Player Matchup

Chaac
Chaac
Boogalooboy
Chaac
Level 106
God Stats
0W - 1L
1,463 SR
Queue Stats
1W - 7L
1,268 Elo+
Party 3
Yemoja
Yemoja
Dankster782
Yemoja
Level 5
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 3
Baba Yaga
Baba Yaga
Rgomez013
Baba Yaga
Level 88
God Stats
150W - 113L
1,602 SR
Queue Stats
180W - 166L
1,577 Elo+
Solo
Chiron
Chiron
TowerDiveTime
Chiron
Level 125
God Stats
0W - 1L
1,137 SR
Queue Stats
2W - 6L
1,335 Elo+
Party 3
Maui
Maui
Zarethh13
Maui
Level 15
God Stats
0W - 4L
1,391 SR
Queue Stats
2W - 6L
1,335 Elo+
Party 3
Team Averages
Level 68
1,370 SR
1,347 Elo+

VS

Team Averages
Level 110
1,635 SR
1,748 Elo+
Tyr
Tyr
CoNduXiTyBTRY
Tyr
Level 114
God Stats
1W - 1L
1,316 SR
Queue Stats
21W - 22L
1,517 Elo+
Party 1
Sol
Sol
CoNduXiTyDelato
Sol
Level 178
God Stats
4W - 5L
1,542 SR
Queue Stats
71W - 76L
1,482 Elo+
Party 1
Atlas
Atlas
KickingMoas
Atlas
Level 81
God Stats
22W - 0L
1,992 SR
Queue Stats
310W - 28L
1,976 Elo+
Party 2
Hachiman
Hachiman
jeffistopheles
Hachiman
Level 89
God Stats
4W - 0L
1,824 SR
Queue Stats
380W - 48L
1,891 Elo+
Party 2
Ao Kuang
Ao Kuang
xgingyxx
Ao Kuang
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
350W - 45L
1,872 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
7,954
795
5,324
17,956
15,670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yemoja
14
1 / 5 / 1
7,744
774
3,951
15,824
13,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baba Yaga
Rgomez013
Baba Yaga
14
2 / 6 / 3
7,597
760
13,165
11,849
6,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 2
7,062
706
9,884
12,851
5,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
12
0 / 3 / 2
6,969
697
2,793
14,439
10,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 12
7,238
724
4,389
10,492
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 0 / 18
8,725
873
14,703
7,442
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 18
8,395
840
10,875
13,032
13,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
17
11 / 0 / 9
9,925
993
18,781
8,913
4,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
xgingyxx
Ao Kuang
16
10 / 1 / 7
9,495
950
14,839
12,324
6,722
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
93
6
Kills
29
29
Deaths
6
9
Assists
64
Player
Kills
Deaths
Assists
KDA
L
2
10
1
0.25
W
0
2
12
3
W
3
0
18
12
L
Yemoja
1
5
1
0.3
W
5
3
18
4.67
L
Baba Yaga
Rgomez013
Baba Yaga
2
6
3
0.58
L
1
5
2
0.4
L
Maui
0
3
2
0.33
W
Hachiman
11
0
9
15.5
W
Ao Kuang
xgingyxx
Ao Kuang
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,117
Damage
63,587
72,919
Taken
52,203
52,029
Mitigated
33,672
12,587
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,324
1,556
0
2,580
17,956
15,670
18
10,940
6,682
0
13,156
W
4,389
1,038
0
1,185
10,492
6,206
0
4,561
5,903
0
14,732
W
14,703
5,739
0
3,530
7,442
3,341
2,659
3,217
4,225
37,585
0
L
Yemoja
3,951
810
1,696
3,755
15,824
13,596
0
11,484
4,169
17,969
0
W
10,875
3,354
0
1,468
13,032
13,056
19
4,703
8,317
18,923
0
L
Baba Yaga
Rgomez013
Baba Yaga
13,165
68
0
1,297
11,849
6,336
30
3,628
8,075
33,051
0
L
9,884
2,305
385
1,170
12,851
5,785
160
5,015
7,599
0
22,177
L
Maui
2,793
783
910
794
14,439
10,642
0
8,255
5,977
5,953
0
W
Hachiman
18,781
11,927
0
3,730
8,913
4,347
1,469
2,866
5,985
0
52,740
W
Ao Kuang
xgingyxx
Ao Kuang
14,839
3,427
0
4,545
12,324
6,722
0
4,452
7,864
42,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,326
Gold Earned
43,778
116
Minions Killed
233
0
Camps Cleared
0
965,423
Distance Traveled
1,119,513
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,954
795
22
2
0
193,717
0
W
Tyr
7,238
724
20
2
0
232,535
0
W
Sol
8,725
873
61
6
0
219,101
0
L
Yemoja
7,744
774
27
3
0
172,989
0
W
Atlas
8,395
840
17
2
0
238,142
8
L
Baba Yaga
7,597
760
35
4
0
219,344
0
L
Chiron
7,062
706
29
3
0
197,182
0
L
Maui
6,969
697
3
0
0
182,191
0
W
Hachiman
9,925
993
77
8
0
214,018
0
W
Ao Kuang
9,495
950
58
6
0
215,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role