Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DjTjobsay
Kuzenbo
Level 29
God Stats
0W - 2L
1,265 SR
Queue Stats
114W - 160L
1,446 Elo+
Solo
Athena
Athena
GebPlaysAssault
Athena
Level 16
God Stats
8W - 7L
1,700 SR
Queue Stats
223W - 204L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
Over-Snek
Ao Kuang
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 149L
1,535 Elo+
Solo
Team Averages
Level 78
1,493 SR
1,513 Elo+

VS

Team Averages
Level 150
1,563 SR
1,463 Elo+
Ymir
Ymir
EkaitzSpain
Ymir
Level 109
God Stats
4W - 3L
1,793 SR
Queue Stats
276W - 284L
1,549 Elo+
Party 1
Artemis
Artemis
Mrs_Loressi9946
Artemis
Level 158
God Stats
2W - 2L
1,297 SR
Queue Stats
70W - 95L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
Pogback
Zhong Kui
Level 177
God Stats
9W - 10L
1,707 SR
Queue Stats
1,210W - 1,158L
1,441 Elo+
Party 1
Arachne
Arachne
Whimsiical
Arachne
Level 189
God Stats
19W - 17L
1,526 SR
Queue Stats
768W - 788L
1,459 Elo+
Party 1
Hercules
Hercules
finbilly
Hercules
Level 119
God Stats
15W - 8L
1,490 SR
Queue Stats
915W - 928L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 3 / 3
7,870
874
10,717
8,383
5,026
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
 
Serqet
11
2 / 5 / 4
6,662
740
5,482
8,143
5,917
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
DjTjobsay
Kuzenbo
13
2 / 2 / 4
7,417
824
5,509
10,669
15,867
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 6
6,784
754
4,121
12,371
13,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Over-Snek
Ao Kuang
11
2 / 7 / 2
6,774
753
5,408
11,569
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 12
8,051
895
5,093
15,747
14,419
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

13
0 / 1 / 15
7,949
883
7,789
3,136
1,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Pogback
Zhong Kui
16
10 / 1 / 9
9,647
1,072
18,069
11,058
8,595
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Arachne
Whimsiical
Arachne
14
5 / 3 / 11
8,598
955
6,790
11,560
9,564
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
finbilly
Hercules
14
4 / 4 / 12
8,228
914
10,529
13,274
16,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
9
Kills
21
21
Deaths
11
19
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
3
1.5
L
Serqet
 
Serqet
2
5
4
0.8
L
Kuzenbo
DjTjobsay
Kuzenbo
2
2
4
2
W
2
2
12
4
L
0
4
6
0.75
W
0
1
15
7.5
L
Ao Kuang
Over-Snek
Ao Kuang
2
7
2
0.43
W
Zhong Kui
Pogback
Zhong Kui
10
1
9
14.5
W
Arachne
Whimsiical
Arachne
5
3
11
3.5
W
Hercules
finbilly
Hercules
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,237
Damage
48,270
51,135
Taken
54,775
47,397
Mitigated
49,968
13,891
Healing
23,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,717
3,089
1,051
1,969
8,383
5,026
0
4,135
4,248
27,134
1,769
L
Serqet
 
Serqet
5,482
1,020
206
349
8,143
5,917
0
3,956
4,187
0
5,060
L
Kuzenbo
DjTjobsay
Kuzenbo
5,509
2,185
1,819
2,788
10,669
15,867
0
4,406
6,263
11,151
0
W
5,093
607
1,364
6,159
15,747
14,419
69
6,664
8,990
14,227
0
L
4,121
874
1,306
1,599
12,371
13,900
0
5,505
6,866
8,999
0
W
7,789
2,970
1,217
958
3,136
1,305
4,430
952
2,184
0
20,115
L
Ao Kuang
Over-Snek
Ao Kuang
5,408
1,482
947
1,857
11,569
6,687
0
5,160
6,409
9,077
0
W
Zhong Kui
Pogback
Zhong Kui
18,069
1,653
7
4,633
11,058
8,595
1,414
5,274
5,055
32,921
0
W
Arachne
Whimsiical
Arachne
6,790
4,148
242
3,887
11,560
9,564
1,092
5,106
5,786
0
12,685
W
Hercules
finbilly
Hercules
10,529
2,675
484
4,249
13,274
16,085
330
7,026
6,078
0
17,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,507
Gold Earned
42,473
91
Minions Killed
105
0
Camps Cleared
0
793,480
Distance Traveled
851,149
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,870
874
54
6
0
150,311
0
L
Serqet
6,662
740
5
1
0
159,953
0
L
Kuzenbo
7,417
824
13
1
0
174,456
0
W
Ymir
8,051
895
10
1
0
150,720
0
L
Athena
6,784
754
9
1
0
170,498
0
W
Artemis
7,949
883
31
3
0
154,127
2
L
Ao Kuang
6,774
753
10
1
0
138,262
0
W
Zhong Kui
9,647
1,072
41
5
0
203,915
0
W
Arachne
8,598
955
13
1
0
166,025
0
W
Hercules
8,228
914
10
1
0
176,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role