Player Matchup

Morgan Le Fay
Morgan Le Fay
AFAPsocky
Morgan Le Fay
Level 54
God Stats
1W - 1L
1,267 SR
Queue Stats
80W - 65L
1,546 Elo+
Party 2
Erlang Shen
Erlang Shen
AfricanSalad
Erlang Shen
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
1,589 Elo+
Party 2
Osiris
Osiris
FCKitsJulian
Osiris
Level 151
God Stats
14W - 11L
1,671 SR
Queue Stats
695W - 689L
1,528 Elo+
Party 2
Ganesha
Ganesha
kv0the7
Ganesha
Level 52
God Stats
3W - 1L
1,634 SR
Queue Stats
162W - 168L
1,506 Elo+
Party 2
Tiamat
Tiamat
Áaron
Tiamat
Level 155
God Stats
2W - 2L
1,295 SR
Queue Stats
240W - 245L
1,580 Elo+
Solo
Team Averages
Level 95
1,473 SR
1,550 Elo+

VS

Team Averages
Level 109
1,591 SR
1,507 Elo+
Chiron
Chiron
Drhwsy
Chiron
Level 125
God Stats
2W - 3L
1,772 SR
Queue Stats
234W - 221L
1,475 Elo+
Party 1
Sol
Sol
HabibiDan
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,533 Elo+
Solo
Martichoras
Martichoras
MrTehr
Martichoras
Level 67
God Stats
5W - 4L
1,552 SR
Queue Stats
197W - 175L
1,506 Elo+
Party 1
Ratatoskr
Ratatoskr
PreAngir
Ratatoskr
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
273W - 263L
1,491 Elo+
Party 1
Chernobog
Chernobog
iMeninist
Chernobog
Level 142
God Stats
1W - 5L
1,632 SR
Queue Stats
202W - 201L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AFAPsocky
Morgan Le Fay
19
10 / 2 / 9
11,807
787
27,557
15,659
10,590
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
AfricanSalad
Erlang Shen
17
2 / 1 / 13
10,095
673
10,305
16,321
26,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
17
5 / 3 / 11
10,725
715
8,355
15,354
24,588
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
kv0the7
Ganesha
16
0 / 3 / 16
9,673
645
4,542
17,113
18,514
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Áaron
Tiamat
19
5 / 2 / 11
11,158
744
13,511
14,472
11,585
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Drhwsy
Chiron
16
1 / 3 / 7
9,685
646
9,024
11,223
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 2
9,831
655
16,675
13,132
4,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
MrTehr
Martichoras
14
1 / 6 / 2
8,952
597
9,369
14,716
5,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
PreAngir
Ratatoskr
17
1 / 3 / 5
9,698
647
8,565
13,844
10,091
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
iMeninist
Chernobog
17
4 / 5 / 6
10,053
670
14,288
14,022
6,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
33
22
Kills
11
11
Deaths
22
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AFAPsocky
Morgan Le Fay
10
2
9
7.25
W
Erlang Shen
AfricanSalad
Erlang Shen
2
1
13
8.5
L
Chiron
Drhwsy
Chiron
1
3
7
1.5
W
Osiris
5
3
11
3.5
L
4
5
2
1
L
Martichoras
MrTehr
Martichoras
1
6
2
0.33
L
Ratatoskr
PreAngir
Ratatoskr
1
3
5
1.17
L
Chernobog
iMeninist
Chernobog
4
5
6
1.4
W
Ganesha
kv0the7
Ganesha
0
3
16
2.67
W
Tiamat
Áaron
Tiamat
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,270
Damage
57,921
78,919
Taken
66,937
91,527
Mitigated
30,685
27,057
Healing
21,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AFAPsocky
Morgan Le Fay
27,557
1,568
1,244
3,008
15,659
10,590
1,297
3,156
12,503
42,885
0
W
Erlang Shen
AfricanSalad
Erlang Shen
10,305
2,548
806
3,385
16,321
26,250
1,004
3,473
12,848
1,798
15,696
L
Chiron
Drhwsy
Chiron
9,024
4,531
1,150
3,663
11,223
4,015
144
8,919
1,924
0
19,384
W
Osiris
8,355
389
4,110
2,285
15,354
24,588
1,228
2,946
12,408
0
16,346
L
16,675
4,598
1,367
3,671
13,132
4,994
245
8,408
3,790
35,727
991
L
Martichoras
MrTehr
Martichoras
9,369
1,625
1,400
963
14,716
5,532
105
10,445
3,552
0
22,429
L
Ratatoskr
PreAngir
Ratatoskr
8,565
1,642
1,620
6,116
13,844
10,091
0
8,248
4,811
0
18,866
L
Chernobog
iMeninist
Chernobog
14,288
7,455
262
1,457
14,022
6,053
1,215
9,260
3,929
0
27,581
W
Ganesha
kv0the7
Ganesha
4,542
466
3,884
1,914
17,113
18,514
49
3,986
13,127
13,313
0
W
Tiamat
Áaron
Tiamat
13,511
956
3,443
2,978
14,472
11,585
914
2,629
11,843
38,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,458
Gold Earned
48,219
165
Minions Killed
156
0
Camps Cleared
0
1,431,671
Distance Traveled
1,251,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,807
787
45
3
0
284,804
0
W
Erlang Shen
10,095
673
23
2
0
303,338
0
L
Chiron
9,685
646
23
2
0
246,282
0
W
Osiris
10,725
715
26
2
0
268,373
0
L
Sol
9,831
655
42
3
0
252,931
0
L
Martichoras
8,952
597
29
2
0
249,122
0
L
Ratatoskr
9,698
647
28
2
0
269,264
0
L
Chernobog
10,053
670
34
2
0
233,599
0
W
Ganesha
9,673
645
1
0
0
257,002
0
W
Tiamat
11,158
744
70
5
0
318,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role