Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Max 43213
Danzaburou
Level 43
God Stats
19W - 15L
1,569 SR
Queue Stats
80W - 90L
1,437 Elo+
Party 1
Chang'e
Chang'e
alexander_9005
Chang'e
Level 180
God Stats
21W - 6L
1,772 SR
Queue Stats
108W - 105L
1,481 Elo+
Party 3
Hercules
Hercules
rosenbuu_03
Hercules
Level 42
God Stats
1W - 1L
1,315 SR
Queue Stats
76W - 73L
1,475 Elo+
Party 3
Ares
Ares
xi_MisTeRiOuS_i
Ares
Level 45
God Stats
8W - 1L
1,878 SR
Queue Stats
91W - 107L
1,380 Elo+
Solo
Team Averages
Level 87
1,607 SR
1,454 Elo+

VS

Team Averages
Level 51
1,439 SR
1,416 Elo+
Thor
Thor
OG_BRAVO-COMPANY
Thor
Level 7
God Stats
0W - 1L
1,212 SR
Queue Stats
2W - 3L
1,451 Elo+
Party 4
Aphrodite
Aphrodite
QT-StrawberryCow
Aphrodite
Level 16
God Stats
4W - 8L
1,223 SR
Queue Stats
4W - 9L
1,158 Elo+
Party 2
Yemoja
Yemoja
brewzillacutty
Yemoja
Level 121
God Stats
10W - 12L
1,625 SR
Queue Stats
12W - 19L
1,479 Elo+
Party 4
Hercules
Hercules
crzycrck3r
Hercules
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 4
Artemis
Artemis
shepherd746funny
Artemis
Level 95
God Stats
4W - 3L
1,637 SR
Queue Stats
540W - 528L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
10 / 1 / 9
11,340
709
11,490
15,657
7,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Max 43213
Danzaburou
15
2 / 0 / 9
9,256
579
7,919
7,764
3,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
15 / 1 / 6
11,574
723
20,894
13,093
6,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
rosenbuu_03
Hercules
14
9 / 0 / 4
10,110
632
9,187
14,080
15,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 8
9,090
568
7,505
11,715
11,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
6,211
388
3,416
17,795
6,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
9
1 / 12 / 0
6,539
409
4,028
15,258
6,666
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 4 / 0
5,757
360
6,828
10,702
8,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
crzycrck3r
Hercules
6
1 / 9 / 0
5,583
349
4,447
13,568
9,315
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 0
6,172
386
7,109
11,807
4,298
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
2
39
Kills
2
2
Deaths
39
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
1
9
14.5
W
Danzaburou
Max 43213
Danzaburou
2
0
9
6.5
L
0
8
0
0
L
Aphrodite
1
12
0
0.08
W
15
1
6
18
L
0
4
0
0
L
Hercules
crzycrck3r
Hercules
1
9
0
0.11
W
Hercules
rosenbuu_03
Hercules
9
0
4
11
L
0
6
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,995
Damage
25,828
62,309
Taken
69,130
43,654
Mitigated
35,706
22,951
Healing
5,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,490
5,493
0
995
15,657
7,361
2,164
1,595
14,016
0
113,749
W
Danzaburou
Max 43213
Danzaburou
7,919
3,821
241
3,934
7,764
3,461
4,671
1,792
5,686
0
66,793
L
3,416
840
0
250
17,795
6,882
0
5,283
12,512
0
36,634
L
Aphrodite
4,028
365
610
2,358
15,258
6,666
0
10,059
5,199
31,038
0
W
20,894
1,797
2,765
6,820
13,093
6,043
1,227
2,941
9,974
101,287
0
L
6,828
957
723
230
10,702
8,545
0
4,886
5,816
20,253
0
L
Hercules
crzycrck3r
Hercules
4,447
2,271
0
544
13,568
9,315
0
4,194
9,374
0
12,062
W
Hercules
rosenbuu_03
Hercules
9,187
3,882
0
4,895
14,080
15,303
695
1,450
12,516
0
60,305
L
7,109
3,152
0
748
11,807
4,298
0
3,977
7,830
0
42,995
W
7,505
495
0
3,301
11,715
11,486
254
2,368
8,779
23,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,370
Gold Earned
30,262
542
Minions Killed
213
0
Camps Cleared
0
1,676,842
Distance Traveled
1,324,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,340
709
167
10
0
385,846
0
W
Danzaburou
9,256
579
98
6
0
293,248
0
L
Thor
6,211
388
45
3
0
333,746
0
L
Aphrodite
6,539
409
56
4
0
231,214
0
W
Chang'e
11,574
723
149
9
0
348,534
0
L
Yemoja
5,757
360
36
2
0
221,760
0
L
Hercules
5,583
349
11
1
0
273,255
0
W
Hercules
10,110
632
94
6
0
296,476
0
L
Artemis
6,172
386
65
4
0
264,660
0
W
Ares
9,090
568
34
2
0
352,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role