Player Matchup

King Arthur
King Arthur
Dabbstract710
King Arthur
Level 121
God Stats
13W - 8L
1,687 SR
Queue Stats
257W - 249L
1,553 Elo+
Party 1
Charybdis
Charybdis
Enea82it
Charybdis
Level 144
God Stats
2W - 2L
1,612 SR
Queue Stats
100W - 116L
1,386 Elo+
Solo
Izanami
Izanami
ZManStache
Izanami
Level 90
God Stats
5W - 3L
1,851 SR
Queue Stats
179W - 179L
1,547 Elo+
Party 1
Hel
Hel
pineda464
Hel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,059 Elo+
Solo
Poseidon
Poseidon
tazzabruvaa
Poseidon
Level 128
God Stats
2W - 4L
1,721 SR
Queue Stats
539W - 522L
1,460 Elo+
Solo
Team Averages
Level 121
1,674 SR
1,401 Elo+

VS

Team Averages
Level 137
1,507 SR
1,470 Elo+
Agni
Agni
BettiSpeghetti
Agni
Level 158
God Stats
6W - 4L
1,467 SR
Queue Stats
363W - 358L
1,445 Elo+
Solo
Jormungandr
Jormungandr
Eres_feo_nosoy
Jormungandr
Level 147
God Stats
2W - 1L
1,463 SR
Queue Stats
127W - 131L
1,453 Elo+
Solo
Artemis
Artemis
KAKOS45
Artemis
Level 102
God Stats
10W - 6L
1,412 SR
Queue Stats
354W - 343L
1,482 Elo+
Solo
Yu Huang
Yu Huang
TPC Jazz
Yu Huang
Level 142
God Stats
1W - 2L
1,418 SR
Queue Stats
245W - 247L
1,486 Elo+
Solo
Yemoja
Yemoja
lobojames
Yemoja
Level 138
God Stats
3W - 2L
1,774 SR
Queue Stats
378W - 369L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dabbstract710
King Arthur
16
2 / 9 / 7
10,453
615
8,669
26,516
40,077
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Enea82it
Charybdis
20
7 / 6 / 1
12,428
731
13,635
19,687
15,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
ZManStache
Izanami
17
2 / 7 / 7
10,071
592
12,944
18,825
11,080
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 8 / 10
9,899
582
6,460
23,733
17,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
tazzabruvaa
Poseidon
19
2 / 5 / 8
11,230
661
12,266
16,654
8,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 21
12,906
759
24,146
8,734
4,440
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Eres_feo_nosoy
Jormungandr
20
11 / 6 / 19
13,335
784
17,717
20,055
30,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
KAKOS45
Artemis
20
12 / 3 / 10
13,396
788
28,057
13,425
7,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
TPC Jazz
Yu Huang
20
5 / 3 / 21
12,608
742
21,347
14,104
7,540
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
lobojames
Yemoja
17
1 / 5 / 21
10,796
635
7,692
19,694
17,802
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
127
15
Kills
35
35
Deaths
18
33
Assists
92
Player
Kills
Deaths
Assists
KDA
W
6
1
21
16.5
L
King Arthur
Dabbstract710
King Arthur
2
9
7
0.61
L
Charybdis
Enea82it
Charybdis
7
6
1
1.25
W
Jormungandr
Eres_feo_nosoy
Jormungandr
11
6
19
3.42
W
Artemis
KAKOS45
Artemis
12
3
10
5.67
W
Yu Huang
TPC Jazz
Yu Huang
5
3
21
5.17
L
Izanami
ZManStache
Izanami
2
7
7
0.79
W
Yemoja
lobojames
Yemoja
1
5
21
2.3
L
2
8
10
0.88
L
Poseidon
tazzabruvaa
Poseidon
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,974
Damage
98,959
105,415
Taken
76,012
92,407
Mitigated
67,826
33,593
Healing
24,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,146
420
1,728
1,739
8,734
4,440
3,095
1,910
6,824
44,859
0
L
King Arthur
Dabbstract710
King Arthur
8,669
546
491
2,463
26,516
40,077
0
12,345
13,679
209
13,568
L
Charybdis
Enea82it
Charybdis
13,635
5,914
891
2,101
19,687
15,228
0
14,246
4,974
0
39,147
W
Jormungandr
Eres_feo_nosoy
Jormungandr
17,717
1,716
1,176
2,959
20,055
30,707
346
4,449
15,606
31,925
0
W
Artemis
KAKOS45
Artemis
28,057
13,952
1,864
4,225
13,425
7,337
4,638
3,646
9,779
0
53,019
W
Yu Huang
TPC Jazz
Yu Huang
21,347
920
938
2,618
14,104
7,540
1,416
4,466
9,638
40,210
0
L
Izanami
ZManStache
Izanami
12,944
8,737
731
1,602
18,825
11,080
0
12,185
6,375
0
26,821
W
Yemoja
lobojames
Yemoja
7,692
480
5,631
1,669
19,694
17,802
422
4,374
15,320
14,821
0
L
6,460
787
15,134
7,130
23,733
17,575
0
19,675
3,840
10,463
0
L
Poseidon
tazzabruvaa
Poseidon
12,266
581
888
2,162
16,654
8,447
0
10,916
5,645
42,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,081
Gold Earned
63,041
167
Minions Killed
190
0
Camps Cleared
0
1,269,870
Distance Traveled
1,543,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,906
759
51
3
0
328,615
0
L
King Arthur
10,453
615
11
1
0
263,126
0
L
Charybdis
12,428
731
59
3
0
206,471
0
W
Jormungandr
13,335
784
17
1
0
293,826
0
W
Artemis
13,396
788
58
3
0
326,584
0
W
Yu Huang
12,608
742
53
3
0
299,401
0
L
Izanami
10,071
592
33
2
0
265,307
0
W
Yemoja
10,796
635
11
1
0
295,331
0
L
Hel
9,899
582
3
0
0
260,816
0
L
Poseidon
11,230
661
61
4
0
274,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role