Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Datelssoak
Sun Wukong
Level 103
God Stats
4W - 3L
1,515 SR
Queue Stats
52W - 58L
1,395 Elo+
Party 1
Ah Puch
Ah Puch
GambyshQc
Ah Puch
Level 108
God Stats
2W - 1L
1,428 SR
Queue Stats
45W - 47L
1,403 Elo+
Party 1
Danzaburou
Danzaburou
MisterMoisty
Danzaburou
Level 114
God Stats
7W - 5L
1,552 SR
Queue Stats
372W - 377L
1,469 Elo+
Solo
Team Averages
Level 123
1,499 SR
1,453 Elo+

VS

Team Averages
Level 78
1,577 SR
1,472 Elo+
Achilles
Achilles
ParalyzedPingu
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 90L
1,466 Elo+
Solo
Hera
Hera
Richie443
Hera
Level 128
God Stats
3W - 1L
1,875 SR
Queue Stats
203W - 204L
1,445 Elo+
Party 2
Ares
Ares
Satchel99
Ares
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
X_bob_gratton_X
Sylvanus
Level 43
God Stats
1W - 2L
1,507 SR
Queue Stats
61W - 76L
1,387 Elo+
Solo
Cabrakan
Cabrakan
xFallenxAn9elx
Cabrakan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
9 / 2 / 8
8,899
989
10,022
6,235
4,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
 
Ra
14
2 / 2 / 14
8,294
922
8,299
4,803
2,161
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Datelssoak
Sun Wukong
15
4 / 0 / 15
9,039
1,004
6,141
9,283
5,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
GambyshQc
Ah Puch
13
2 / 2 / 14
7,972
886
9,639
5,297
2,274
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MisterMoisty
Danzaburou
14
5 / 3 / 9
9,181
1,020
10,909
7,717
3,454
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
3 / 4 / 3
7,321
813
5,391
10,707
15,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
9
0 / 4 / 1
5,809
645
1,711
5,757
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
10
3 / 4 / 1
6,595
733
2,484
9,928
11,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
15
1 / 4 / 5
7,820
869
2,645
14,624
17,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
10
0 / 6 / 4
6,099
678
3,128
10,339
11,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
22
Kills
7
9
Deaths
22
60
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
2
8
6.5
W
Ra
 
Ra
2
2
14
4.5
W
Sun Wukong
Datelssoak
Sun Wukong
4
0
15
11.5
W
Ah Puch
GambyshQc
Ah Puch
2
2
14
4.5
W
Danzaburou
MisterMoisty
Danzaburou
5
3
9
3.17
L
Achilles
3
4
3
1.13
L
Hera
0
4
1
0.13
L
Ares
3
4
1
0.88
L
Sylvanus
1
4
5
0.88
L
Cabrakan
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
15,359
33,335
Taken
51,355
18,034
Mitigated
58,696
13,094
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,022
2,384
0
1,699
6,235
4,192
830
1,540
4,612
17,081
0
W
Ra
 
Ra
8,299
1,329
1,988
1,332
4,803
2,161
863
2,095
2,659
19,918
0
W
Sun Wukong
Datelssoak
Sun Wukong
6,141
1,201
1,536
4,232
9,283
5,953
787
4,035
4,925
0
15,469
W
Ah Puch
GambyshQc
Ah Puch
9,639
989
0
808
5,297
2,274
989
1,541
3,673
20,397
0
W
Danzaburou
MisterMoisty
Danzaburou
10,909
4,007
484
1,015
7,717
3,454
3,066
2,290
5,273
0
22,625
L
Achilles
5,391
810
505
1,573
10,707
15,186
0
5,508
5,199
2,557
7,211
L
Hera
1,711
54
189
841
5,757
3,009
0
3,219
2,538
4,912
0
L
Ares
2,484
162
0
0
9,928
11,443
0
5,787
4,141
4,219
0
L
Sylvanus
2,645
1,762
1,527
3,394
14,624
17,806
0
7,612
6,824
17,519
0
L
Cabrakan
3,128
175
0
223
10,339
11,252
0
5,500
4,693
6,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,385
Gold Earned
33,644
116
Minions Killed
60
0
Camps Cleared
0
901,678
Distance Traveled
574,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,899
989
24
3
0
169,156
0
W
Ra
8,294
922
26
3
0
188,542
0
W
Sun Wukong
9,039
1,004
29
3
0
205,869
0
W
Ah Puch
7,972
886
18
2
0
157,209
0
W
Danzaburou
9,181
1,020
19
2
0
180,902
0
L
Achilles
7,321
813
9
1
0
128,980
0
L
Hera
5,809
645
14
2
0
85,944
0
L
Ares
6,595
733
1
0
0
113,285
0
L
Sylvanus
7,820
869
35
4
0
139,081
0
L
Cabrakan
6,099
678
1
0
0
107,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role