Player Matchup

Baron Samedi
Baron Samedi
ChairoSatouEN
Baron Samedi
Level 199
God Stats
1W - 1L
1,478 SR
Queue Stats
74W - 37L
1,805 Elo+
Party 1
Skadi
Skadi
TooNebby4BagPew
Skadi
Level 170
God Stats
2W - 1L
1,757 SR
Queue Stats
150W - 66L
1,925 Elo+
Party 1
Ymir
Ymir
ZingisKhan
Ymir
Level 185
God Stats
8W - 5L
1,772 SR
Queue Stats
124W - 41L
1,828 Elo+
Party 1
Team Averages
Level 185
1,669 SR
1,853 Elo+

VS

Team Averages
Level 135
1,633 SR
1,683 Elo+
Tyr
Tyr
Ryan23P
Tyr
Level 62
God Stats
0W - 2L
1,566 SR
Queue Stats
31W - 22L
1,665 Elo+
Solo
Ymir
Ymir
SLAYABEAST
Ymir
Level 194
God Stats
17W - 5L
1,833 SR
Queue Stats
94W - 34L
1,832 Elo+
Solo
Ah Puch
Ah Puch
WALLEVER
Ah Puch
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChairoSatouEN
Baron Samedi
11
2 / 1 / 9
8,400
840
10,370
8,983
4,292
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
8 / 1 / 3
9,302
930
15,340
8,519
3,328
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 9
7,847
785
4,303
11,031
11,863
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
0 / 6 / 2
6,987
699
6,023
14,267
12,712
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 3
7,233
723
3,209
13,559
13,010
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
WALLEVER
Ah Puch
11
3 / 2 / 0
8,086
809
12,655
6,004
2,555
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChairoSatouEN
Baron Samedi
2
1
9
6.5
L
Tyr
0
6
2
0.17
L
0
3
3
0.5
W
8
1
3
9.5
L
Ah Puch
WALLEVER
Ah Puch
3
2
0
1.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,013
Damage
21,887
28,533
Taken
33,830
19,483
Mitigated
28,277
11,019
Healing
4,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChairoSatouEN
Baron Samedi
10,370
1,591
2,704
3,543
8,983
4,292
406
5,346
3,637
38,105
0
L
Tyr
6,023
184
0
2,777
14,267
12,712
0
6,302
7,965
0
17,644
L
3,209
730
0
750
13,559
13,010
0
5,363
8,196
11,254
0
W
15,340
8,980
0
2,734
8,519
3,328
982
4,459
4,060
0
45,273
L
Ah Puch
WALLEVER
Ah Puch
12,655
448
0
622
6,004
2,555
0
3,239
2,765
40,816
0
W
4,303
1,139
0
2,038
11,031
11,863
156
6,396
4,635
8,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,549
Gold Earned
22,306
120
Minions Killed
86
0
Camps Cleared
0
605,335
Distance Traveled
521,913
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,400
840
52
5
0
204,624
0
L
Tyr
6,987
699
13
1
0
165,460
0
L
Ymir
7,233
723
15
2
0
182,878
0
W
Skadi
9,302
930
63
6
0
199,976
0
L
Ah Puch
8,086
809
58
6
0
173,575
2
W
Ymir
7,847
785
5
1
0
200,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role