Player Matchup

Surtr
Surtr
Arachnussy
Surtr
Level 109
God Stats
28W - 30L
1,534 SR
Queue Stats
214W - 212L
1,518 Elo+
Party 2
Mercury
Mercury
Drimzel
Mercury
Level 128
God Stats
4W - 1L
1,843 SR
Queue Stats
66W - 73L
1,478 Elo+
Party 2
Atlas
Atlas
TheCaptain6644
Atlas
Level 106
God Stats
1W - 1L
1,511 SR
Queue Stats
22W - 23L
1,495 Elo+
Party 2
Hou Yi
Hou Yi
WhirldKitty
Hou Yi
Level 95
God Stats
1W - 2L
1,249 SR
Queue Stats
15W - 26L
1,418 Elo+
Party 2
Hera
Hera
lotusedd
Hera
Level 95
God Stats
10W - 16L
1,462 SR
Queue Stats
138W - 157L
1,450 Elo+
Party 2
Team Averages
Level 107
1,520 SR
1,472 Elo+

VS

Team Averages
Level 126
1,493 SR
1,519 Elo+
Tyr
Tyr
Bigmeatslappa
Tyr
Level 137
God Stats
2W - 6L
1,491 SR
Queue Stats
155W - 155L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
KoBAgera
Zhong Kui
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 92L
1,508 Elo+
Party 1
Nemesis
Nemesis
Neckrops
Nemesis
Level 104
God Stats
6W - 3L
1,262 SR
Queue Stats
357W - 342L
1,492 Elo+
Party 1
Fafnir
Fafnir
Psalodran
Fafnir
Level 152
God Stats
0W - 1L
1,715 SR
Queue Stats
128W - 108L
1,530 Elo+
Solo
Xbalanque
Xbalanque
UndeadPig
Xbalanque
Level 96
God Stats
3W - 7L
1,499 SR
Queue Stats
66W - 70L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
5 / 2 / 2
8,411
561
10,479
13,590
9,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Drimzel
Mercury
15
7 / 4 / 5
9,137
609
13,492
13,985
5,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 5 / 11
7,925
528
6,785
13,675
11,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
12
4 / 1 / 7
7,387
492
11,656
10,724
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
13
6 / 0 / 7
8,030
535
11,249
6,560
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
7,848
523
9,056
16,183
10,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
KoBAgera
Zhong Kui
11
1 / 6 / 0
7,373
492
10,005
16,405
10,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Neckrops
Nemesis
13
1 / 4 / 3
7,851
523
5,648
12,120
9,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Psalodran
Fafnir
11
2 / 1 / 6
7,803
520
5,253
15,096
18,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
UndeadPig
Xbalanque
11
4 / 8 / 0
7,232
482
13,689
15,621
6,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
23
Kills
12
12
Deaths
23
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Surtr
5
2
2
3
L
4
4
3
1.38
W
Mercury
Drimzel
Mercury
7
4
5
2.38
L
Zhong Kui
KoBAgera
Zhong Kui
1
6
0
0.17
L
Nemesis
Neckrops
Nemesis
1
4
3
0.63
L
Fafnir
Psalodran
Fafnir
2
1
6
5
W
1
5
11
1.3
L
Xbalanque
UndeadPig
Xbalanque
4
8
0
0.5
W
Hou Yi
4
1
7
7.5
W
Hera
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,661
Damage
43,651
58,534
Taken
75,425
33,699
Mitigated
54,735
12,581
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
10,479
4,105
0
4,629
13,590
9,971
993
2,307
11,189
1,106
55,969
L
9,056
1,367
0
7,012
16,183
10,140
0
3,739
12,444
0
55,080
W
Mercury
Drimzel
Mercury
13,492
8,353
0
816
13,985
5,616
0
2,987
10,823
0
81,036
L
Zhong Kui
KoBAgera
Zhong Kui
10,005
958
0
3,938
16,405
10,284
566
5,628
10,777
51,301
0
L
Nemesis
Neckrops
Nemesis
5,648
1,194
0
3,185
12,120
9,642
232
2,411
9,709
0
53,460
L
Fafnir
Psalodran
Fafnir
5,253
1,215
0
3,097
15,096
18,369
21
3,912
11,184
17,107
0
W
6,785
3,207
2,114
3,891
13,675
11,560
0
3,056
10,503
22,033
0
L
Xbalanque
UndeadPig
Xbalanque
13,689
4,766
235
2,576
15,621
6,300
1,112
2,909
12,712
0
55,282
W
Hou Yi
11,656
5,741
0
500
10,724
4,003
581
2,584
8,102
0
40,417
W
Hera
11,249
2,764
0
631
6,560
2,549
402
3,735
2,659
51,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,890
Gold Earned
38,107
344
Minions Killed
348
0
Camps Cleared
0
1,446,234
Distance Traveled
1,380,087
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,411
561
85
6
0
276,669
0
L
Tyr
7,848
523
77
5
0
308,009
0
W
Mercury
9,137
609
111
7
0
334,267
0
L
Zhong Kui
7,373
492
83
6
0
219,523
0
L
Nemesis
7,851
523
89
6
0
285,040
2
L
Fafnir
7,803
520
10
1
0
308,236
1
W
Atlas
7,925
528
23
2
0
283,236
4
L
Xbalanque
7,232
482
89
6
0
259,279
2
W
Hou Yi
7,387
492
54
4
0
270,787
4
W
Hera
8,030
535
71
5
0
281,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role