Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GrumboPlumbis
Bacchus
Level 107
God Stats
3W - 1L
1,827 SR
Queue Stats
242W - 245L
1,486 Elo+
Party 1
Serqet
Serqet
Musicalitey
Serqet
Level 153
God Stats
15W - 9L
1,743 SR
Queue Stats
1,041W - 1,006L
1,582 Elo+
Solo
Nu Wa
Nu Wa
Phr8singBoom
Nu Wa
Level 106
God Stats
9W - 4L
1,175 SR
Queue Stats
332W - 317L
1,479 Elo+
Party 1
Team Averages
Level 133
1,549 SR
1,509 Elo+

VS

Team Averages
Level 105
1,598 SR
1,508 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
FoldupAlarm914
Achilles
Level 93
God Stats
6W - 4L
1,592 SR
Queue Stats
166W - 149L
1,534 Elo+
Solo
Hachiman
Hachiman
KoolAidOhYeah
Hachiman
Level 156
God Stats
7W - 4L
1,707 SR
Queue Stats
381W - 375L
1,517 Elo+
Solo
Thanatos
Thanatos
ShadowCain
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,517 Elo+
Solo
Charybdis
Charybdis
TinYt0T786
Charybdis
Level 147
God Stats
2W - 1L
1,694 SR
Queue Stats
578W - 538L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
2 / 1 / 14
8,560
951
10,314
7,773
4,723
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
 
Cernunnos
15
3 / 2 / 15
8,488
943
9,695
7,462
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
3 / 2 / 13
8,042
894
4,453
9,252
13,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
16
11 / 1 / 11
9,776
1,086
7,069
11,371
15,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 1 / 13
8,781
976
8,231
5,153
2,844
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
0 / 5 / 5
6,780
753
7,530
7,673
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
8
0 / 3 / 1
5,703
634
2,373
6,706
7,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
KoolAidOhYeah
Hachiman
15
3 / 4 / 2
8,141
905
7,439
8,608
3,823
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
ShadowCain
Thanatos
13
2 / 7 / 5
7,237
804
3,733
11,373
4,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
TinYt0T786
Charybdis
13
2 / 6 / 1
6,931
770
1,955
9,178
3,568
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
25
Kills
7
7
Deaths
25
66
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
14
9
W
Cernunnos
 
Cernunnos
3
2
15
5.25
L
Yu Huang
 
Yu Huang
0
5
5
0.5
L
Achilles
0
3
1
0.17
W
Bacchus
3
2
13
4.75
L
Hachiman
KoolAidOhYeah
Hachiman
3
4
2
1
W
Serqet
11
1
11
16.5
W
6
1
13
12.5
L
Thanatos
ShadowCain
Thanatos
2
7
5
0.64
L
Charybdis
TinYt0T786
Charybdis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,762
Damage
23,030
41,011
Taken
43,538
40,512
Mitigated
23,052
13,267
Healing
5,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,314
3,467
481
259
7,773
4,723
2,716
1,589
6,184
0
23,387
W
Cernunnos
 
Cernunnos
9,695
2,693
1,378
847
7,462
3,706
3,142
2,562
4,900
0
24,910
L
Yu Huang
 
Yu Huang
7,530
298
368
434
7,673
3,016
0
2,733
4,621
19,062
0
L
Achilles
2,373
567
121
792
6,706
7,686
0
2,805
3,740
0
4,104
W
Bacchus
4,453
175
578
1,467
9,252
13,921
416
789
8,463
8,243
254
L
Hachiman
KoolAidOhYeah
Hachiman
7,439
3,455
457
717
8,608
3,823
0
960
7,225
0
22,361
W
Serqet
7,069
1,185
3,380
3,718
11,371
15,318
470
1,870
9,501
0
8,342
W
8,231
1,486
455
704
5,153
2,844
847
720
4,433
16,252
0
L
Thanatos
ShadowCain
Thanatos
3,733
291
0
1,856
11,373
4,959
0
3,352
7,461
0
8,215
L
Charybdis
TinYt0T786
Charybdis
1,955
1,020
522
485
9,178
3,568
0
2,110
6,362
0
10,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,647
Gold Earned
34,792
101
Minions Killed
79
0
Camps Cleared
0
856,516
Distance Traveled
684,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,560
951
30
3
0
166,174
0
W
Cernunnos
8,488
943
33
4
0
140,487
0
L
Yu Huang
6,780
753
16
2
0
146,987
0
L
Achilles
5,703
634
5
1
0
127,874
0
W
Bacchus
8,042
894
2
0
0
169,672
0
L
Hachiman
8,141
905
32
4
0
133,951
0
W
Serqet
9,776
1,086
6
1
0
205,608
0
W
Nu Wa
8,781
976
30
3
0
174,575
0
L
Thanatos
7,237
804
6
1
0
140,483
0
L
Charybdis
6,931
770
20
2
0
135,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role