Player Matchup

Surtr
Surtr
Darther997
Surtr
Level 109
God Stats
4W - 5L
1,322 SR
Queue Stats
107W - 125L
1,501 Elo+
Solo
Anubis
Anubis
Dragonking559-_-
Anubis
Level 69
God Stats
2W - 3L
1,511 SR
Queue Stats
3W - 6L
1,453 Elo+
Solo
Artemis
Artemis
RalphPG2128
Artemis
Level 141
God Stats
2W - 2L
1,612 SR
Queue Stats
71W - 72L
1,443 Elo+
Solo
Atlas
Atlas
edgy_gnome
Atlas
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,568 Elo+
Party 2
Mercury
Mercury
westcoastasian
Mercury
Level 109
God Stats
1W - 2L
1,639 SR
Queue Stats
22W - 17L
1,610 Elo+
Party 2
Team Averages
Level 115
1,517 SR
1,515 Elo+

VS

Team Averages
Level 110
1,581 SR
1,513 Elo+
Maui
Maui
Chrise7677
Maui
Level 65
God Stats
21W - 19L
1,512 SR
Queue Stats
414W - 366L
1,461 Elo+
Party 1
Hercules
Hercules
ZambiePig
Hercules
Level 73
God Stats
8W - 8L
1,597 SR
Queue Stats
228W - 188L
1,510 Elo+
Party 1
Izanami
Izanami
ZambiePug
Izanami
Level 96
God Stats
3W - 1L
1,664 SR
Queue Stats
196W - 158L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
randalltheman
Danzaburou
Level 192
God Stats
6W - 6L
1,608 SR
Queue Stats
107W - 87L
1,524 Elo+
Solo
Janus
Janus
wiliansittto
Janus
Level 124
God Stats
15W - 14L
1,527 SR
Queue Stats
299W - 272L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
0 / 1 / 0
8,636
455
6,061
15,132
16,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

14
1 / 4 / 1
8,624
454
9,577
15,039
7,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
RalphPG2128
Artemis
14
2 / 5 / 0
9,008
474
10,010
16,196
7,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
12
1 / 3 / 3
8,536
449
7,119
16,541
15,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 0 / 3
8,824
464
4,783
13,550
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
9,565
503
6,713
16,693
18,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
ZambiePig
Hercules
17
2 / 0 / 2
10,847
571
9,634
13,694
15,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ZambiePug
Izanami
18
5 / 0 / 4
10,901
574
11,113
10,040
4,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
randalltheman
Danzaburou
17
3 / 1 / 2
11,095
584
8,799
13,048
5,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 5
10,175
536
15,124
9,750
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
13
13
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Surtr
0
1
0
0
L
1
4
1
0.38
L
Artemis
RalphPG2128
Artemis
2
5
0
0.4
W
Hercules
ZambiePig
Hercules
2
0
2
3
W
Izanami
ZambiePug
Izanami
5
0
4
7
L
Atlas
1
3
3
0.83
W
Danzaburou
randalltheman
Danzaburou
3
1
2
4
L
0
0
3
1.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,550
Damage
51,383
76,458
Taken
63,225
54,122
Mitigated
47,325
21,945
Healing
23,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,713
1,389
832
4,197
16,693
18,322
225
6,940
9,753
31,826
0
L
Surtr
6,061
2,142
0
4,029
15,132
16,680
0
1,833
13,299
1,121
59,787
L
9,577
178
180
5,881
15,039
7,963
0
10,210
4,829
70,664
0
L
Artemis
RalphPG2128
Artemis
10,010
4,962
0
4,934
16,196
7,454
0
1,379
14,817
0
63,273
W
Hercules
ZambiePig
Hercules
9,634
4,593
0
6,510
13,694
15,517
574
1,424
12,270
0
99,682
W
Izanami
ZambiePug
Izanami
11,113
6,027
0
4,866
10,040
4,559
1,516
1,965
8,075
0
123,961
L
Atlas
7,119
2,053
442
4,424
16,541
15,795
0
5,432
11,109
30,878
0
W
Danzaburou
randalltheman
Danzaburou
8,799
3,816
0
6,232
13,048
5,354
1,194
1,716
11,332
0
85,553
L
4,783
1,478
0
2,055
13,550
6,230
0
2,983
10,567
0
86,763
W
15,124
605
0
997
9,750
3,573
774
5,555
4,195
95,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,628
Gold Earned
52,583
490
Minions Killed
652
0
Camps Cleared
0
1,861,118
Distance Traveled
1,863,934
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,565
503
31
2
0
361,656
4
L
Surtr
8,636
455
101
5
0
309,163
0
L
Anubis
8,624
454
112
6
0
351,114
8
L
Artemis
9,008
474
115
6
0
312,986
0
W
Hercules
10,847
571
185
10
0
379,455
2
W
Izanami
10,901
574
163
9
0
403,418
3
L
Atlas
8,536
449
22
1
0
379,263
8
W
Danzaburou
11,095
584
136
7
0
361,833
4
L
Mercury
8,824
464
140
7
0
508,592
7
W
Janus
10,175
536
137
7
0
357,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role