Player Matchup

Nemesis
Nemesis
AngusHac
Nemesis
Level 49
God Stats
0W - 2L
1,512 SR
Queue Stats
5W - 20L
1,008 Elo+
Party 2
Ymir
Ymir
Angushac
Ymir
Level 6
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ullr
Ullr
rafranqui
Ullr
Level 168
God Stats
0W - 1L
1,651 SR
Queue Stats
5W - 3L
1,456 Elo+
Solo
Team Averages
Level 74
1,634 SR
1,321 Elo+

VS

Team Averages
Level 94
1,450 SR
1,471 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Joostice
Izanami
Level 125
God Stats
3W - 3L
1,732 SR
Queue Stats
223W - 171L
1,533 Elo+
Party 1
Bacchus
Bacchus
KapnKooter2U
Bacchus
Level 49
God Stats
1W - 2L
1,118 SR
Queue Stats
38W - 56L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AngusHac
Nemesis
10
1 / 6 / 4
7,234
723
2,964
8,812
3,576
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
0 / 5 / 7
6,979
698
488
7,834
6,738
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
13
8 / 1 / 1
9,009
901
11,375
8,697
3,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 4 / 6
8,765
877
6,571
7,201
2,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Joostice
Izanami
11
3 / 3 / 5
8,368
837
9,573
8,737
2,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
KapnKooter2U
Bacchus
11
4 / 4 / 5
8,964
896
4,353
11,876
10,480
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
12
12
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
6
2
L
Nemesis
AngusHac
Nemesis
1
6
4
0.5
L
Ymir
0
5
7
0.7
W
Izanami
Joostice
Izanami
3
3
5
1.83
W
Bacchus
KapnKooter2U
Bacchus
4
4
5
1.63
L
Ullr
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,827
Damage
20,497
25,343
Taken
27,814
13,904
Mitigated
16,419
2,111
Healing
4,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,571
490
382
938
7,201
2,988
35
201
7,000
29,314
0
L
Nemesis
AngusHac
Nemesis
2,964
984
0
327
8,812
3,576
0
4,739
4,073
0
10,842
L
Ymir
488
103
0
0
7,834
6,738
0
3,461
4,373
2,286
0
W
Izanami
Joostice
Izanami
9,573
6,433
48
1,962
8,737
2,951
998
209
8,528
0
45,286
W
Bacchus
KapnKooter2U
Bacchus
4,353
855
63
774
11,876
10,480
219
742
11,134
11,874
0
L
Ullr
11,375
4,683
0
1,784
8,697
3,590
0
3,443
5,254
0
47,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,222
Gold Earned
26,097
84
Minions Killed
111
0
Camps Cleared
0
342,249
Distance Traveled
469,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,765
877
33
3
0
142,329
0
L
Nemesis
7,234
723
15
2
0
102,535
0
L
Ymir
6,979
698
3
0
0
66,208
0
W
Izanami
8,368
837
57
6
0
154,146
0
W
Bacchus
8,964
896
21
2
0
173,030
0
L
Ullr
9,009
901
66
7
0
173,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role