Player Matchup

Achilles
Achilles
Gold II
Art DuBois
Achilles
Gold II
Level 127
God Stats
8W - 7L
1,695 SR
Queue Stats
30W - 29L
1,667 MMR
Solo
Ix Chel
Ix Chel
Gold V
FRSH GMNG
Ix Chel
Gold V
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,591 MMR
Solo
Bacchus
Bacchus
Platinum IV
Zz_Tobi_
Bacchus
Platinum IV
Level 105
God Stats
38W - 55L
1,623 SR
Queue Stats
232W - 261L
1,849 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,606 SR
1,702 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,644 SR
1,446 MMR
Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
MTL PERFECTSHOT
Kuzenbo
Gold IV
Level 177
God Stats
13W - 23L
1,933 SR
Queue Stats
605W - 670L
1,431 MMR
Solo
Nemesis
Nemesis
Gold V
spiritial-djinn
Nemesis
Gold V
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 108L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Art DuBois
Achilles
13
6 / 3 / 3
10,568
755
9,993
15,972
19,768
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
FRSH GMNG
Ix Chel
11
1 / 6 / 6
9,731
695
9,970
13,142
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Zz_Tobi_
Bacchus
12
2 / 5 / 6
9,635
688
6,149
18,319
20,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangAphroditeNe ZhaHelVamana

VS

Bans
AtlasHerculesHou YiAh Muzen CabMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
9 / 0 / 4
12,869
919
24,673
11,759
7,567
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 5 / 8
10,506
750
5,374
18,018
24,621
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 4 / 9
11,549
825
12,650
11,396
6,102
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
14
14
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
4
11
L
Achilles
Art DuBois
Achilles
6
3
3
2.5
L
Ix Chel
FRSH GMNG
Ix Chel
1
6
6
0.67
W
2
5
8
1.2
L
Bacchus
Zz_Tobi_
Bacchus
2
5
6
1
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,112
Damage
42,697
47,433
Taken
41,173
44,140
Mitigated
38,290
6,600
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
24,673
1,566
0
8,629
11,759
7,567
1,140
5,674
6,085
105,052
0
L
Achilles
Art DuBois
Achilles
9,993
1,776
0
1,320
15,972
19,768
0
10,876
5,096
3,102
19,453
L
Ix Chel
FRSH GMNG
Ix Chel
9,970
721
931
1,745
13,142
3,706
0
8,828
4,314
49,951
0
W
5,374
1,740
182
3,028
18,018
24,621
610
6,418
11,467
19,518
0
L
Bacchus
Zz_Tobi_
Bacchus
6,149
1,054
0
2,604
18,319
20,666
0
10,569
7,750
16,775
0
W
12,650
6,507
0
1,292
11,396
6,102
752
6,339
5,057
0
32,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,934
Gold Earned
34,924
117
Minions Killed
180
0
Camps Cleared
0
718,294
Distance Traveled
781,189
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,869
919
129
9
0
241,688
2
L
Achilles
10,568
755
19
1
0
242,663
0
L
Ix Chel
9,731
695
78
6
0
243,102
0
W
Kuzenbo
10,506
750
14
1
0
245,513
0
L
Bacchus
9,635
688
20
1
0
232,529
0
W
Nemesis
11,549
825
37
3
0
293,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role