Player Matchup

Heimdallr
Heimdallr
BTGAMlNG
Heimdallr
Level 156
God Stats
3W - 4L
1,255 SR
Queue Stats
319W - 279L
1,429 Elo+
Solo
Pele
Pele
Krangsuit
Pele
Level 154
God Stats
1W - 1L
1,754 SR
Queue Stats
178W - 167L
1,385 Elo+
Solo
Skadi
Skadi
Quimblites
Skadi
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 87L
1,470 Elo+
Solo
Ishtar
Ishtar
duskveil
Ishtar
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,402 Elo+
Solo
Baron Samedi
Baron Samedi
xSyko 50
Baron Samedi
Level 147
God Stats
3W - 1L
1,632 SR
Queue Stats
251W - 258L
1,448 Elo+
Solo
Team Averages
Level 128
1,528 SR
1,427 Elo+

VS

Team Averages
Level 99
1,433 SR
1,448 Elo+
Cthulhu
Cthulhu
Dondodo
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 48L
1,364 Elo+
Solo
Bacchus
Bacchus
GreenMach
Bacchus
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
201W - 220L
1,390 Elo+
Solo
Vamana
Vamana
HIS WAR WITHIN
Vamana
Level 148
God Stats
3W - 0L
1,696 SR
Queue Stats
56W - 63L
1,471 Elo+
Party 1
Baba Yaga
Baba Yaga
notoriousba38
Baba Yaga
Level 158
God Stats
1W - 3L
1,186 SR
Queue Stats
172W - 186L
1,513 Elo+
Party 1
Ganesha
Ganesha
rainyjune
Ganesha
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BTGAMlNG
Heimdallr
12
1 / 7 / 8
6,813
681
3,712
12,040
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
14
2 / 2 / 7
7,381
738
8,092
10,477
3,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
13
2 / 4 / 6
7,310
731
9,408
9,764
4,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
duskveil
Ishtar
14
6 / 4 / 6
7,941
794
8,058
10,586
4,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
xSyko 50
Baron Samedi
16
2 / 3 / 10
8,191
819
9,911
8,357
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dondodo
Cthulhu
14
3 / 3 / 11
8,660
866
12,195
10,894
16,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
GreenMach
Bacchus
15
3 / 3 / 10
8,773
877
6,035
14,263
20,686
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 10
8,500
850
4,739
9,679
12,929
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
notoriousba38
Baba Yaga
17
10 / 0 / 7
9,581
958
15,904
6,735
4,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ganesha
rainyjune
Ganesha
13
1 / 4 / 13
7,958
796
8,703
10,965
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
71
13
Kills
20
20
Deaths
13
37
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BTGAMlNG
Heimdallr
1
7
8
0.71
W
Cthulhu
Dondodo
Cthulhu
3
3
11
2.83
W
Bacchus
GreenMach
Bacchus
3
3
10
2.67
W
3
3
10
2.67
L
Pele
2
2
7
2.75
L
Skadi
2
4
6
1.25
L
Ishtar
duskveil
Ishtar
6
4
6
2.25
W
Baba Yaga
notoriousba38
Baba Yaga
10
0
7
13.5
W
Ganesha
rainyjune
Ganesha
1
4
13
1.88
L
Baron Samedi
xSyko 50
Baron Samedi
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,181
Damage
47,576
51,224
Taken
52,536
21,604
Mitigated
68,403
15,235
Healing
16,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BTGAMlNG
Heimdallr
3,712
1,341
449
715
12,040
4,336
0
10,553
1,487
0
9,590
W
Cthulhu
Dondodo
Cthulhu
12,195
310
529
564
10,894
16,281
0
1,885
9,009
22,894
0
W
Bacchus
GreenMach
Bacchus
6,035
274
2,564
5,411
14,263
20,686
31
2,529
11,734
10,929
0
W
4,739
2,048
579
1,338
9,679
12,929
262
632
9,047
0
12,164
L
Pele
8,092
1,496
964
2,690
10,477
3,985
0
8,335
2,142
0
14,249
L
Skadi
9,408
3,677
1,200
1,700
9,764
4,011
0
7,973
1,791
0
16,689
L
Ishtar
duskveil
Ishtar
8,058
4,349
629
2,423
10,586
4,530
0
8,838
1,748
0
18,086
W
Baba Yaga
notoriousba38
Baba Yaga
15,904
490
2,009
2,447
6,735
4,401
727
2,190
4,545
32,393
0
W
Ganesha
rainyjune
Ganesha
8,703
591
0
1,536
10,965
14,106
74
2,675
8,290
12,282
0
L
Baron Samedi
xSyko 50
Baron Samedi
9,911
603
1,838
2,627
8,357
4,742
0
7,138
1,219
21,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,636
Gold Earned
43,472
96
Minions Killed
93
0
Camps Cleared
0
905,280
Distance Traveled
981,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,813
681
9
1
0
166,617
0
W
Cthulhu
8,660
866
32
3
0
169,354
0
W
Bacchus
8,773
877
19
2
0
221,629
0
W
Vamana
8,500
850
11
1
0
204,299
0
L
Pele
7,381
738
18
2
0
195,489
0
L
Skadi
7,310
731
21
2
0
175,676
0
L
Ishtar
7,941
794
18
2
0
192,417
0
W
Baba Yaga
9,581
958
31
3
0
224,916
0
W
Ganesha
7,958
796
0
0
0
161,080
0
L
Baron Samedi
8,191
819
30
3
0
175,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role