Player Matchup

Tsukuyomi
Tsukuyomi
Gulmock
Tsukuyomi
Level 169
God Stats
4W - 0L
1,766 SR
Queue Stats
318W - 320L
1,640 Elo+
Solo
Fenrir
Fenrir
SnowyTuna750375
Fenrir
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 89L
1,485 Elo+
Solo
Discordia
Discordia
UchihaPatrick
Discordia
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,377 Elo+
Solo
Chang'e
Chang'e
hilbers
Chang'e
Level 159
God Stats
1W - 2L
1,300 SR
Queue Stats
77W - 87L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
xyzzjp
Kuzenbo
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 49L
1,530 Elo+
Solo
Team Averages
Level 151
1,513 SR
1,507 Elo+

VS

Team Averages
Level 142
1,562 SR
1,553 Elo+
Kumbhakarna
Kumbhakarna
Alfysaurio
Kumbhakarna
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
273W - 278L
1,521 Elo+
Solo
Ratatoskr
Ratatoskr
HornyTyranasuar
Ratatoskr
Level 146
God Stats
1W - 2L
1,518 SR
Queue Stats
100W - 108L
1,563 Elo+
Solo
Neith
Neith
JuStG0tDr0PPeD
Neith
Level 148
God Stats
4W - 5L
1,532 SR
Queue Stats
294W - 308L
1,525 Elo+
Solo
Horus
Horus
Khrysez
Horus
Level 153
God Stats
6W - 6L
1,713 SR
Queue Stats
745W - 765L
1,584 Elo+
Solo
Gilgamesh
Gilgamesh
Sn1zZ
Gilgamesh
Level 109
God Stats
5W - 5L
1,550 SR
Queue Stats
552W - 530L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Gulmock
Tsukuyomi
20
11 / 1 / 14
13,213
826
43,712
20,753
14,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 14
10,427
652
9,598
24,019
34,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
UchihaPatrick
Discordia
18
4 / 2 / 20
11,579
724
15,278
12,622
7,832
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
hilbers
Chang'e
20
7 / 1 / 19
12,414
776
25,068
19,164
22,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
xyzzjp
Kuzenbo
19
3 / 2 / 21
12,471
779
17,245
28,239
58,708
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alfysaurio
Kumbhakarna
19
1 / 7 / 3
10,600
663
11,991
28,413
31,642
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
HornyTyranasuar
Ratatoskr
15
2 / 7 / 1
9,522
595
16,095
19,576
20,150
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 5 / 5
9,339
584
20,369
18,925
10,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Khrysez
Horus
17
1 / 3 / 6
10,548
659
9,724
29,675
46,607
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
Sn1zZ
Gilgamesh
17
4 / 6 / 2
10,294
643
22,826
27,200
31,465
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
25
28
Kills
8
10
Deaths
28
88
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Alfysaurio
Kumbhakarna
1
7
3
0.36
W
Tsukuyomi
Gulmock
Tsukuyomi
11
1
14
18
L
Ratatoskr
HornyTyranasuar
Ratatoskr
2
7
1
0.36
L
0
5
5
0.5
L
Horus
Khrysez
Horus
1
3
6
1.33
L
Gilgamesh
Sn1zZ
Gilgamesh
4
6
2
0.83
W
3
4
14
2.5
W
Discordia
UchihaPatrick
Discordia
4
2
20
7
W
Chang'e
hilbers
Chang'e
7
1
19
16.5
W
Kuzenbo
xyzzjp
Kuzenbo
3
2
21
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,901
Damage
81,005
104,797
Taken
123,789
138,759
Mitigated
140,705
59,270
Healing
51,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Alfysaurio
Kumbhakarna
11,991
1,112
1,512
3,519
28,413
31,642
0
12,030
15,761
26,791
0
W
Tsukuyomi
Gulmock
Tsukuyomi
43,712
8,379
3,917
3,594
20,753
14,412
1,953
3,909
16,339
0
79,672
L
Ratatoskr
HornyTyranasuar
Ratatoskr
16,095
3,183
2,312
3,662
19,576
20,150
641
10,476
8,732
1,414
22,451
L
20,369
7,496
1,303
4,506
18,925
10,841
1,360
7,871
10,864
0
52,230
L
Horus
Khrysez
Horus
9,724
3,897
12,307
12,749
29,675
46,607
43
12,141
16,831
459
15,238
L
Gilgamesh
Sn1zZ
Gilgamesh
22,826
5,739
3,724
5,732
27,200
31,465
0
12,598
14,010
0
36,967
W
9,598
3,096
1,183
3,063
24,019
34,815
1,588
2,285
20,868
0
17,656
W
Discordia
UchihaPatrick
Discordia
15,278
1,572
3,559
4,002
12,622
7,832
1,238
1,763
10,502
33,807
0
W
Chang'e
hilbers
Chang'e
25,068
2,234
22,894
11,653
19,164
22,992
1,330
2,115
16,396
41,008
0
W
Kuzenbo
xyzzjp
Kuzenbo
17,245
4,904
1,310
4,095
28,239
58,708
936
3,545
23,868
26,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,104
Gold Earned
50,303
172
Minions Killed
174
0
Camps Cleared
0
1,553,126
Distance Traveled
1,402,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,600
663
36
2
0
267,188
0
W
Tsukuyomi
13,213
826
57
4
0
376,690
0
L
Ratatoskr
9,522
595
19
1
0
244,908
0
L
Neith
9,339
584
68
4
0
269,995
0
L
Horus
10,548
659
14
1
0
326,011
0
L
Gilgamesh
10,294
643
37
2
0
294,598
0
W
Fenrir
10,427
652
10
1
0
272,468
0
W
Discordia
11,579
724
38
2
0
285,364
0
W
Chang'e
12,414
776
45
3
0
303,574
0
W
Kuzenbo
12,471
779
22
1
0
315,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role