Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LightningMusic
Serqet
Level 87
God Stats
11W - 13L
1,540 SR
Queue Stats
433W - 425L
1,490 Elo+
Solo
Hera
Hera
MIDGOD100
Hera
Level 146
God Stats
0W - 4L
1,293 SR
Queue Stats
424W - 490L
1,530 Elo+
Party 1
Hachiman
Hachiman
PandaBearAsh
Hachiman
Level 123
God Stats
5W - 3L
1,500 SR
Queue Stats
195W - 210L
1,416 Elo+
Party 1
Surtr
Surtr
UncleB1424
Surtr
Level 89
God Stats
1W - 3L
1,262 SR
Queue Stats
58W - 74L
1,361 Elo+
Solo
Team Averages
Level 114
1,419 SR
1,459 Elo+

VS

Team Averages
Level 80
1,669 SR
1,489 Elo+
Cernunnos
Cernunnos
Clayboy94
Cernunnos
Level 88
God Stats
15W - 19L
1,531 SR
Queue Stats
308W - 282L
1,526 Elo+
Party 2
Serqet
Serqet
CrossedUp2
Serqet
Level 26
God Stats
7W - 3L
1,897 SR
Queue Stats
76W - 75L
1,508 Elo+
Party 3
Surtr
Surtr
SLEHtrys
Surtr
Level 109
God Stats
2W - 2L
1,729 SR
Queue Stats
189W - 186L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
hipsterdarklink
Kukulkan
Level 88
God Stats
14W - 13L
1,686 SR
Queue Stats
104W - 115L
1,520 Elo+
Party 3
Jormungandr
Jormungandr
mxgerrta
Jormungandr
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
441W - 477L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 3 / 4
9,410
554
5,817
15,687
6,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 5 / 4
8,375
493
5,085
15,918
16,285
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
15
4 / 2 / 1
9,520
560
9,911
7,442
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
PandaBearAsh
Hachiman
13
1 / 3 / 2
7,963
468
7,280
11,219
4,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
11
1 / 4 / 1
7,838
461
4,483
14,176
11,365
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Clayboy94
Cernunnos
15
3 / 3 / 2
9,421
554
9,037
11,928
5,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
CrossedUp2
Serqet
17
3 / 2 / 2
9,758
574
6,226
11,161
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
SLEHtrys
Surtr
15
4 / 4 / 5
9,835
579
8,925
16,499
20,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
15
2 / 3 / 0
9,641
567
6,036
8,796
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
mxgerrta
Jormungandr
14
4 / 0 / 6
9,432
555
9,290
12,171
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
11
Kills
16
17
Deaths
12
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
4
1.67
W
Cernunnos
Clayboy94
Cernunnos
3
3
2
1.33
W
Serqet
CrossedUp2
Serqet
3
2
2
2
L
2
5
4
0.8
L
Hera
4
2
1
2.25
L
Hachiman
PandaBearAsh
Hachiman
1
3
2
0.67
W
Surtr
SLEHtrys
Surtr
4
4
5
1.63
L
Surtr
1
4
1
0.38
W
Kukulkan
2
3
0
0.67
W
Jormungandr
mxgerrta
Jormungandr
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,576
Damage
39,514
64,442
Taken
60,555
41,857
Mitigated
43,505
9,881
Healing
13,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,817
2,982
0
948
15,687
6,857
1,019
2,452
12,545
0
79,942
W
Cernunnos
Clayboy94
Cernunnos
9,037
5,284
0
4,717
11,928
5,024
1,593
1,164
10,555
0
78,767
W
Serqet
CrossedUp2
Serqet
6,226
2,492
0
250
11,161
5,425
260
1,338
9,823
0
91,073
L
5,085
866
244
2,847
15,918
16,285
180
5,564
10,036
0
19,470
L
Hera
9,911
739
0
876
7,442
3,155
16
2,568
4,545
73,255
0
L
Hachiman
PandaBearAsh
Hachiman
7,280
4,296
0
3,465
11,219
4,195
0
3,191
8,028
0
55,916
W
Surtr
SLEHtrys
Surtr
8,925
4,877
0
4,374
16,499
20,006
874
1,406
15,048
835
64,256
L
Surtr
4,483
1,844
0
1,501
14,176
11,365
181
1,568
12,608
691
42,607
W
Kukulkan
6,036
175
0
1,266
8,796
3,763
688
3,673
5,123
72,971
0
W
Jormungandr
mxgerrta
Jormungandr
9,290
3,707
76
2,894
12,171
9,287
265
2,943
9,135
40,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,106
Gold Earned
48,087
449
Minions Killed
550
0
Camps Cleared
0
1,631,213
Distance Traveled
1,671,802
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,410
554
125
7
0
383,142
0
W
Cernunnos
9,421
554
117
7
0
302,654
3
W
Serqet
9,758
574
130
8
0
399,120
0
L
Serqet
8,375
493
22
1
0
366,872
3
L
Hera
9,520
560
137
8
0
327,989
0
L
Hachiman
7,963
468
91
5
0
270,133
0
W
Surtr
9,835
579
98
6
0
270,311
0
L
Surtr
7,838
461
74
4
0
283,077
0
W
Kukulkan
9,641
567
154
9
0
335,484
2
W
Jormungandr
9,432
555
51
3
0
364,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role