Player Matchup

Tsukuyomi
Tsukuyomi
EbanTeban
Tsukuyomi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,604 Elo+
Party 2
Terra
Terra
Ngolliday
Terra
Level 154
God Stats
6W - 7L
1,746 SR
Queue Stats
452W - 433L
1,434 Elo+
Solo
Hun Batz
Hun Batz
PureWolf50
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Janus
Janus
TheUnknownToxic
Janus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Lancelot
Lancelot
jannba06
Lancelot
Level 127
God Stats
0W - 1L
1,390 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Team Averages
Level 125
1,527 SR
1,366 Elo+

VS

Team Averages
Level 112
1,488 SR
1,500 Elo+
Zhong Kui
Zhong Kui
Conkers BFD x
Zhong Kui
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
122W - 133L
1,457 Elo+
Party 1
Thoth
Thoth
MikeKOfficial
Thoth
Level 121
God Stats
3W - 1L
1,211 SR
Queue Stats
118W - 96L
1,502 Elo+
Solo
Hou Yi
Hou Yi
MrInsured
Hou Yi
Level 108
God Stats
5W - 3L
1,292 SR
Queue Stats
190W - 190L
1,595 Elo+
Solo
Ra
Ra
T Tower
Ra
Level 109
God Stats
2W - 1L
1,725 SR
Queue Stats
111W - 119L
1,480 Elo+
Party 1
Scylla
Scylla
twentytwo shane
Scylla
Level 141
God Stats
1W - 0L
1,714 SR
Queue Stats
58W - 61L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
EbanTeban
Tsukuyomi
17
3 / 10 / 6
9,730
695
13,957
23,671
33,254
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Ngolliday
Terra
17
2 / 6 / 9
9,380
670
6,969
21,995
28,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
PureWolf50
Hun Batz
15
2 / 9 / 5
9,083
649
7,796
18,005
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 9 / 9
8,742
624
13,766
14,291
7,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
jannba06
Lancelot
20
9 / 8 / 1
12,011
858
13,265
18,655
10,805
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Conkers BFD x
Zhong Kui
16
5 / 6 / 21
10,539
753
16,113
18,427
13,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 3 / 19
12,587
899
21,143
13,218
5,502
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
MrInsured
Hou Yi
20
17 / 4 / 16
12,856
918
23,642
18,343
8,902
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 2 / 26
10,355
740
8,488
10,213
4,552
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
6 / 2 / 23
11,970
855
13,016
12,239
5,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
147
16
Kills
42
42
Deaths
17
30
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Conkers BFD x
Zhong Kui
5
6
21
2.58
L
Tsukuyomi
EbanTeban
Tsukuyomi
3
10
6
0.6
W
13
3
19
7.5
W
Hou Yi
MrInsured
Hou Yi
17
4
16
6.25
L
Terra
Ngolliday
Terra
2
6
9
1.08
L
Hun Batz
PureWolf50
Hun Batz
2
9
5
0.5
W
1
2
26
7
L
0
9
9
0.5
L
Lancelot
jannba06
Lancelot
9
8
1
1.19
W
6
2
23
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,753
Damage
82,402
96,617
Taken
72,440
87,903
Mitigated
37,808
17,171
Healing
36,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Conkers BFD x
Zhong Kui
16,113
2,268
557
2,971
18,427
13,529
1,101
6,417
12,010
21,962
0
L
Tsukuyomi
EbanTeban
Tsukuyomi
13,957
2,818
275
1,747
23,671
33,254
12
12,762
10,787
0
25,152
W
21,143
1,023
648
1,475
13,218
5,502
622
4,603
8,615
44,737
0
W
Hou Yi
MrInsured
Hou Yi
23,642
15,570
967
1,714
18,343
8,902
1,215
4,107
14,236
0
33,786
L
Terra
Ngolliday
Terra
6,969
672
3,947
4,746
21,995
28,303
140
14,553
7,298
17,210
0
L
Hun Batz
PureWolf50
Hun Batz
7,796
1,496
336
1,159
18,005
8,336
194
12,341
5,664
0
18,308
W
8,488
1,292
17,819
4,332
10,213
4,552
469
2,396
7,817
19,108
0
L
13,766
952
1,095
1,191
14,291
7,205
208
9,052
5,127
31,524
0
L
Lancelot
jannba06
Lancelot
13,265
2,079
223
2,452
18,655
10,805
0
9,583
8,981
0
20,265
W
13,016
810
2,991
3,069
12,239
5,323
1,773
3,212
9,027
28,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,946
Gold Earned
58,307
97
Minions Killed
159
0
Camps Cleared
0
1,139,707
Distance Traveled
1,209,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,539
753
16
1
0
210,290
0
L
Tsukuyomi
9,730
695
14
1
0
231,014
0
W
Thoth
12,587
899
54
4
0
265,331
0
W
Hou Yi
12,856
918
23
2
0
232,876
0
L
Terra
9,380
670
9
1
0
240,565
0
L
Hun Batz
9,083
649
24
2
0
241,242
0
W
Ra
10,355
740
29
2
0
226,205
0
L
Janus
8,742
624
42
3
0
189,407
0
L
Lancelot
12,011
858
8
1
0
237,479
0
W
Scylla
11,970
855
37
3
0
274,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role