Player Matchup

Cernunnos
Cernunnos
CheeseEBacon
Cernunnos
Level 89
God Stats
4W - 9L
1,557 SR
Queue Stats
81W - 83L
1,591 Elo+
Party 1
Cerberus
Cerberus
Moonboy420666
Cerberus
Level 8
God Stats
11W - 5L
1,581 SR
Queue Stats
79W - 74L
1,504 Elo+
Party 1
Ah Puch
Ah Puch
NuggetMunchr
Ah Puch
Level 4
God Stats
0W - 2L
1,302 SR
Queue Stats
1W - 2L
1,498 Elo+
Party 1
Team Averages
Level 34
1,480 SR
1,531 Elo+

VS

Team Averages
Level 67
1,682 SR
1,480 Elo+
Hel
Hel
GodlyGarza
Hel
Level 28
God Stats
1W - 2L
1,735 SR
Queue Stats
127W - 100L
1,492 Elo+
Party 2
Heimdallr
Heimdallr
NightWa1ker1231
Heimdallr
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 65L
1,354 Elo+
Solo
Tyr
Tyr
hectorm98
Tyr
Level 115
God Stats
4W - 1L
1,812 SR
Queue Stats
13W - 10L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CheeseEBacon
Cernunnos
14
4 / 6 / 1
11,468
675
12,727
20,388
8,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Moonboy420666
Cerberus
13
0 / 3 / 4
10,483
617
8,514
20,497
23,202
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Puch
NuggetMunchr
Ah Puch
14
1 / 9 / 3
11,619
683
7,446
11,991
4,614
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
12,716
748
15,353
12,178
7,120
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
NightWa1ker1231
Heimdallr
15
2 / 2 / 14
12,683
746
14,856
12,835
6,236
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 2 / 8
13,256
780
17,147
18,001
17,938
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
5
Kills
18
18
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CheeseEBacon
Cernunnos
4
6
1
0.75
W
7
1
7
10.5
L
Cerberus
Moonboy420666
Cerberus
0
3
4
0.67
W
Heimdallr
NightWa1ker1231
Heimdallr
2
2
14
4.5
L
Ah Puch
NuggetMunchr
Ah Puch
1
9
3
0.28
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,687
Damage
47,356
52,876
Taken
43,014
36,680
Mitigated
31,294
9,797
Healing
19,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CheeseEBacon
Cernunnos
12,727
5,986
0
5,124
20,388
8,864
0
5,496
14,892
0
53,361
W
15,353
1,390
8,537
7,784
12,178
7,120
360
6,606
5,572
39,878
0
L
Cerberus
Moonboy420666
Cerberus
8,514
779
105
4,315
20,497
23,202
0
7,423
13,074
29,556
0
W
Heimdallr
NightWa1ker1231
Heimdallr
14,856
7,645
54
1,640
12,835
6,236
1,742
4,704
8,131
0
58,051
L
Ah Puch
NuggetMunchr
Ah Puch
7,446
2,017
0
253
11,991
4,614
0
3,022
8,969
35,548
0
W
17,147
2,631
0
1,642
18,001
17,938
0
5,044
12,957
0
36,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,570
Gold Earned
38,655
156
Minions Killed
193
0
Camps Cleared
0
910,442
Distance Traveled
910,067
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,468
675
64
4
0
322,377
2
W
Hel
12,716
748
45
3
0
298,690
0
L
Cerberus
10,483
617
57
3
0
325,922
0
W
Heimdallr
12,683
746
107
6
0
281,641
0
L
Ah Puch
11,619
683
35
2
0
262,143
0
W
Tyr
13,256
780
41
2
0
329,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role