Player Matchup

Anubis
Anubis
BEZE
Anubis
Level 48
God Stats
8W - 9L
1,500 SR
Queue Stats
191W - 206L
1,503 Elo+
Solo
Nemesis
Nemesis
Cxadz
Nemesis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,480 Elo+
Solo
Cu Chulainn
Cu Chulainn
M1chL
Cu Chulainn
Level 157
God Stats
6W - 4L
1,552 SR
Queue Stats
505W - 494L
1,451 Elo+
Solo
Aphrodite
Aphrodite
WytchKing
Aphrodite
Level 32
God Stats
1W - 1L
1,436 SR
Queue Stats
2W - 4L
1,341 Elo+
Solo
Izanami
Izanami
danielvivancoc
Izanami
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 71L
1,902 Elo+
Solo
Team Averages
Level 85
1,498 SR
1,535 Elo+

VS

Team Averages
Level 101
1,486 SR
1,474 Elo+
Tyr
Tyr
Ascendancyyy
Tyr
Level 163
God Stats
0W - 7L
1,216 SR
Queue Stats
534W - 470L
1,608 Elo+
Solo
Skadi
Skadi
Jflor282
Skadi
Level 92
God Stats
6W - 2L
1,815 SR
Queue Stats
203W - 192L
1,586 Elo+
Solo
Awilix
Awilix
MrsNowking5242
Awilix
Level 71
God Stats
27W - 20L
1,401 SR
Queue Stats
170W - 163L
1,376 Elo+
Solo
Cerberus
Cerberus
voettian
Cerberus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 166L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
xDraiochtx
Baron Samedi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BEZE
Anubis
17
16 / 4 / 1
11,743
691
18,841
13,066
7,388
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Cxadz
Nemesis
18
8 / 2 / 5
11,251
662
11,809
15,751
7,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
M1chL
Cu Chulainn
14
3 / 2 / 1
9,691
570
9,936
10,471
9,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
WytchKing
Aphrodite
12
1 / 1 / 8
8,423
495
4,005
8,087
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 4 / 9
8,752
515
10,444
13,555
6,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
8,885
523
7,011
20,899
18,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
Jflor282
Skadi
15
4 / 5 / 5
9,346
550
16,678
17,124
6,034
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 3 / 2
10,020
589
9,438
13,442
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cerberus
voettian
Cerberus
12
0 / 4 / 2
7,851
462
2,901
14,277
12,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
xDraiochtx
Baron Samedi
12
0 / 11 / 2
7,734
455
1,715
14,034
5,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
29
Kills
13
13
Deaths
29
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Anubis
BEZE
Anubis
16
4
1
4.13
W
Nemesis
Cxadz
Nemesis
8
2
5
5.25
L
Skadi
Jflor282
Skadi
4
5
5
1.3
W
Cu Chulainn
M1chL
Cu Chulainn
3
2
1
1.75
L
7
3
2
2.67
W
Aphrodite
WytchKing
Aphrodite
1
1
8
5
W
1
4
9
1.38
L
Cerberus
voettian
Cerberus
0
4
2
0.25
L
Baron Samedi
xDraiochtx
Baron Samedi
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,035
Damage
37,743
60,930
Taken
79,776
36,889
Mitigated
46,941
18,390
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,011
797
0
6,578
20,899
18,072
0
8,221
12,678
0
26,085
W
Anubis
BEZE
Anubis
18,841
684
0
4,343
13,066
7,388
248
1,405
11,661
83,918
0
W
Nemesis
Cxadz
Nemesis
11,809
6,079
0
2,633
15,751
7,685
33
340
15,411
0
108,059
L
Skadi
Jflor282
Skadi
16,678
9,329
0
5,755
17,124
6,034
0
4,299
12,825
0
82,426
W
Cu Chulainn
M1chL
Cu Chulainn
9,936
2,693
0
482
10,471
9,256
0
2,477
7,994
0
64,275
L
9,438
3,875
0
1,780
13,442
5,229
0
5,021
8,421
0
80,135
W
Aphrodite
WytchKing
Aphrodite
4,005
871
3,714
5,611
8,087
6,440
0
147
7,940
13,246
0
W
10,444
6,706
0
1,607
13,555
6,120
626
266
13,289
0
76,984
L
Cerberus
voettian
Cerberus
2,901
182
0
1,916
14,277
12,294
0
607
13,670
38,951
225
L
Baron Samedi
xDraiochtx
Baron Samedi
1,715
127
305
429
14,034
5,312
0
8,574
5,460
39,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,860
Gold Earned
43,836
498
Minions Killed
406
0
Camps Cleared
0
1,650,820
Distance Traveled
1,624,201
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,885
523
28
2
0
355,875
0
W
Anubis
11,743
691
115
7
0
322,800
3
W
Nemesis
11,251
662
141
8
0
402,885
0
L
Skadi
9,346
550
125
7
0
311,760
0
W
Cu Chulainn
9,691
570
104
6
0
264,138
0
L
Awilix
10,020
589
117
7
0
411,552
3
W
Aphrodite
8,423
495
10
1
0
339,928
3
W
Izanami
8,752
515
128
8
0
321,069
0
L
Cerberus
7,851
462
82
5
0
297,498
1
L
Baron Samedi
7,734
455
54
3
0
247,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role