Player Matchup

Tiamat
Tiamat
DragonTai
Tiamat
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
423W - 439L
1,513 Elo+
Solo
Ravana
Ravana
JWhit98
Ravana
Level 108
God Stats
4W - 7L
1,857 SR
Queue Stats
274W - 285L
1,554 Elo+
Solo
Skadi
Skadi
RamboLando
Skadi
Level 122
God Stats
2W - 4L
1,605 SR
Queue Stats
495W - 465L
1,552 Elo+
Solo
Sol
Sol
RiCeHAT MaN
Sol
Level 235
God Stats
5W - 9L
1,179 SR
Queue Stats
616W - 664L
1,572 Elo+
Solo
Yemoja
Yemoja
Ryan23P
Yemoja
Level 62
God Stats
1W - 1L
1,546 SR
Queue Stats
14W - 10L
1,619 Elo+
Solo
Team Averages
Level 131
1,537 SR
1,562 Elo+

VS

Team Averages
Level 149
1,506 SR
1,560 Elo+
Hel
Hel
 
Hel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EcclesiastesMori
Bacchus
Level 157
God Stats
25W - 18L
1,492 SR
Queue Stats
853W - 843L
1,515 Elo+
Solo
Erlang Shen
Erlang Shen
OhMyMiky
Erlang Shen
Level 136
God Stats
4W - 4L
1,740 SR
Queue Stats
349W - 366L
1,557 Elo+
Solo
Ares
Ares
XIVTemperance
Ares
Level 143
God Stats
1W - 1L
1,306 SR
Queue Stats
64W - 39L
1,607 Elo+
Solo
Loki
Loki
supercelts
Loki
Level 155
God Stats
4W - 1L
1,494 SR
Queue Stats
356W - 357L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DragonTai
Tiamat
9
0 / 2 / 4
6,249
625
4,690
4,725
3,675
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
JWhit98
Ravana
13
4 / 4 / 2
7,765
777
8,531
10,602
7,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
12
2 / 5 / 5
7,160
716
8,846
9,933
3,954
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 3
7,086
709
11,025
7,748
4,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Yemoja
Ryan23P
Yemoja
13
0 / 3 / 5
7,395
740
5,591
11,859
9,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
5 / 1 / 10
9,097
910
9,610
8,869
6,342
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
3 / 2 / 12
8,516
852
9,627
10,439
9,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
OhMyMiky
Erlang Shen
14
3 / 2 / 11
8,487
849
6,299
15,977
18,155
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 9
8,805
881
7,487
15,008
20,756
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 2 / 11
8,527
853
7,469
10,103
5,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
7
Kills
17
17
Deaths
10
19
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
10
10
L
Tiamat
DragonTai
Tiamat
0
2
4
1
W
3
2
12
4.5
L
Ravana
JWhit98
Ravana
4
4
2
1.25
W
Erlang Shen
OhMyMiky
Erlang Shen
3
2
11
4.25
L
Skadi
2
5
5
0.9
L
1
3
3
0.83
L
Yemoja
Ryan23P
Yemoja
0
3
5
0.83
W
3
3
9
2.5
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,683
Damage
40,492
44,867
Taken
60,396
29,251
Mitigated
60,166
13,546
Healing
32,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,610
805
15,478
5,659
8,869
6,342
756
1,847
7,022
19,855
0
L
Tiamat
DragonTai
Tiamat
4,690
385
966
1,162
4,725
3,675
75
2,999
1,726
9,153
0
W
9,627
1,243
502
1,383
10,439
9,584
796
4,415
6,024
19,046
0
L
Ravana
JWhit98
Ravana
8,531
2,182
122
2,365
10,602
7,608
61
5,915
4,687
0
12,118
W
Erlang Shen
OhMyMiky
Erlang Shen
6,299
2,996
2,096
2,802
15,977
18,155
1,091
5,099
10,878
0
18,517
L
Skadi
8,846
3,725
291
716
9,933
3,954
568
6,311
3,622
0
19,420
L
11,025
1,051
0
1,167
7,748
4,387
486
4,850
2,898
24,122
0
L
Yemoja
Ryan23P
Yemoja
5,591
1,220
4,338
2,419
11,859
9,627
164
6,649
5,210
11,426
0
W
7,487
500
996
2,049
15,008
20,756
874
5,389
9,619
12,398
0
W
7,469
918
887
622
10,103
5,329
3,213
4,556
5,547
0
26,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,655
Gold Earned
43,432
82
Minions Killed
121
0
Camps Cleared
0
728,342
Distance Traveled
944,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,097
910
34
3
0
199,988
0
L
Tiamat
6,249
625
15
2
0
114,789
0
W
Bacchus
8,516
852
22
2
0
189,510
0
L
Ravana
7,765
777
11
1
0
178,263
0
W
Erlang Shen
8,487
849
31
3
0
191,793
0
L
Skadi
7,160
716
17
2
0
143,567
0
L
Sol
7,086
709
30
3
0
145,109
0
L
Yemoja
7,395
740
9
1
0
146,614
0
W
Ares
8,805
881
14
1
0
189,544
0
W
Loki
8,527
853
20
2
0
173,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role