Player Matchup

Nemesis
Nemesis
Allaboutthc
Nemesis
Level 144
God Stats
29W - 13L
1,666 SR
Queue Stats
901W - 912L
1,439 Elo+
Party 1
Zeus
Zeus
C1TZ
Zeus
Level 69
God Stats
16W - 9L
1,512 SR
Queue Stats
44W - 53L
1,438 Elo+
Party 3
Izanami
Izanami
CageX4
Izanami
Level 124
God Stats
7W - 9L
1,422 SR
Queue Stats
368W - 344L
1,431 Elo+
Party 1
King Arthur
King Arthur
Snerdl3z
King Arthur
Level 98
God Stats
1W - 1L
1,172 SR
Queue Stats
149W - 166L
1,420 Elo+
Party 3
Cerberus
Cerberus
Z_Sl33p1ng_Z
Cerberus
Level 103
God Stats
1W - 1L
1,188 SR
Queue Stats
224W - 236L
1,486 Elo+
Solo
Team Averages
Level 108
1,392 SR
1,443 Elo+

VS

Team Averages
Level 74
1,605 SR
1,467 Elo+
Nu Wa
Nu Wa
GetSchwiftyAYEE
Nu Wa
Level 49
God Stats
0W - 3L
1,698 SR
Queue Stats
3W - 9L
1,353 Elo+
Solo
Amaterasu
Amaterasu
Jacesinclair7
Amaterasu
Level 57
God Stats
6W - 14L
1,464 SR
Queue Stats
58W - 68L
1,425 Elo+
Party 2
Da Ji
Da Ji
Jay02-13
Da Ji
Level 129
God Stats
7W - 7L
1,571 SR
Queue Stats
227W - 212L
1,478 Elo+
Solo
Achilles
Achilles
KILLNUMB1
Achilles
Level 65
God Stats
9W - 4L
1,703 SR
Queue Stats
12W - 10L
1,568 Elo+
Solo
Vulcan
Vulcan
KenobiCampbell
Vulcan
Level 69
God Stats
28W - 20L
1,590 SR
Queue Stats
106W - 98L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Allaboutthc
Nemesis
12
2 / 1 / 0
6,902
575
4,507
9,720
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zeus
C1TZ
Zeus
12
0 / 1 / 1
7,022
585
3,678
5,847
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
CageX4
Izanami
10
1 / 1 / 1
6,152
513
5,892
8,080
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Snerdl3z
King Arthur
10
0 / 0 / 0
5,909
492
3,728
7,765
6,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Z_Sl33p1ng_Z
Cerberus
9
1 / 2 / 1
6,199
517
3,664
12,591
9,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,427
369
3,524
2,316
577
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Jacesinclair7
Amaterasu
11
0 / 1 / 0
6,010
501
3,371
9,769
7,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Jay02-13
Da Ji
12
2 / 1 / 0
6,535
545
5,590
9,902
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
KILLNUMB1
Achilles
9
2 / 0 / 1
5,085
424
6,020
10,128
8,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 3
6,831
569
5,936
7,194
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
4
5
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Allaboutthc
Nemesis
2
1
0
2
W
Zeus
C1TZ
Zeus
0
1
1
0.5
W
Izanami
CageX4
Izanami
1
1
1
1.5
L
0
1
1
0.5
L
Amaterasu
Jacesinclair7
Amaterasu
0
1
0
0
L
Da Ji
Jay02-13
Da Ji
2
1
0
2
L
Achilles
KILLNUMB1
Achilles
2
0
1
2.5
L
0
1
3
1.5
W
King Arthur
Snerdl3z
King Arthur
0
0
0
0
W
Cerberus
Z_Sl33p1ng_Z
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,469
Damage
24,441
44,003
Taken
39,309
23,947
Mitigated
23,437
11,625
Healing
11,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Allaboutthc
Nemesis
4,507
1,814
0
1,961
9,720
3,350
0
576
9,108
0
49,920
W
Zeus
C1TZ
Zeus
3,678
0
0
2,651
5,847
2,033
437
4,261
1,586
58,550
0
W
Izanami
CageX4
Izanami
5,892
3,833
0
1,770
8,080
3,156
937
1,785
6,023
0
59,953
L
3,524
960
134
131
2,316
577
0
544
1,772
18,884
0
L
Amaterasu
Jacesinclair7
Amaterasu
3,371
1,329
0
3,550
9,769
7,505
25
0
9,769
0
40,782
L
Da Ji
Jay02-13
Da Ji
5,590
1,530
0
1,159
9,902
3,957
0
632
9,270
0
51,752
L
Achilles
KILLNUMB1
Achilles
6,020
1,876
0
3,547
10,128
8,692
0
2,326
7,802
0
17,961
L
5,936
2,409
0
2,968
7,194
2,706
171
3,840
3,354
54,614
0
W
King Arthur
Snerdl3z
King Arthur
3,728
779
0
61
7,765
6,189
0
0
7,765
0
33,601
W
Cerberus
Z_Sl33p1ng_Z
Cerberus
3,664
468
1,528
3,654
12,591
9,219
188
2,838
9,212
17,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
28,888
367
Minions Killed
280
0
Camps Cleared
0
1,115,428
Distance Traveled
1,121,968
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,902
575
84
7
0
277,646
0
W
Zeus
7,022
585
119
10
0
204,767
0
W
Izanami
6,152
513
88
7
0
208,399
0
L
Nu Wa
4,427
369
21
2
0
158,637
0
L
Amaterasu
6,010
501
59
5
0
224,400
0
L
Da Ji
6,535
545
84
7
0
246,149
0
L
Achilles
5,085
424
22
2
0
253,938
0
L
Vulcan
6,831
569
94
8
0
238,844
0
W
King Arthur
5,909
492
43
4
0
211,575
2
W
Cerberus
6,199
517
33
3
0
213,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role