Player Matchup

Merlin
Merlin
BennerzBoi
Merlin
Level 197
God Stats
43W - 44L
1,452 SR
Queue Stats
328W - 424L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
DaStarGalaxy
Sylvanus
Level 129
God Stats
49W - 44L
1,569 SR
Queue Stats
266W - 343L
1,519 Elo+
Party 1
Olorun
Olorun
MurkEmNAll
Olorun
Level 166
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 154L
1,506 Elo+
Party 1
Neith
Neith
jimmygiv
Neith
Level 128
God Stats
3W - 4L
1,610 SR
Queue Stats
91W - 139L
1,526 Elo+
Party 1
Serqet
Serqet
urnotmaax
Serqet
Level 121
God Stats
20W - 15L
1,667 SR
Queue Stats
76W - 62L
1,633 Elo+
Solo
Team Averages
Level 148
1,559 SR
1,538 Elo+

VS

Team Averages
Level 137
1,476 SR
1,551 Elo+
Hachiman
Hachiman
DeviousControlz
Hachiman
Level 173
God Stats
5W - 14L
1,237 SR
Queue Stats
460W - 424L
1,532 Elo+
Solo
Hercules
Hercules
FruitK1ller
Hercules
Level 139
God Stats
78W - 75L
1,594 SR
Queue Stats
223W - 187L
1,560 Elo+
Party 2
Susano
Susano
GravesEclipse
Susano
Level 125
God Stats
1W - 3L
1,401 SR
Queue Stats
33W - 35L
1,485 Elo+
Party 2
Hera
Hera
GroundWalkerX
Hera
Level 122
God Stats
0W - 2L
1,312 SR
Queue Stats
223W - 196L
1,629 Elo+
Solo
Kumbhakarna
Kumbhakarna
Novaturient
Kumbhakarna
Level 128
God Stats
3W - 3L
1,838 SR
Queue Stats
178W - 162L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BennerzBoi
Merlin
20
5 / 1 / 6
13,373
581
15,635
10,638
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
DaStarGalaxy
Sylvanus
17
0 / 2 / 12
11,394
495
7,556
21,982
26,385
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Olorun
MurkEmNAll
Olorun
18
4 / 6 / 7
12,823
558
19,991
21,277
12,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
jimmygiv
Neith
18
2 / 2 / 7
12,128
527
10,327
15,464
8,080
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serqet
urnotmaax
Serqet
20
12 / 1 / 6
14,572
634
27,860
20,022
9,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
1 / 2 / 2
12,231
532
14,147
17,780
8,243
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
FruitK1ller
Hercules
18
6 / 4 / 1
12,075
525
16,611
31,999
47,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

15
1 / 8 / 4
9,966
433
9,534
23,211
9,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
3 / 6 / 0
11,553
502
12,442
17,978
8,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kumbhakarna
Novaturient
Kumbhakarna
14
1 / 4 / 2
10,039
436
5,714
23,965
24,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
23
Kills
12
12
Deaths
24
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
BennerzBoi
Merlin
5
1
6
8
W
Sylvanus
DaStarGalaxy
Sylvanus
0
2
12
3
L
Hachiman
1
2
2
1
L
Hercules
FruitK1ller
Hercules
6
4
1
1.63
L
1
8
4
0.38
L
3
6
0
0.5
W
Olorun
MurkEmNAll
Olorun
4
6
7
1.25
L
Kumbhakarna
Novaturient
Kumbhakarna
1
4
2
0.5
W
Neith
jimmygiv
Neith
2
2
7
2.75
W
Serqet
urnotmaax
Serqet
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,369
Damage
58,448
89,383
Taken
114,933
61,338
Mitigated
97,774
33,722
Healing
33,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BennerzBoi
Merlin
15,635
1,302
0
2,898
10,638
5,366
1,582
4,870
5,768
147,269
0
W
Sylvanus
DaStarGalaxy
Sylvanus
7,556
1,048
6,006
7,248
21,982
26,385
320
5,207
16,775
28,851
0
L
Hachiman
14,147
8,395
0
9,948
17,780
8,243
1,925
2,861
14,169
0
144,915
L
Hercules
FruitK1ller
Hercules
16,611
8,081
0
11,689
31,999
47,488
0
20,364
10,166
0
100,511
L
9,534
1,823
0
4,399
23,211
9,356
0
4,553
17,000
0
72,842
L
12,442
1,388
0
2,325
17,978
8,454
0
5,185
12,176
122,410
0
W
Olorun
MurkEmNAll
Olorun
19,991
13,052
1,662
6,781
21,277
12,107
1,502
1,472
19,805
105,103
0
L
Kumbhakarna
Novaturient
Kumbhakarna
5,714
697
0
5,478
23,965
24,233
0
9,824
14,097
35,671
0
W
Neith
jimmygiv
Neith
10,327
4,587
0
6,124
15,464
8,080
4,015
1,880
13,584
0
112,042
W
Serqet
urnotmaax
Serqet
27,860
5,390
0
3,003
20,022
9,400
1,356
5,469
14,553
0
132,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,290
Gold Earned
55,864
730
Minions Killed
730
0
Camps Cleared
0
2,300,239
Distance Traveled
2,247,597
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,373
581
224
10
0
444,328
8
W
Sylvanus
11,394
495
23
1
0
462,261
8
L
Hachiman
12,231
532
233
10
0
424,369
7
L
Hercules
12,075
525
162
7
0
431,828
0
L
Susano
9,966
433
106
5
0
482,755
4
L
Hera
11,553
502
194
8
0
433,629
3
W
Olorun
12,823
558
154
7
0
386,445
3
L
Kumbhakarna
10,039
436
35
2
0
475,016
4
W
Neith
12,128
527
162
7
0
444,741
1
W
Serqet
14,572
634
167
7
0
562,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role