Player Matchup

Nemesis
Nemesis
Big-Bucky09
Nemesis
Level 134
God Stats
0W - 3L
1,171 SR
Queue Stats
164W - 172L
1,409 Elo+
Party 2
Tyr
Tyr
JamesyStreety
Tyr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,414 Elo+
Party 2
Kuzenbo
Kuzenbo
KimaDaGee
Kuzenbo
Level 179
God Stats
58W - 50L
1,500 SR
Queue Stats
406W - 396L
1,387 Elo+
Solo
Ra
Ra
Megapablo_
Ra
Level 99
God Stats
6W - 8L
1,519 SR
Queue Stats
277W - 291L
1,435 Elo+
Solo
Ishtar
Ishtar
xNathanzzy
Ishtar
Level 46
God Stats
5W - 5L
1,328 SR
Queue Stats
224W - 245L
1,399 Elo+
Party 2
Team Averages
Level 113
1,403 SR
1,409 Elo+

VS

Team Averages
Level 127
1,587 SR
1,458 Elo+
Bacchus
Bacchus
AnubisDB
Bacchus
Level 138
God Stats
15W - 18L
1,498 SR
Queue Stats
571W - 563L
1,450 Elo+
Solo
Izanami
Izanami
Domonic239
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 64L
1,467 Elo+
Party 1
Mulan
Mulan
HeartXDeathLaw
Mulan
Level 129
God Stats
20W - 20L
1,533 SR
Queue Stats
223W - 197L
1,433 Elo+
Solo
Nu Wa
Nu Wa
cattycat31-catty
Nu Wa
Level 156
God Stats
9W - 4L
1,711 SR
Queue Stats
62W - 67L
1,482 Elo+
Party 1
Bakasura
Bakasura
iTheBlinded
Bakasura
Level 108
God Stats
8W - 5L
1,693 SR
Queue Stats
226W - 258L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Big-Bucky09
Nemesis
13
1 / 2 / 1
7,457
497
6,522
11,261
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 0
7,408
494
4,197
11,775
9,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
KimaDaGee
Kuzenbo
9
0 / 3 / 0
5,618
375
3,672
12,596
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 0
8,186
546
6,958
9,121
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
xNathanzzy
Ishtar
11
0 / 4 / 0
6,295
420
2,898
9,920
3,754
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AnubisDB
Bacchus
12
3 / 0 / 5
7,607
507
6,227
8,459
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Domonic239
Izanami
13
2 / 0 / 4
8,147
543
9,295
6,629
2,511
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 0
8,465
564
9,251
11,660
10,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 2
8,193
546
7,818
5,445
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
iTheBlinded
Bakasura
14
4 / 0 / 4
8,302
553
6,179
12,870
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AnubisDB
Bacchus
3
0
5
5.5
L
Nemesis
Big-Bucky09
Nemesis
1
2
1
0.75
W
Izanami
Domonic239
Izanami
2
0
4
4
W
1
2
0
0.5
L
1
1
0
1
L
Kuzenbo
KimaDaGee
Kuzenbo
0
3
0
0
L
0
2
0
0
W
2
0
2
3
W
Bakasura
iTheBlinded
Bakasura
4
0
4
6
L
Ishtar
xNathanzzy
Ishtar
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,247
Damage
38,770
54,673
Taken
45,063
35,944
Mitigated
28,472
11,634
Healing
15,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AnubisDB
Bacchus
6,227
668
0
2,389
8,459
8,784
0
1,281
6,870
23,463
0
L
Nemesis
Big-Bucky09
Nemesis
6,522
2,539
0
1,244
11,261
4,331
0
2,481
8,389
0
65,503
W
Izanami
Domonic239
Izanami
9,295
5,958
143
2,289
6,629
2,511
2,127
1,594
4,807
0
72,144
W
9,251
1,069
0
4,811
11,660
10,035
719
1,067
10,593
140
66,521
L
4,197
270
0
1,904
11,775
9,454
62
812
9,989
0
46,405
L
Kuzenbo
KimaDaGee
Kuzenbo
3,672
846
269
1,371
12,596
14,728
20
3,253
8,987
27,582
0
L
6,958
747
133
3,275
9,121
3,677
0
4,854
4,005
95,436
0
W
7,818
1,566
85
1,778
5,445
1,731
462
2,746
2,487
77,069
0
W
Bakasura
iTheBlinded
Bakasura
6,179
3,653
0
4,171
12,870
5,411
0
2,977
9,676
0
54,142
L
Ishtar
xNathanzzy
Ishtar
2,898
1,626
0
3,438
9,920
3,754
0
2,785
7,055
0
39,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,964
Gold Earned
40,714
453
Minions Killed
478
0
Camps Cleared
0
1,534,749
Distance Traveled
1,486,889
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,607
507
24
2
0
303,134
4
L
Nemesis
7,457
497
92
6
0
330,975
0
W
Izanami
8,147
543
117
8
0
288,929
0
W
Mulan
8,465
564
113
8
0
243,302
3
L
Tyr
7,408
494
88
6
0
308,640
3
L
Kuzenbo
5,618
375
42
3
0
303,916
6
L
Ra
8,186
546
159
11
0
309,417
2
W
Nu Wa
8,193
546
113
8
0
281,615
5
W
Bakasura
8,302
553
111
7
0
369,909
4
L
Ishtar
6,295
420
72
5
0
281,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role