,241 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 176
1,519 SR
2,389 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 164
1,556 SR
2,369 MMR
Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Grandmaster
Joeldazeloth
Nemesis
Grandmaster
Level 245
God Stats
8W - 11L
1,308 SR
Queue Stats
1,301W - 1,122L
3,301 MMR
Solo
Hercules
Hercules
Masters
MadDogJJ
Hercules
Masters
Level 156
God Stats
13W - 11L
1,692 SR
Queue Stats
238W - 228L
2,663 MMR
Solo
Janus
Janus
Masters
Zekkën
Janus
Masters
Level 80
God Stats
7W - 14L
1,777 SR
Queue Stats
437W - 392L
2,881 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
5 / 1 / 3
6,991
636
6,558
11,737
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
FinesseSensei
Hachiman
13
2 / 0 / 4
7,356
669
6,453
6,689
2,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Hykuo
Ix Chel
9
1 / 1 / 5
5,873
534
3,331
8,069
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Oettingerr
Merlin
12
2 / 0 / 3
6,869
624
6,672
4,034
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
xNarakuu
Horus
11
2 / 1 / 1
6,841
622
6,386
8,009
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AphroditeBaba YagaNe ZhaSerqet

VS

Bans
AthenaJormungandrSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 1 / 0
6,102
555
2,890
9,209
6,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
 
Morgan Le Fay
10
1 / 4 / 0
5,740
522
4,624
7,332
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Joeldazeloth
Nemesis
8
0 / 4 / 2
5,408
492
8,096
10,078
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
MadDogJJ
Hercules
8
0 / 1 / 1
5,261
478
3,660
9,665
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Zekkën
Janus
12
1 / 2 / 1
7,042
640
3,719
6,138
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
5
1
3
6.5
L
Osiris
 
Osiris
1
1
0
1
L
Morgan Le Fay
 
Morgan Le Fay
1
4
0
0.25
W
Hachiman
FinesseSensei
Hachiman
2
0
4
4
W
Ix Chel
Hykuo
Ix Chel
1
1
5
3.5
L
Nemesis
Joeldazeloth
Nemesis
0
4
2
0.25
L
Hercules
MadDogJJ
Hercules
0
1
1
0.5
W
Merlin
Oettingerr
Merlin
2
0
3
3.5
L
Janus
Zekkën
Janus
1
2
1
0.75
W
Horus
xNarakuu
Horus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,400
Damage
22,989
38,538
Taken
42,422
20,286
Mitigated
21,686
16,963
Healing
8,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
6,558
2,829
0
4,132
11,737
4,595
0
2,052
9,613
0
49,758
L
Osiris
 
Osiris
2,890
1,097
0
2,944
9,209
6,159
0
823
7,835
0
41,816
L
Morgan Le Fay
 
Morgan Le Fay
4,624
226
0
1,143
7,332
2,737
0
582
6,750
44,309
0
W
Hachiman
FinesseSensei
Hachiman
6,453
2,955
0
3,739
6,689
2,590
0
3,727
2,962
0
68,340
W
Ix Chel
Hykuo
Ix Chel
3,331
460
2,153
3,610
8,069
5,440
0
1,455
6,580
16,862
0
L
Nemesis
Joeldazeloth
Nemesis
8,096
4,813
0
1,197
10,078
3,687
0
2,399
7,481
0
35,834
L
Hercules
MadDogJJ
Hercules
3,660
1,022
0
3,056
9,665
7,138
0
3,778
5,624
0
15,143
W
Merlin
Oettingerr
Merlin
6,672
698
0
460
4,034
1,423
0
983
3,007
52,884
0
L
Janus
Zekkën
Janus
3,719
163
0
526
6,138
1,965
0
1,864
4,066
60,665
0
W
Horus
xNarakuu
Horus
6,386
2,473
84
2,785
8,009
6,238
0
375
7,606
0
45,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,930
Gold Earned
29,553
389
Minions Killed
366
0
Camps Cleared
0
1,178,795
Distance Traveled
1,177,490
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,991
636
66
6
0
283,225
1
L
Osiris
6,102
555
76
7
0
232,907
2
L
Morgan Le Fay
5,740
522
84
8
0
229,344
2
W
Hachiman
7,356
669
117
11
0
213,952
2
W
Ix Chel
5,873
534
25
2
0
224,386
3
L
Nemesis
5,408
492
53
5
0
228,764
0
L
Hercules
5,261
478
24
2
0
231,445
2
W
Merlin
6,869
624
105
10
0
230,022
1
L
Janus
7,042
640
129
12
0
255,030
0
W
Horus
6,841
622
76
7
0
227,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role