Player Matchup

Ymir
Ymir
B4L35TiiC
Ymir
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Anubis
Anubis
IMaxwellI
Anubis
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 13L
1,075 Elo+
Party 2
Nemesis
Nemesis
Scoro666
Nemesis
Level 79
God Stats
3W - 6L
1,500 SR
Queue Stats
93W - 88L
1,547 Elo+
Solo
Serqet
Serqet
ZwartRaven1
Serqet
Level 120
God Stats
7W - 11L
1,198 SR
Queue Stats
305W - 316L
1,461 Elo+
Party 1
Skadi
Skadi
wolf-gmy
Skadi
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 105L
1,509 Elo+
Party 1
Team Averages
Level 64
1,440 SR
1,418 Elo+

VS

Team Averages
Level 107
1,473 SR
1,487 Elo+
Tyr
Tyr
AngryPeePee
Tyr
Level 84
God Stats
2W - 2L
1,563 SR
Queue Stats
115W - 102L
1,476 Elo+
Solo
Hou Yi
Hou Yi
GeorgeSea
Hou Yi
Level 105
God Stats
4W - 2L
1,276 SR
Queue Stats
306W - 312L
1,532 Elo+
Solo
Xing Tian
Xing Tian
Redk91
Xing Tian
Level 102
God Stats
226W - 212L
1,518 SR
Queue Stats
371W - 357L
1,501 Elo+
Solo
Ah Puch
Ah Puch
hruuothwas
Ah Puch
Level 106
God Stats
24W - 15L
1,510 SR
Queue Stats
148W - 144L
1,448 Elo+
Solo
Skadi
Skadi
leozlion
Skadi
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
146W - 156L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 5 / 0
7,981
380
1,545
16,284
15,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
IMaxwellI
Anubis
15
1 / 5 / 0
8,675
413
9,570
14,870
7,303
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Scoro666
Nemesis
16
7 / 4 / 3
10,269
489
17,290
18,788
9,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Serqet
17
1 / 5 / 2
10,308
491
9,119
17,272
8,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Skadi
wolf-gmy
Skadi
15
1 / 3 / 5
9,457
450
9,569
13,846
6,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 2
12,285
585
11,382
13,447
23,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hou Yi
GeorgeSea
Hou Yi
20
8 / 0 / 2
12,362
589
19,917
11,483
5,730
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Redk91
Xing Tian
16
2 / 1 / 10
10,710
510
7,218
20,106
21,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
hruuothwas
Ah Puch
16
2 / 7 / 1
10,709
510
15,156
19,015
7,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
leozlion
Skadi
18
4 / 2 / 1
11,134
530
9,088
12,390
5,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
22
22
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
Ymir
0
5
0
0
W
Hou Yi
GeorgeSea
Hou Yi
8
0
2
9
L
Anubis
IMaxwellI
Anubis
1
5
0
0.2
W
Xing Tian
Redk91
Xing Tian
2
1
10
7
L
Nemesis
Scoro666
Nemesis
7
4
3
2.13
L
Serqet
1
5
2
0.4
W
Ah Puch
hruuothwas
Ah Puch
2
7
1
0.36
W
Skadi
leozlion
Skadi
4
2
1
2.25
L
Skadi
wolf-gmy
Skadi
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,093
Damage
62,761
81,060
Taken
76,441
46,834
Mitigated
63,776
8,822
Healing
24,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,382
2,195
0
4,217
13,447
23,222
0
0
12,715
0
84,243
L
Ymir
1,545
806
0
1,431
16,284
15,357
0
2,881
13,373
19,216
0
W
Hou Yi
GeorgeSea
Hou Yi
19,917
13,825
0
8,143
11,483
5,730
3,011
5,326
6,157
0
143,227
L
Anubis
IMaxwellI
Anubis
9,570
944
0
4,412
14,870
7,303
0
2,436
12,399
74,786
0
W
Xing Tian
Redk91
Xing Tian
7,218
559
0
4,228
20,106
21,673
0
5,295
14,451
34,692
0
L
Nemesis
Scoro666
Nemesis
17,290
8,711
0
1,401
18,788
9,104
0
6,893
11,760
0
77,515
L
Serqet
9,119
4,038
0
1,126
17,272
8,727
0
2,072
14,161
0
83,820
W
Ah Puch
hruuothwas
Ah Puch
15,156
131
0
5,995
19,015
7,883
449
494
18,301
82,806
0
W
Skadi
leozlion
Skadi
9,088
4,965
0
2,370
12,390
5,268
0
0
12,390
0
102,787
L
Skadi
wolf-gmy
Skadi
9,569
2,269
0
452
13,846
6,343
0
7,715
6,000
0
68,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,690
Gold Earned
57,200
577
Minions Killed
635
0
Camps Cleared
0
1,878,904
Distance Traveled
1,850,876
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,285
585
134
6
0
348,851
0
L
Ymir
7,981
380
40
2
0
343,225
0
W
Hou Yi
12,362
589
193
9
0
374,208
3
L
Anubis
8,675
413
127
6
0
339,269
0
W
Xing Tian
10,710
510
42
2
0
461,307
9
L
Nemesis
10,269
489
111
5
0
443,644
0
L
Serqet
10,308
491
157
7
0
416,852
2
W
Ah Puch
10,709
510
143
7
0
360,218
0
W
Skadi
11,134
530
123
6
0
306,292
0
L
Skadi
9,457
450
142
7
0
335,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role