Player Matchup

Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
Arhangh3l
Rama
Gold III
Level 137
God Stats
6W - 5L
1,721 SR
Queue Stats
229W - 230L
1,585 MMR
Solo
Agni
Agni
Platinum IV
Danikillx
Agni
Platinum IV
Level 114
God Stats
3W - 3L
1,624 SR
Queue Stats
101W - 100L
1,680 MMR
Solo
Ymir
Ymir
Silver III
lRmhx
Ymir
Silver III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,478 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,569 SR
1,548 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,685 SR
1,902 MMR
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
Aurelìus
Horus
Gold III
Level 173
God Stats
13W - 9L
1,469 SR
Queue Stats
168W - 169L
1,438 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
JugadorTaktiko
Sun Wukong
Masters
Level 159
God Stats
254W - 167L
1,736 SR
Queue Stats
750W - 694L
2,598 MMR
Party 1
Mercury
Mercury
Masters
ManyyyyThanks
Mercury
Masters
Level 108
God Stats
8W - 3L
1,855 SR
Queue Stats
170W - 137L
2,527 MMR
Party 1
Izanami
Izanami
Gold III
Mσod
Izanami
Gold III
Level 244
God Stats
10W - 7L
1,866 SR
Queue Stats
443W - 448L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 4 / 0
6,234
480
4,833
10,730
10,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thor
 
Thor
7
0 / 4 / 0
5,387
414
825
7,320
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
10
0 / 2 / 0
6,129
471
1,192
6,680
1,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
1 / 7 / 0
6,575
506
7,232
10,711
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
lRmhx
Ymir
11
1 / 5 / 0
6,881
529
886
12,846
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SerqetHerculesBakasura

VS

Bans
Ao KuangIx ChelAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 1 / 5
8,927
687
6,783
6,924
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Aurelìus
Horus
11
2 / 0 / 9
7,310
562
3,015
8,774
6,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
JugadorTaktiko
Sun Wukong
15
4 / 0 / 2
9,183
706
7,879
9,558
6,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
16
7 / 0 / 5
9,598
738
8,684
7,836
3,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Mσod
Izanami
15
6 / 1 / 1
9,113
701
6,950
4,807
2,396
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
2
Kills
22
22
Deaths
2
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
0
0
L
Thor
 
Thor
0
4
0
0
W
Chang'e
 
Chang'e
3
1
5
5.5
L
Rama
0
2
0
0
W
Horus
Aurelìus
Horus
2
0
9
6.5
L
Agni
1
7
0
0.14
W
Sun Wukong
JugadorTaktiko
Sun Wukong
4
0
2
5
W
Mercury
7
0
5
9.5
W
Izanami
Mσod
Izanami
6
1
1
6.5
L
Ymir
lRmhx
Ymir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,968
Damage
33,311
48,287
Taken
37,899
29,098
Mitigated
20,669
7,574
Healing
14,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,833
896
0
2,778
10,730
10,536
0
0
10,730
0
44,012
L
Thor
 
Thor
825
212
0
625
7,320
2,202
0
415
6,905
0
19,045
W
Chang'e
 
Chang'e
6,783
704
1,079
4,219
6,924
2,657
1,237
4,012
2,912
73,339
0
L
Rama
1,192
1,021
0
2,545
6,680
1,947
0
0
6,680
0
47,810
W
Horus
Aurelìus
Horus
3,015
1,090
40
2,008
8,774
6,389
0
2,233
6,541
0
11,046
L
Agni
7,232
597
0
1,059
10,711
3,538
0
5,924
4,787
50,080
0
W
Sun Wukong
JugadorTaktiko
Sun Wukong
7,879
3,785
0
3,878
9,558
6,099
0
486
9,072
0
76,215
W
Mercury
8,684
5,993
0
1,621
7,836
3,128
544
1,100
6,736
0
101,907
W
Izanami
Mσod
Izanami
6,950
5,545
0
1,815
4,807
2,396
1,256
287
4,520
0
80,136
L
Ymir
lRmhx
Ymir
886
385
0
567
12,846
10,875
0
444
12,402
14,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,206
Gold Earned
44,131
323
Minions Killed
582
0
Camps Cleared
0
997,841
Distance Traveled
1,364,486
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,234
480
69
5
0
223,479
0
L
Thor
5,387
414
38
3
0
129,691
0
W
Chang'e
8,927
687
133
10
0
282,500
0
L
Rama
6,129
471
113
9
0
198,513
2
W
Horus
7,310
562
12
1
0
253,323
2
L
Agni
6,575
506
90
7
0
242,938
0
W
Sun Wukong
9,183
706
136
10
0
261,184
0
W
Mercury
9,598
738
151
12
0
339,779
0
W
Izanami
9,113
701
150
12
0
227,700
1
L
Ymir
6,881
529
13
1
0
203,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role