Player Matchup

Izanami
Izanami
Silver IV
AWintersKing
Izanami
Silver IV
Level 159
God Stats
4W - 6L
1,165 SR
Queue Stats
22W - 25L
1,419 MMR
Party 2
Nox
Nox
Bronze III
Rayformed
Nox
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,504 MMR
Solo
Sobek
Sobek
Silver II
Sil3ntExil3
Sobek
Silver II
Level 156
God Stats
4W - 2L
1,570 SR
Queue Stats
56W - 62L
1,369 MMR
Party 2
King Arthur
King Arthur
Gold IV
iiPreyas
King Arthur
Gold IV
Level 127
God Stats
0W - 2L
1,305 SR
Queue Stats
54W - 62L
1,358 MMR
Solo
Serqet
Serqet
Silver II
mrSqeaks110420
Serqet
Silver II
Level 128
God Stats
20W - 12L
1,600 SR
Queue Stats
26W - 26L
1,419 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,428 SR
1,414 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,450 SR
1,477 MMR
Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
cyphershot11
He Bo
Silver II
Level 152
God Stats
2W - 4L
1,296 SR
Queue Stats
74W - 73L
1,417 MMR
Solo
Achilles
Achilles
Gold V
isaac1shotki11
Achilles
Gold V
Level 121
God Stats
4W - 1L
1,624 SR
Queue Stats
69W - 78L
1,365 MMR
Solo
Thoth
Thoth
Gold I
twitterfingers
Thoth
Gold I
Level 62
God Stats
11W - 15L
1,330 SR
Queue Stats
644W - 655L
1,603 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AWintersKing
Izanami
10
0 / 7 / 1
6,605
508
4,097
11,390
4,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 1
6,701
515
2,058
4,762
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 4 / 0
6,459
497
3,307
11,142
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
iiPreyas
King Arthur
10
0 / 3 / 1
6,451
496
7,880
11,103
11,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 3 / 1
6,687
514
6,808
10,082
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BacchusVamanaMorgan Le FayIx Chel

VS

Bans
ArtemisBakasuraSurtrMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
8 / 0 / 2
8,883
683
10,762
8,227
3,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
 
Khepri
10
0 / 2 / 6
6,496
500
2,729
8,945
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 0 / 4
8,383
645
8,098
6,609
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
14
2 / 1 / 3
8,327
641
7,852
14,444
13,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 0
7,748
596
4,070
4,627
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
17
17
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
0
2
9
W
Khepri
 
Khepri
0
2
6
1.5
L
Izanami
AWintersKing
Izanami
0
7
1
0.07
L
0
0
1
0.5
L
2
4
0
0.5
W
6
0
4
8
L
King Arthur
iiPreyas
King Arthur
0
3
1
0.17
W
Achilles
2
1
3
3.5
L
2
3
1
0.83
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,150
Damage
33,511
48,479
Taken
42,852
30,620
Mitigated
27,284
6,585
Healing
15,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,762
7,559
0
4,242
8,227
3,284
1,497
1,418
6,803
0
70,702
W
Khepri
 
Khepri
2,729
444
0
1,246
8,945
7,264
0
2,747
6,142
11,784
0
L
Izanami
AWintersKing
Izanami
4,097
2,844
0
1,326
11,390
4,368
0
2,326
9,064
0
46,846
L
2,058
363
0
602
4,762
1,855
0
2,394
2,368
45,385
0
L
3,307
749
0
1,839
11,142
8,575
0
5,696
5,446
8,035
0
W
8,098
1,180
0
3,506
6,609
2,179
98
688
5,921
61,638
0
L
King Arthur
iiPreyas
King Arthur
7,880
941
0
0
11,103
11,645
0
1,857
9,246
0
43,162
W
Achilles
7,852
2,747
0
6,125
14,444
13,034
0
0
14,140
0
67,508
L
6,808
1,296
0
2,818
10,082
4,177
156
2,624
7,458
0
51,218
W
4,070
164
0
609
4,627
1,523
0
444
3,913
70,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,903
Gold Earned
39,837
376
Minions Killed
466
0
Camps Cleared
0
1,338,334
Distance Traveled
1,353,028
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,883
683
101
8
0
249,492
3
W
Khepri
6,496
500
18
1
0
292,626
0
L
Izanami
6,605
508
95
7
0
230,482
0
L
Nox
6,701
515
110
8
0
260,081
6
L
Sobek
6,459
497
14
1
0
268,609
0
W
He Bo
8,383
645
109
8
0
301,477
0
L
King Arthur
6,451
496
70
5
0
272,718
0
W
Achilles
8,327
641
116
9
0
255,966
5
L
Serqet
6,687
514
87
7
0
306,444
0
W
Thoth
7,748
596
122
9
0
253,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role