Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CommandoElitez
Nu Wa
Level 29
God Stats
1W - 2L
1,554 SR
Queue Stats
34W - 46L
1,390 Elo+
Solo
Hel
Hel
TenYrOldGirl
Hel
Level 129
God Stats
0W - 4L
1,757 SR
Queue Stats
50W - 55L
1,516 Elo+
Party 2
Ishtar
Ishtar
misterchris2
Ishtar
Level 160
God Stats
11W - 8L
1,526 SR
Queue Stats
79W - 94L
1,572 Elo+
Party 2
Nemesis
Nemesis
xAuku
Nemesis
Level 171
God Stats
2W - 1L
1,798 SR
Queue Stats
246W - 228L
1,586 Elo+
Solo
Team Averages
Level 129
1,627 SR
1,513 Elo+

VS

Team Averages
Level 135
1,692 SR
1,647 Elo+
Vulcan
Vulcan
Asụna
Vulcan
Level 129
God Stats
1W - 0L
1,849 SR
Queue Stats
18W - 9L
1,826 Elo+
Party 1
Sun Wukong
Sun Wukong
GodOfAnimosity
Sun Wukong
Level 128
God Stats
4W - 3L
1,878 SR
Queue Stats
50W - 61L
1,465 Elo+
Party 3
Freya
Freya
KaiDaỵ
Freya
Level 156
God Stats
2W - 1L
1,578 SR
Queue Stats
13W - 5L
1,793 Elo+
Party 1
Cthulhu
Cthulhu
Sith-Lord-Mando
Cthulhu
Level 106
God Stats
8W - 8L
1,657 SR
Queue Stats
37W - 44L
1,472 Elo+
Party 3
Baron Samedi
Baron Samedi
Tsukishake
Baron Samedi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 3 / 3
7,253
659
8,180
9,850
4,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 6 / 3
7,155
650
8,587
11,365
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 1
7,820
711
8,108
12,964
5,546
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
14
1 / 4 / 3
7,853
714
5,657
10,123
4,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
xAuku
Nemesis
15
4 / 2 / 2
8,457
769
7,831
11,854
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Asụna
Vulcan
16
0 / 2 / 7
8,614
783
14,125
8,509
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
GodOfAnimosity
Sun Wukong
16
6 / 1 / 8
9,142
831
8,866
15,701
15,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Freya
KaiDaỵ
Freya
16
7 / 0 / 5
9,193
836
10,037
9,087
4,163
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 1 / 10
8,705
791
6,502
13,148
14,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Baron Samedi
Tsukishake
Baron Samedi
15
3 / 3 / 9
8,813
801
11,053
11,001
5,973
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
7
Kills
18
18
Deaths
7
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
3
0.5
W
Vulcan
Asụna
Vulcan
0
2
7
1.75
L
0
6
3
0.25
W
Sun Wukong
GodOfAnimosity
Sun Wukong
6
1
8
10
W
Freya
KaiDaỵ
Freya
7
0
5
9.5
W
2
1
10
7
L
2
3
1
0.83
W
Baron Samedi
Tsukishake
Baron Samedi
3
3
9
2.5
L
Ishtar
1
4
3
0.63
L
Nemesis
xAuku
Nemesis
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,363
Damage
50,583
56,156
Taken
57,446
23,644
Mitigated
43,619
12,867
Healing
13,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,180
2,763
0
1,590
9,850
4,085
0
7,796
1,878
0
23,596
W
Vulcan
Asụna
Vulcan
14,125
2,933
0
1,596
8,509
3,650
1,760
3,563
4,946
48,884
0
L
8,587
3,052
0
0
11,365
4,139
0
7,923
3,320
24,655
0
W
Sun Wukong
GodOfAnimosity
Sun Wukong
8,866
940
0
2,557
15,701
15,633
524
4,615
11,086
0
26,031
W
Freya
KaiDaỵ
Freya
10,037
2,788
0
3,017
9,087
4,163
1,333
1,958
7,129
34,157
0
W
6,502
369
132
1,703
13,148
14,200
122
2,535
10,613
17,739
0
L
8,108
430
2,153
5,344
12,964
5,546
0
9,321
3,357
27,039
0
W
Baron Samedi
Tsukishake
Baron Samedi
11,053
1,204
1,084
3,457
11,001
5,973
82
4,024
6,977
28,074
0
L
Ishtar
5,657
4,113
0
859
10,123
4,244
0
7,233
2,840
0
24,767
L
Nemesis
xAuku
Nemesis
7,831
2,860
0
2,921
11,854
5,630
0
8,640
3,044
0
30,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,538
Gold Earned
44,467
214
Minions Killed
245
0
Camps Cleared
0
1,087,533
Distance Traveled
1,191,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,253
659
40
4
0
215,822
0
W
Vulcan
8,614
783
93
8
0
260,057
0
L
Nu Wa
7,155
650
20
2
0
199,431
0
W
Sun Wukong
9,142
831
39
4
0
256,415
0
W
Freya
9,193
836
45
4
0
215,362
0
W
Cthulhu
8,705
791
25
2
0
239,559
0
L
Hel
7,820
711
58
5
0
229,238
0
W
Baron Samedi
8,813
801
43
4
0
220,355
0
L
Ishtar
7,853
714
41
4
0
220,824
0
L
Nemesis
8,457
769
55
5
0
222,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role